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Uploaded
Oct 1, 2011 | 5:23 AM EDT
  • Daily 2nd Place October 2, 2011

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Author Comments

*EDIT*
Wow, thanks so much for the front page NG, you guys are way too kind. ^_^
*EDIT*

If you guys have any questions, I'll answer them. Just let me know. ^_^ There are bound to be a few typos and some bugs, just let me know if one is super bad and I'll go fix it. This is mostly just for fun, don't bang me up too bad. :P

UPDATE --
Fixed a bug that made it so that you couldn't buy gnomes sometimes.
I've uploaded a new version, I lowered the costs of gnomes some, so that they can be used for ranged support more easily. I also fixed a few small bugs, some of the bigger ones I haven't been able to repeat yet.
I increased the trade speed a tiny bit.
I also fixed the issue of transferring men to fight. If you start to send 50, and then decide to send all, the 50 you manually sent will be lost. This is fixed in my new upload, but it might not take effect yet. So be warned.
Fixed the loot screen so that it tells you how many knights died, and how many mushrooms you bring back from missions.

Q: No save?
A: nope, as I said in the startup of the game, this was really a big learning experience. I didn't/don't know how to handle a save file for a game this big. Next time I will know how I promise, but this game was just way to big to do a proper save on. Now, your experience is saved, and it gives your extra money when you start up again. So you can easily get caught back up in just a few minutes in most cases. Sorry for this minor inconvenience, but I just didn't prepare to make a save function for this game, and it got a lot bigger than I'd originally planned. Thanks and don't get too mad please. :D

Q: There are some clipping errors on the sides?
A: NG only allows a max size of 700, and I made my game 750, so I don't know how to fix that. The flash file is being distorted some. Hopefully it won't be noticeable to all of you though, but I noticed on one of my older machines in IE. Not in firefox or chrome.

Q: Where do I get money and silver?
A: Increase your population, you tax your population, so the more people you have, the more money you make.

Q: Where do I get stone? Freaking stone!? D:
A: The best place to get stone is from dungeons. But also the mines generate stone at a steady rate.

Reviews


MarkmoonedgeMarkmoonedge

Rated 5 / 5 stars August 31, 2012

Couple of issues:
1- The trade obviously, needs a mass trade amount then just the hold button
2- When you leave the game, even when saved, and return later... you have to build the whole place up again and recruit your troops again.
3- needs a bit more explaining about the spell/conjuring thing
4- stats of the troops don't seem to match with the reports or those you need to face in the quests
5 - maybe a bit more interaction with the heroes you pick?
6 - other methods to get shrooms, ale, and gems besides the trade
7 - needs a SEND ALL troops button, not just only for the groups
8 - maybe some enemy invasion to help spice things up, like having to make two or more troop squads with the other captains then the one you're using for questing

Otherwise, for a test game, this was awesome. Just tweak those things and had an awesome plot line toward the final battle and this will rock.



Nial-of-the-RanseurNial-of-the-Ranseur

Rated 4 / 5 stars August 30, 2012

Pretty fun game. Just a few things I feel would make things even nicer: 1. It would be nice to have a send All (ALL) for your troops, in addition to the individual send all. It would be nice to have a ledger of discovered successful spells, the player doesn't have to bust out a pad and pencil. Additionally, I found the number of henchman necessary to successfully haul an entire adventure to be somewhat ridiculous. I had 125 hechmen, 5 conscripts, 50 warriors, 10 battle masters, 20 thumpers, and 20 gnomes, and mules, and didn't come back with all the treasure, on the FIRST (easiest) quest. Otherwise, really nice game. The random events were a nice touch. This game has a ton of potential. I feel it could even be console-worthy if the scope of the game was a bit larger and there was a tighter plot.



LuzilyoLuzilyo

Rated 5 / 5 stars August 28, 2012

would be nice to have an explanation how exactly this spell-thing works. i conjured a spell to make everyone able to see at night, but as the mission was finished the report said that my men "couldn't see crap". so appearently i did something wrong with the spell. however nice game. would love to see you continue it like mabye adding some kind of a story or other stuff (buildings, units, etc.).



LemunasLemunas

Rated 4 / 5 stars August 16, 2012

Adding a menu on the trade screen to trade large amounts of items or even just adding an x10 or x50 button would help the gameplay a lot in my opinion, though everything else seemed to be good.


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liveinvainneliveinvainne

Rated 4.5 / 5 stars August 10, 2012

If this was just a test game as you describe, well kinda, then it is very well done. I liked the intro explaining what it was about and I liked the whole concept of the game. I found it a bit difficult to go on adventures though :\ also another thing you may want to consider is the trade, instead of having to hold the button down how about a popup that lets you choose an amount to trade instead. It's much better for people like me who were wanting to sell several thousands of lumber for gold, all in all a great game just could use a few touch ups :) 4.5


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