Be a Supporter!

Credits & Info

Uploaded
Oct 1, 2011 | 5:23 AM EDT
  • Daily 2nd Place October 2, 2011

If you liked this, check these out!


Author Comments

*EDIT*
Wow, thanks so much for the front page NG, you guys are way too kind. ^_^
*EDIT*

If you guys have any questions, I'll answer them. Just let me know. ^_^ There are bound to be a few typos and some bugs, just let me know if one is super bad and I'll go fix it. This is mostly just for fun, don't bang me up too bad. :P

UPDATE --
Fixed a bug that made it so that you couldn't buy gnomes sometimes.
I've uploaded a new version, I lowered the costs of gnomes some, so that they can be used for ranged support more easily. I also fixed a few small bugs, some of the bigger ones I haven't been able to repeat yet.
I increased the trade speed a tiny bit.
I also fixed the issue of transferring men to fight. If you start to send 50, and then decide to send all, the 50 you manually sent will be lost. This is fixed in my new upload, but it might not take effect yet. So be warned.
Fixed the loot screen so that it tells you how many knights died, and how many mushrooms you bring back from missions.

Q: No save?
A: nope, as I said in the startup of the game, this was really a big learning experience. I didn't/don't know how to handle a save file for a game this big. Next time I will know how I promise, but this game was just way to big to do a proper save on. Now, your experience is saved, and it gives your extra money when you start up again. So you can easily get caught back up in just a few minutes in most cases. Sorry for this minor inconvenience, but I just didn't prepare to make a save function for this game, and it got a lot bigger than I'd originally planned. Thanks and don't get too mad please. :D

Q: There are some clipping errors on the sides?
A: NG only allows a max size of 700, and I made my game 750, so I don't know how to fix that. The flash file is being distorted some. Hopefully it won't be noticeable to all of you though, but I noticed on one of my older machines in IE. Not in firefox or chrome.

Q: Where do I get money and silver?
A: Increase your population, you tax your population, so the more people you have, the more money you make.

Q: Where do I get stone? Freaking stone!? D:
A: The best place to get stone is from dungeons. But also the mines generate stone at a steady rate.

Reviews


DisastermonsterDisastermonster

Rated 4.5 / 5 stars

A really good game, although the "Trade" was a bit of a pain until I found out, that when changing Windows while holding the Mouse-Button pressed the buying/selling doesn't stop (until you hover over the game again). bug or feature? I don't care, but it really helped me.


Hyptosis responds:

Haha, that is not really a bug, it's just kinda a flash thing. Pretty awesome observation! :D I like it!


atom202atom202

Rated 4.5 / 5 stars

One Question...What the heck is a Boggin?!?! They're one of my favorite troops in the game, but I looked up "Boggin" into google, and I got monster trucks? They seem like they would make great fantasy creature.


Hyptosis responds:

I made them up, they're a race in my fantasy world. Thanks!


fgt2001fgt2001

Rated 5 / 5 stars

Yeah good game this is great.



palagrizpalagriz

Rated 4.5 / 5 stars

to put my review in a nutshell:great game,its got potential,but lacks a few things that can help make it more entertaining.as far as the heroes go,they should be researched instead of hired.there can possibly be potential to call them generals while using certain buildings to hire random commanders with random traits and skills,bolstering a much more challenging game.and the more you use them the more their weakpoints get stronger by leveling up.example:a ranged unit whos weak in melee is thrusted into battle enough times to the point where her close range combat can be stronger.the resource gathering seems more like a chore then a resource gathering and should be implemented to where the set it and forget it idea can really dish out the resources.in all honesty i fell asleep because i couldnt build the fortress.that says something about the time consumption on the resources alone.yes i understand that dungeons yield loot but it needs a more balance to this game when your trying to build troops. lastly if you are unable to balance the resources,might i suggest having a realtime construction que?upn this give my final thought:this is a great game and if polished or if a sequal is made to fix the features of this current installment it can go a really long way to possibly being the next evony or next major facebook game.keep at it and try to learn a little coding.im sure ya will do fine in the future.^^



AliceAcidAliceAcid

Rated 4.5 / 5 stars

I really like this game so far even if I now suddenly failed with a quest and still don't know why exactly...but this kind of adds to the adventure and prevents from boredom so all good ;)

Stone and Iron are really rare but I'm drowning in Cheese and you can sell 1 cheese for 5 gold which is incredibly nice and helps a lot. The pace is kind of slow at times though and I really needed some time to get into the tactic but then again, normally I'm not a big fan of those games but you made some nice touches like the leader characters, the well thought quests and the art style


Hyptosis responds:

Thank you so much! I'd like to one day rebuild this game and learn from my mistakes, but it takes SO LONG to make a game like this. :D