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Oct 1, 2011 | 5:23 AM EDT
  • Daily 2nd Place October 2, 2011

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Author Comments

Wow, thanks so much for the front page NG, you guys are way too kind. ^_^

If you guys have any questions, I'll answer them. Just let me know. ^_^ There are bound to be a few typos and some bugs, just let me know if one is super bad and I'll go fix it. This is mostly just for fun, don't bang me up too bad. :P

Fixed a bug that made it so that you couldn't buy gnomes sometimes.
I've uploaded a new version, I lowered the costs of gnomes some, so that they can be used for ranged support more easily. I also fixed a few small bugs, some of the bigger ones I haven't been able to repeat yet.
I increased the trade speed a tiny bit.
I also fixed the issue of transferring men to fight. If you start to send 50, and then decide to send all, the 50 you manually sent will be lost. This is fixed in my new upload, but it might not take effect yet. So be warned.
Fixed the loot screen so that it tells you how many knights died, and how many mushrooms you bring back from missions.

Q: No save?
A: nope, as I said in the startup of the game, this was really a big learning experience. I didn't/don't know how to handle a save file for a game this big. Next time I will know how I promise, but this game was just way to big to do a proper save on. Now, your experience is saved, and it gives your extra money when you start up again. So you can easily get caught back up in just a few minutes in most cases. Sorry for this minor inconvenience, but I just didn't prepare to make a save function for this game, and it got a lot bigger than I'd originally planned. Thanks and don't get too mad please. :D

Q: There are some clipping errors on the sides?
A: NG only allows a max size of 700, and I made my game 750, so I don't know how to fix that. The flash file is being distorted some. Hopefully it won't be noticeable to all of you though, but I noticed on one of my older machines in IE. Not in firefox or chrome.

Q: Where do I get money and silver?
A: Increase your population, you tax your population, so the more people you have, the more money you make.

Q: Where do I get stone? Freaking stone!? D:
A: The best place to get stone is from dungeons. But also the mines generate stone at a steady rate.



Rated 4 / 5 stars October 4, 2011

got potential

fun little game you got there. it would be nice to improve the trade cuz its too slow to trade big amounts. if you can just input how much you want to sell or buy that would be great. other than that it was entertaining.

People find this review helpful!
Hyptosis responds:

Thanks so much for the feedback.


Rated 4 / 5 stars October 5, 2011

nice game with minor issues

Do you mind me putting down a few suggestions on what you can improve? I'm gonna do it anyway:
1. The save function (mentioned before, so I won't say too much about it)
2. Some describtions of items or buildings etc. do not get displayed correctly (missing words)
3.Maybe add some background music
4. Add an introduction/ tutorial
Now that's just what came to my mind right now. All in all I really like the game, but with a few changes it could be improved a lot.

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Rated 4 / 5 stars October 5, 2011

A great game, with subtle flaws.

I'll start by saying, I enjoyed this. But if some small things were changed, I would've been able to enjoy it much longer.

- I can't build multiple of buildings I need most. So for items such as ale, I end up just gaining it slow while my population is in the thousands, and my lumber is in the tens of thousands.
- Trade, troop buying, and building making has to be done one by one. I can't enter a number for how many I want, so I end up just clicking endlessly.
- The amount needed for some things is just ridiculous, the keep for example. A keep requires only 6000 lumber, but 6000 stone that requires about a half hour worth of clicking. But it's not just buildings, the majority of items cost a crazy amount.
- What do I use where? I can scout a place, and it gives me little hints for what I need. But it seems I always need to use a ranged hero, or I lose all my troops no matter how many hundreds upon hundreds I send out. I would love if I could see what I need to send to places rather than it telling me a story when I scout an area.
- And finally, the trade seems uneven. For 1 cheese, I can get 5 gold. For 1 meat, I can get 25 silver. But for 1 lumber ... I need to surrender 10 gold? This makes it easy to get everything you need; just make buildings for lumber and abuse things that are harder to get.

Like I said though, these are all small things. But what ended up happening is I had a giant town with waaay too much of certain resources, and little of others. And was only able to complete about two quests; either because it was too tedious or I became too frustrated doing them. Other than this, I loved it.

The graphics are pretty good, once you get into it the gameplay is solid, and it was enjoyable to build my town up so nicely.

People find this review helpful!
Hyptosis responds:

Thanks for the feedback, all valid points. I'll try to get this more balanced in my future version.


Rated 4 / 5 stars October 1, 2011

AWESOME GAME! but ARGH! the trading..

The most annoying thing in this game though is the darn trading, I can see that you tried to combat this by allowing us to hold down the mouse button instead of just spamming. However that just won't cut it when you need to trade on such a gigantic scale to get certain upgrades or buildings completed why can't you trade in bulk? As others have stated I needed to spend countless minutes just waiting to trade enough resources just to buy the gold/silver I needed to spend another few minutes trading that for the resources I need.

The random events, though there cool are a bit too minor after the mid point of the game. I will admit though I probably didn't encounter all of them so I'll hold back on most of my judgement in regards to score. (I never did get to see a necromancy invasion)

A feature that I almost missed was the EXP, at first I thought it was pointless.. that is until I restarted the game, where my exp was converted into resources. Which made me smile since I was able to easily get back into the game, and not only that I was able to get resources which I was struggling to get during my first play though

Having your heroes leadership being affected by their training and environment is a genius trait that I've almost never seen on a flash game. This is something that I only see in retail RPG/Strategy games. Which also brings up a point. There should be quests where numbers and pure strength/luck shouldn't mean everything. There should also be missions that require stealth and/or specialized squadrons to get the job done and you can't rely on brute force alone to accomplish.

I know I got other suggestions on the brain.. but I can't put my finger on them.. I'll probably PM them later when I play through the game some more.

For a simple practice project for your programming, you have actually invented an extremely unique flash game here. I can't wait to see where you will take it.

People find this review helpful!
Hyptosis responds:

Thank you so much for the feedback. I hope to one day revisit this in a more organized fashion. :P I know the trading is a pain in the butt, even buy large groups of units is too.


Rated 4 / 5 stars October 1, 2011

I love this kind of game!

And you've made a solid, simple game. My only peeve, and this knocked you from 10 to 8, is that I cannot sell goods in lots. I seriously have spent the bulk of my time with this game in the trade screen holding down the mouse button.
When I have enough resources to say, buy 5000 stone for a keep when I only have round 200 stone, I should not have to spend 5+ minutes to trade it. If I could just select that I want to convert 125 gold into silver and then by 5000 stone (think that's the math anyway) then that would make this game phenomenal in my book.

Hyptosis responds:

Yeah, I certainly need a faster conversion method, next time I will program something like that. Thanks!