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Guild Dungeons

rated 4.07 / 5 stars
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Adventure - RPG

Credits & Info

Oct 1, 2011 | 5:23 AM EDT

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Author Comments

Wow, thanks so much for the front page NG, you guys are way too kind. ^_^

If you guys have any questions, I'll answer them. Just let me know. ^_^ There are bound to be a few typos and some bugs, just let me know if one is super bad and I'll go fix it. This is mostly just for fun, don't bang me up too bad. :P

Fixed a bug that made it so that you couldn't buy gnomes sometimes.
I've uploaded a new version, I lowered the costs of gnomes some, so that they can be used for ranged support more easily. I also fixed a few small bugs, some of the bigger ones I haven't been able to repeat yet.
I increased the trade speed a tiny bit.
I also fixed the issue of transferring men to fight. If you start to send 50, and then decide to send all, the 50 you manually sent will be lost. This is fixed in my new upload, but it might not take effect yet. So be warned.
Fixed the loot screen so that it tells you how many knights died, and how many mushrooms you bring back from missions.

Q: No save?
A: nope, as I said in the startup of the game, this was really a big learning experience. I didn't/don't know how to handle a save file for a game this big. Next time I will know how I promise, but this game was just way to big to do a proper save on. Now, your experience is saved, and it gives your extra money when you start up again. So you can easily get caught back up in just a few minutes in most cases. Sorry for this minor inconvenience, but I just didn't prepare to make a save function for this game, and it got a lot bigger than I'd originally planned. Thanks and don't get too mad please. :D

Q: There are some clipping errors on the sides?
A: NG only allows a max size of 700, and I made my game 750, so I don't know how to fix that. The flash file is being distorted some. Hopefully it won't be noticeable to all of you though, but I noticed on one of my older machines in IE. Not in firefox or chrome.

Q: Where do I get money and silver?
A: Increase your population, you tax your population, so the more people you have, the more money you make.

Q: Where do I get stone? Freaking stone!? D:
A: The best place to get stone is from dungeons. But also the mines generate stone at a steady rate.



Rated 5 / 5 stars

Well done

Addicted and spent the whole night playing

Hyptosis responds:

Wow, thanks!


Rated 4.5 / 5 stars

Thats quite a game

Adicting actually, but i never got to equip a weapon/armor to my leader for some reason...

Hyptosis responds:

Um, that is weird? It wouldn't let you or the armor didn't seem to be working? Some heroes can't wear plate armor or use bows.


Rated 5 / 5 stars

Great game, but kind of flawed.

I played this for the better part of the day, and overall I thought it was great. However I ran into quite a few problems and issues.

1. Some resources were under/over utilized, for instance I had huge stockpiles of cheese that never was used, yet there was never enough stone till you got all the upgrades then had no use for it.
2. The most expensive items in the game Mushrooms/Gems had no generation source forcing you to buy them, or hope you get lucky on quests.
3. Often the rewards from Quests were not worth the time and money invested in them. I could spend 12000 silver and my troops would only come back with about 4 or 5 gold and 500-600 silver, and you lost more if a soldier died.
4. There is a serious lack of ranged soldiers, and those who are there seem to go un-utilized according to the battle reports report.
5. Even with maximum storage (mules, backpacks, wagons, etc), it seemed like there was never enough space for even the most basic essentials for the quests, then the few items you were forced to leave behind apparently were always the items needed to avoid some disaster.
6. Is it possible to even beat the final quest? I could easily beat the hardest quests with roughtly 50-200 various soldiers, but but after failing the first attempt with my standard setup, I sent well over 1k soldiers with 100 Gnomes, Wizards, Clerics, and Knights each and still utterly failed.
7. And before I forget, just as a suggestion having a way to build, trade, buy soldiers in multiple quantites at once would be a godsend. It took forever to gather trade for the materials I needed to buy all those Gnomes, Wizards, and Clerics.

But despite these, I really enjoyed it. I hope your future games (if you do any more) will be just as enjoyable.

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Rated 4.5 / 5 stars

Very nice

Just a few thing I wish to share:
1. The resource's gathering was way too slow, in my opinion. Trading didn't helped much on this way, even.
2. I was plannin sending a Lider and some troops on an adventure. Ive found out that i didnt had enough silver, but I had already selected the troops that I wanted to go. buuuuut, when I've changed the screen after knowing that I didnt had enough resources to go on that adventure, the troops Ive selected simply disappeared. Ive got a little pissed with that, since Ive lost a HUGE part of my troops with that bug.

Now, the good parts: graphics, interface, surprise, the game was awesome in all these ways. congratulations, a very nice game indeed

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Hyptosis responds:

Oh strange, alright, let me try to recreate that bug and see if I can fix it, thanks!


Rated 4 / 5 stars

AWESOME GAME! but ARGH! the trading..

The most annoying thing in this game though is the darn trading, I can see that you tried to combat this by allowing us to hold down the mouse button instead of just spamming. However that just won't cut it when you need to trade on such a gigantic scale to get certain upgrades or buildings completed why can't you trade in bulk? As others have stated I needed to spend countless minutes just waiting to trade enough resources just to buy the gold/silver I needed to spend another few minutes trading that for the resources I need.

The random events, though there cool are a bit too minor after the mid point of the game. I will admit though I probably didn't encounter all of them so I'll hold back on most of my judgement in regards to score. (I never did get to see a necromancy invasion)

A feature that I almost missed was the EXP, at first I thought it was pointless.. that is until I restarted the game, where my exp was converted into resources. Which made me smile since I was able to easily get back into the game, and not only that I was able to get resources which I was struggling to get during my first play though

Having your heroes leadership being affected by their training and environment is a genius trait that I've almost never seen on a flash game. This is something that I only see in retail RPG/Strategy games. Which also brings up a point. There should be quests where numbers and pure strength/luck shouldn't mean everything. There should also be missions that require stealth and/or specialized squadrons to get the job done and you can't rely on brute force alone to accomplish.

I know I got other suggestions on the brain.. but I can't put my finger on them.. I'll probably PM them later when I play through the game some more.

For a simple practice project for your programming, you have actually invented an extremely unique flash game here. I can't wait to see where you will take it.

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Hyptosis responds:

Thank you so much for the feedback. I hope to one day revisit this in a more organized fashion. :P I know the trading is a pain in the butt, even buy large groups of units is too.