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Oct 1, 2011 | 5:23 AM EDT
  • Daily 2nd Place October 2, 2011

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Author Comments

Wow, thanks so much for the front page NG, you guys are way too kind. ^_^

If you guys have any questions, I'll answer them. Just let me know. ^_^ There are bound to be a few typos and some bugs, just let me know if one is super bad and I'll go fix it. This is mostly just for fun, don't bang me up too bad. :P

Fixed a bug that made it so that you couldn't buy gnomes sometimes.
I've uploaded a new version, I lowered the costs of gnomes some, so that they can be used for ranged support more easily. I also fixed a few small bugs, some of the bigger ones I haven't been able to repeat yet.
I increased the trade speed a tiny bit.
I also fixed the issue of transferring men to fight. If you start to send 50, and then decide to send all, the 50 you manually sent will be lost. This is fixed in my new upload, but it might not take effect yet. So be warned.
Fixed the loot screen so that it tells you how many knights died, and how many mushrooms you bring back from missions.

Q: No save?
A: nope, as I said in the startup of the game, this was really a big learning experience. I didn't/don't know how to handle a save file for a game this big. Next time I will know how I promise, but this game was just way to big to do a proper save on. Now, your experience is saved, and it gives your extra money when you start up again. So you can easily get caught back up in just a few minutes in most cases. Sorry for this minor inconvenience, but I just didn't prepare to make a save function for this game, and it got a lot bigger than I'd originally planned. Thanks and don't get too mad please. :D

Q: There are some clipping errors on the sides?
A: NG only allows a max size of 700, and I made my game 750, so I don't know how to fix that. The flash file is being distorted some. Hopefully it won't be noticeable to all of you though, but I noticed on one of my older machines in IE. Not in firefox or chrome.

Q: Where do I get money and silver?
A: Increase your population, you tax your population, so the more people you have, the more money you make.

Q: Where do I get stone? Freaking stone!? D:
A: The best place to get stone is from dungeons. But also the mines generate stone at a steady rate.



Rated 3.5 / 5 stars

Gotta have one of these subject lines to post.

Cool game, but kinda unplayable with the army part, even with an auto clicker buying units for me. Hopefully you patch in the "Buy _____ of this" sooner instead of later. When you do put in bulk buying, don't forget to add it to buying the buildings too, along with the troops and materials (trade).

I also didn't understand why I wouldn't just hire the strongest hero instead of starting out with a weaker one and moving up. Perhaps I'm missing something major there.

TL;DR great game and cool concept, but needs less 'click x 40000' to proceed.

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Hyptosis responds:

The weaker heroes are supposed to help in other ways, Cinnacat for instance can find diamonds and other materials randomly when he's exploring. Rundle and Rothus make your men have a bonus in combat and die less often. Etc.


Rated 4 / 5 stars

Good game, but off balanced.

I think the game in it's own perspective is a pretty good one, but in my opinion the game is off balanced because the shear number of having an army takes a while to get to can get annoying. Making the buildings were very decent, not easy but challenging to get a town up. Some of the leaders were good, but I question about some of the characters as a leader. Also I suggest adding in a save feature since it makes all that was done lost.

Overall: the game is good, but it takes a lot of time to have the game rocking.

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Hyptosis responds:

You're right, I understand code stuff a lot better now, I think future games like this that I make will be much more organized and offer better bulk tools.


Rated 0.5 / 5 stars

High hopes....low delivery.

I won't go over all of the unbalanced game play issues that have already been covered in previous posted reviews. However I will say that after playing this game for an hour the trade feature and not being able to do bulk trade was more then just frustrating it kept me from wanting to play the game any further.

I like how much effort you put into this however it's just too unbalanced to really be fun to play for any length of time.

Looking beyond the not having music due to file size and the ability of a few ranged units to wipe of entire armies...I would say that you should put in some more work on this in order for it to be more fun and less frustrating.

Thank you for your work.


Rated 4.5 / 5 stars

Great game, but could have some things added


Well, I've been playing this game for about 2 hours now and I finally decided to review it. First off I'll say congratulations on getting Today's Best. You really deserved it as this game is very entertaining and got me to buy all the upgrades and get a bunch of troops and such. Though I think this game is good, I think a lot could be improved at the same time. They were only minor problems, so you still get a good score of 9/10 and 5/5 :D

-There should be a text box in any section that you buy or sell things (Trade Section, Troops, certain buildings, ect.) where you can type in exactly how much you want to sell instead of spam clicking or holding down the mouse. This would speed up gameplay and make me really happy

-The randomly occuring events didn't really take away or add to the game. If they did happen, most were bad (in the sense that it hurt your city), but didn't really take much away. This could be good when you first start out, but when you get to a higher level, losing 50 gold and 50 silver isn't much to lose and losing 5 population space isn't too horrible either. In my opinion I think that as you get more exp, the amount of things you lose increases, enough to make you say "Crap! Oh well, I'll try to buy some more buildings/get some more money," but not enough to make you throw your computer out the window. I also think some good events should be added too which will give you resources and money and also increase as you gain exp.

-There should be a more efficient way of getting stone other than getting 2-3 per tick from mines and getting a low amount from dungeons. I honestly wouldn't take time to buy a bunch of stone since you only get one stone per click. There should also be a 1%-2% chance of getting gems from the mines.

-Save feature, please! The experience giving you a little head start as a "save" is okay, but I would like saves better. Just my opinion on this one.

-There's a bug when deploying troops. Let's say that you have 100 henchmen. You click the right arrow 50 times. Then when you click "send all" it will completely ignore what troops you have already deployed and only send the remaining troops at home. Therefore you would end up only sending 50 henchmen. This happens with every unit if you do this and I was pretty pissed when I deployed 100 gnomes out of 345 and said "Bah screw it", clicked "Send All" and lost 100 gnomes. Fix this please!

-When you build a goat farm, the cheese wheels seem to come in pretty quickly and seeing that each one is 5 gold or 500 silver, that's pretty overpowered. Almost all of the money I made came from selling cheese. 20 cheese wheels and SHAZAM! 10k silver. Basically, lower the prices of cheese. Most people will be on my ass about this one like "What? Why would you want us to NOT make fat stax of kash in a few minutes by doing nothing?" It's a bit easy to make money with this method and if making money in a game is easy, the game gets destroyed. Almost every game centers around money because you buy weapons, armor, and basically crap that makes you "UB3R UB3R 1337" and if money is easy to get... You'll beat the game pretty quickly and people will complain that it "gets boring too quick."

-The trading ratios didn't seem that fair either. 200 gold to sell a gem, but 500 to buy one? Come on now, I know most games have it so that you have to buy high and sell low when it comes to vendors, but that just isn't freakin' fair. :C

And that's it! It might seem like I said that there's a lot wrong with the game, but I thought that it was great. All it needs is a bug fix, some tweaks here and there, and some things added and I would give it a perfect 10/10 5/5. For now 9/10 and 5/5. Still a good game, needs some things added, and then you're all set. I hope to see more games from you as I enjoyed this one! :D

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Rated 4.5 / 5 stars

It's surprising really...

Before anything else, two major points:

1. This game is unbalanced as all hell and can be quite tedious.

2. I found that didn't really make it any less fun.

I don't know how you did it, but this game is actually really, really fun to play. There's little visual reward, or really anything going on, but somehow getting things done feels exciting. Whatever you did, it hit an excellent chord with me.

However there are three big roadblocks I'm hitting in this game.

1. After choosing my heroes I can't pick again and I can't kill the ones I have. I didn't know initially you could only hire four, so I tried hiring them all and now I'm very displeased with my choices.

2. Ranged in this game virtually doesn't exist. There are two mage classes and a gnome gunner and I can't really afford any of them. Mostly because of mushrooms (which take forever to get the income to trade for as well). Far too many dungeons have flying monsters and they always get e killed because of this. Tie into that that I chose my heroes poorly and can't change that, I'm feeling kind of stuck on the adventuring side of things. A basic archer would work wonders.

3. I love the trade system, but only getting one of a resource at a time (silver excluded of course) is a painstaking effort as the only things that are used in such low numbers are things like gems and mushrooms. I find myself needing rock, iron, fruit, etc. in very large quantities (in the thousands) and having to hold a singular button for 10 minutes is kind of annoying. I'd keep the 'hold down the mouse for repeat trades', but I'd also make it so you can perform bulk trades by changing the amount you wish to trade for.

Other than that, I'm having more fun on Newgrounds than I've had in a very long time. Your games tend to be short and kinda easy, but I've always liked them. Now that you've got this baby out, there's finally an uncomplicated game that I can sit in front of for hours without feeling like I'm pointlessly grinding and just wasting time for something simple.

I'd give this a 10/10 because it really is just so much fun, but rule of thumb for me is that if it can be improved, it can't net higher than a 9.

P.S. I liked the opening, set up good expectations for the game, namely that it's a game and not a very serious one either. Also, I actually enjoyed the fact there was no music, although if you decide to add some later, a simple mute button will do just as well.

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Hyptosis responds:

Thank you so much for the thoughtful feedback. Yeah, at first I left music out because I was unsure of how much space would be left in the end for it. By the time I was done, I'd gotten used to it not having music and figure if anyone wants some music to listen to while they play, they can play their own. :P

I have lowered the cost of gnomes, and increase trade speeds, but the .swf hasn't updated yet. I have to wait for a mod to preview it before it will update. Hope this will help, but in the future I think an input for trade will be my goal. So you can type in 5000 stone and hit trade once.

Boggins and thieves count as ranged, but they're like .1 and .5, when the others count for far more in the game's calculations. Once the change goes into effect, I think gnomes will be the primary ranged unit.