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Oct 1, 2011 | 5:23 AM EDT
  • Daily 2nd Place October 2, 2011

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Author Comments

Wow, thanks so much for the front page NG, you guys are way too kind. ^_^

If you guys have any questions, I'll answer them. Just let me know. ^_^ There are bound to be a few typos and some bugs, just let me know if one is super bad and I'll go fix it. This is mostly just for fun, don't bang me up too bad. :P

Fixed a bug that made it so that you couldn't buy gnomes sometimes.
I've uploaded a new version, I lowered the costs of gnomes some, so that they can be used for ranged support more easily. I also fixed a few small bugs, some of the bigger ones I haven't been able to repeat yet.
I increased the trade speed a tiny bit.
I also fixed the issue of transferring men to fight. If you start to send 50, and then decide to send all, the 50 you manually sent will be lost. This is fixed in my new upload, but it might not take effect yet. So be warned.
Fixed the loot screen so that it tells you how many knights died, and how many mushrooms you bring back from missions.

Q: No save?
A: nope, as I said in the startup of the game, this was really a big learning experience. I didn't/don't know how to handle a save file for a game this big. Next time I will know how I promise, but this game was just way to big to do a proper save on. Now, your experience is saved, and it gives your extra money when you start up again. So you can easily get caught back up in just a few minutes in most cases. Sorry for this minor inconvenience, but I just didn't prepare to make a save function for this game, and it got a lot bigger than I'd originally planned. Thanks and don't get too mad please. :D

Q: There are some clipping errors on the sides?
A: NG only allows a max size of 700, and I made my game 750, so I don't know how to fix that. The flash file is being distorted some. Hopefully it won't be noticeable to all of you though, but I noticed on one of my older machines in IE. Not in firefox or chrome.

Q: Where do I get money and silver?
A: Increase your population, you tax your population, so the more people you have, the more money you make.

Q: Where do I get stone? Freaking stone!? D:
A: The best place to get stone is from dungeons. But also the mines generate stone at a steady rate.



Rated 4 / 5 stars

Fun idea, but execution is rather sloppy.

I mean, the little animation of your town is neat, but the actual sending out of units to dungeon-crawl is an absolute negative-sum game. Units sent out quickly die unless they have proper equipment, which is ludicrously overpriced and charged again every trip it's used on. Every successful quest only brings back a fraction of the stuff actually found unless you have an army of thousands. It quickly becomes apparent that they just aren't worth the effort or expenditure.
The trade system ended up becoming the only thing I spent real time on because the prices listed allowed me any material I could want, so long as I had the patience to buy it one unit at a time. For example: because there is nothing to spend cheese on, it quickly accumulates. I had 900+ pieces of it before I could spend it on anything because the units which eat it (and only once- they have no constant upkeep!) were unbuyable until I had the right buildings.
Alright, we'll play it your way, game. Time to break the system.
Assume I have 750 cheese wheels. Each of those sold gives five gold. Every gold piece sold gives 100 silver. And 50 pieces of silver buys a new unit of stone, while every ten pieces of gold buys a new unit of lumber.
750, times 5, times 100, divided by fifty. That's a lot of stone. Iron costs as much as stone, and Lumber gives you similar numbers.

Ultimately, the factor which is supposed to make it stand apart ends up becoming vestigial because too much is required for too little, and as a result the player will inevitably fall back into just simple trading mechanics.

8/10 for potential, but poor balance.

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Hyptosis responds:

Thanks for the feedback, I'll try to do better next time.


Rated 0 / 5 stars

add save

if you add save it would be 8/10 i was 2 dungeons away from beating the end of the game boss and now im at square one!!!!!!!

Hyptosis responds:



Rated 4 / 5 stars

As you said, it needs work - still awesome!

The concept of this game is awesome. The art is awesome. The reports I get when my soldiers get back from fights are so damn fun to read. The game is a crack for flash lovers such as myself.

And even though you said it has a ton of bugs, it is not much that bugs annoy me but those bloody resources. I had to wait a whole friggin' day for barely any stone - I actually left my house, and left the game just to see what will be waiting for me when I get back, but game seems to slow down if I change tabs in Chrome - I barely got ANY resources.

Also, mushrooms are SO hard to get. :(

And there should definitely be a button to send all of your troops at once, so you don't have to click for ages.

But obvious aside, the game really looks promising, and is tons of fun even with so many minuses and disadvantages. I suggest you work on it all the way till the perfect end, because everybody would be hooked.

Oh and... some music would be nice. :)

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Rated 5 / 5 stars


It seems short after i click begin, the game always restart by it self.


Rated 4 / 5 stars


i was truly enjoying this game five hours ago, now i just opened it and i found that all my buildings, researchs and troops are gone(i still have my exp), you should warn people this game doesnt autosaveT.T