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Oct 1, 2011 | 5:23 AM EDT
  • Daily 2nd Place October 2, 2011

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Author Comments

Wow, thanks so much for the front page NG, you guys are way too kind. ^_^

If you guys have any questions, I'll answer them. Just let me know. ^_^ There are bound to be a few typos and some bugs, just let me know if one is super bad and I'll go fix it. This is mostly just for fun, don't bang me up too bad. :P

Fixed a bug that made it so that you couldn't buy gnomes sometimes.
I've uploaded a new version, I lowered the costs of gnomes some, so that they can be used for ranged support more easily. I also fixed a few small bugs, some of the bigger ones I haven't been able to repeat yet.
I increased the trade speed a tiny bit.
I also fixed the issue of transferring men to fight. If you start to send 50, and then decide to send all, the 50 you manually sent will be lost. This is fixed in my new upload, but it might not take effect yet. So be warned.
Fixed the loot screen so that it tells you how many knights died, and how many mushrooms you bring back from missions.

Q: No save?
A: nope, as I said in the startup of the game, this was really a big learning experience. I didn't/don't know how to handle a save file for a game this big. Next time I will know how I promise, but this game was just way to big to do a proper save on. Now, your experience is saved, and it gives your extra money when you start up again. So you can easily get caught back up in just a few minutes in most cases. Sorry for this minor inconvenience, but I just didn't prepare to make a save function for this game, and it got a lot bigger than I'd originally planned. Thanks and don't get too mad please. :D

Q: There are some clipping errors on the sides?
A: NG only allows a max size of 700, and I made my game 750, so I don't know how to fix that. The flash file is being distorted some. Hopefully it won't be noticeable to all of you though, but I noticed on one of my older machines in IE. Not in firefox or chrome.

Q: Where do I get money and silver?
A: Increase your population, you tax your population, so the more people you have, the more money you make.

Q: Where do I get stone? Freaking stone!? D:
A: The best place to get stone is from dungeons. But also the mines generate stone at a steady rate.



Rated 4.5 / 5 stars October 1, 2011

Flawless... almost

This game is almost perfect - from the idea to the design and the interface. Its only problem is the terrible trade system - imagine, how long you have to hold the left mouse button to buy, say, 3000 stones? This pretty much ruins all the fun.
Except for this, the game is superb!

Hyptosis responds:

Yeah, I was trying to code in a way to hold down shift, to increase the trade rates. I'll figure that out for the next one. ^_^


Rated 4 / 5 stars October 1, 2011

I love this kind of game!

And you've made a solid, simple game. My only peeve, and this knocked you from 10 to 8, is that I cannot sell goods in lots. I seriously have spent the bulk of my time with this game in the trade screen holding down the mouse button.
When I have enough resources to say, buy 5000 stone for a keep when I only have round 200 stone, I should not have to spend 5+ minutes to trade it. If I could just select that I want to convert 125 gold into silver and then by 5000 stone (think that's the math anyway) then that would make this game phenomenal in my book.

Hyptosis responds:

Yeah, I certainly need a faster conversion method, next time I will program something like that. Thanks!


Rated 4.5 / 5 stars October 1, 2011

Beautifully rendered simulation =)


Excellent art.
Easy interface.
Good learning curve.
Random events are quite fun.
Some funny scripts.


Tedious trading method. Input box is highly recommended.
Cheese trade is highly exploitable. Cheese market value should be reduced.
Info on troop expedition would be a minor but good addition to the interface.
Bland expedition. Short animation scenes during expedition would be sweet.


Gameplay 9.0
Art 9.0
Script 8.5
Interface 9.0
Coding 8.5
Fun 10.0
Overall 9.0

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Rated 4.5 / 5 stars October 1, 2011

It's really good, but need some fine tuning

I like the fact that different heroes have their uses, it'd be really interesting if the game could sent 2 heroes at once, since they earn experience any way, I think implementing a level up system for the heroes is also a +

I wish there is more building upgrades or research available to them, like in TD games where you can specialized to do a certain things.

The only complaint i have is why after the research, you still need so much $ for the expedition, I think the expedition fees is a little bit too high scaling them down would be better imo anyway.

To say one thing, it's really a great game spent 3 hours without noticing, good job

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Rated 3 / 5 stars October 1, 2011

It's definitely a work in progress.

The main things I would recommend would be a tutorial and some sort of time management system (speed up, slow down, pause)

Getting resources is rather slow, but it's even slower when you don't even realize that there are buildings to increase production early on. I would definitely direct the player to buying a lumber yard when they start out. I don't think that there was even a way to raise stone production either.

Leaders would probably be better off chosen before the game even starts. Aside from resetting in game, you don't really use the leader screen past your initial picking, but bad events can still happen while a person reads all of their details and weighs on who to keep.

Finally, when it comes to missions, it's not easy to tell if one should send 10 or 50 people. There's no real indication on how many people to send. Figuring out what type of units to use was fine though.

Not gameplay related, but the option to name your guild/guild leader would be nice as well.

The one bug I did notice was being unable to reset my experience points after a certain point. It worked once before, but not after I finished two missions and was around 700 or so exp.

This game is enjoyable, and I can see it being even better in the future as well.

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