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Guild Dungeons

rated 4.07 / 5 stars
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Adventure - RPG

Credits & Info

Oct 1, 2011 | 5:23 AM EDT

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Author Comments

Wow, thanks so much for the front page NG, you guys are way too kind. ^_^

If you guys have any questions, I'll answer them. Just let me know. ^_^ There are bound to be a few typos and some bugs, just let me know if one is super bad and I'll go fix it. This is mostly just for fun, don't bang me up too bad. :P

Fixed a bug that made it so that you couldn't buy gnomes sometimes.
I've uploaded a new version, I lowered the costs of gnomes some, so that they can be used for ranged support more easily. I also fixed a few small bugs, some of the bigger ones I haven't been able to repeat yet.
I increased the trade speed a tiny bit.
I also fixed the issue of transferring men to fight. If you start to send 50, and then decide to send all, the 50 you manually sent will be lost. This is fixed in my new upload, but it might not take effect yet. So be warned.
Fixed the loot screen so that it tells you how many knights died, and how many mushrooms you bring back from missions.

Q: No save?
A: nope, as I said in the startup of the game, this was really a big learning experience. I didn't/don't know how to handle a save file for a game this big. Next time I will know how I promise, but this game was just way to big to do a proper save on. Now, your experience is saved, and it gives your extra money when you start up again. So you can easily get caught back up in just a few minutes in most cases. Sorry for this minor inconvenience, but I just didn't prepare to make a save function for this game, and it got a lot bigger than I'd originally planned. Thanks and don't get too mad please. :D

Q: There are some clipping errors on the sides?
A: NG only allows a max size of 700, and I made my game 750, so I don't know how to fix that. The flash file is being distorted some. Hopefully it won't be noticeable to all of you though, but I noticed on one of my older machines in IE. Not in firefox or chrome.

Q: Where do I get money and silver?
A: Increase your population, you tax your population, so the more people you have, the more money you make.

Q: Where do I get stone? Freaking stone!? D:
A: The best place to get stone is from dungeons. But also the mines generate stone at a steady rate.



Rated 4 / 5 stars

When I first played this game, I loved it, and would continue coming back to rebuild my city with new leaders. The concept of managing a large city and making your city stronger through resources and dungeon running was fun and addictive, and the idea of research, large numbers of industries, and amassing dungeon groups gave me the feeling that I was truly leading a city. Although I really liked the game, I found some notable flaws that, if tweaked, would make this game even better.

Good things first:

1. Leaders: The leaders are diverse enough to really make me strategize on who the best group leaders would be, weighing in not only their skills, but their attitude. I would sometimes scratch my head, being indecisive on whether I should choose the valiant paladin who despises criminals and slavery, the powerful yet merciless demon, or the city-fearing forest ranger. Even if I felt I made a wrong choice, I could simply go along with the leaders I had and return to rebuild my city with the other leaders.

2. Experience: It can be frustrating to start all over with no money to your name, especially since there isn't really a save feature. However, experience points really helped me get back on track, and be able to experiment with new things.

3. Troops: I really enjoy the importance of choosing the right group members for a dungeon run, especially with the leaders available. Though a few are frustrating to get, that makes it much better, as it stops players from immediately becoming powerful when a game like this calls for patience.

4. Dungeons: Scouting dungeons is really helpful when I need to prepare, and managing my inventory and equipment really brings in the strategy I need to consider in the expedition; anything can happen, but I won't be able to be prepared for everything, making item management important.

Now, to the flaws:

1. Trade: Trading is actually pretty tedious, especially when I have large amounts of resources I don't need. It's a small thing, really, but I'd rather type in the amount of lumber I want to sell out of the 100,000+ I already have instead of clicking on the sell button as fast as I can.

2. Industry: My main issue is the number of buildings I can possibly have for my city; not the fact that there are single building limits at times (I believe that's a good thing), but the fact that I can have over 1,000 lumber mills seems unrealistic, regardless of whether it's a fantasy setting. Being able to have this many buildings gives me too many resources for me to use, and easily lets me become extremely rich with little effort.

3. Events: I love the idea of disasters to ruin the city and events can help it, just one of many details that you add that really makes me enjoy your games. However, this is also one of my biggest complaints. These events aren't as disastrous as they should be, nor as helpful; it doesn't really matter to me when I get cheated out of 100 gold when I have a treasury that's almost 1,000 times bigger, nor am I especially happy when a festival brings in 10 more visitors to my population of 1,000 people. I think other disasters such as fires, earthquakes, droughts, and riots should occur a bit more frequently (not so much as to cause absolute chaos) and create more destruction, such as the destruction of homes, farms, or mills; hell, you could add a wizard that just wreaks havoc for no good reason. Also, there should be events like tournaments, magical conventions, and other celebrations to bring in not only citizens and gold, but also some troops, like warriors, mages, orks, or knights. Make disaster more disastrous and celebrations more, well, celebratory.

Sorry for writing such a long review, but I really wanted to put my word in about this game; I love it that much. And with more changes, I hope to enjoy playing more. (Crossing my fingers for Guild Dungeons 2!)

People find this review helpful!
Hyptosis responds:

Thanks for the fantastic feedback, I read all of it and it's very good. I'm working on Guild Dungeons 2 right now actually!


Rated 5 / 5 stars

This game, is a masterpiece. It has some flaws true, but it is ery enjoyable. I've sort of come up with a list if you should decide to make a 2nd one (or if you already have the 2nd in making.):

1: Various soldiers die (Henchmen die all the time, and a few warriors die when bandit attack.)

2: Definently a save button.

3: Mushroom fields, better ore income, and mayhaps even find gems in the mine.

4: More units wouldn't be to shabby either.

Otherwise, like I said before, a true Masterpiece.

People find this review helpful!
Hyptosis responds:

Thanks for the feedback!


Rated 5 / 5 stars

Awesome game make a Guild Dungeons 2 He who controls cheese in this game Controls ALL

Hyptosis responds:

haha, much like real life


Rated 4 / 5 stars

After some hours of gameplay 100.000 clicks, I decided to take Mount Helok, and after my succes, all I got was a "Ultimate victory" picture...

Hyptosis responds:

I didn't actually expect anyone to beat it, you're just that good.


Rated 5 / 5 stars

this game is amazing i took me three hours to find it on here again because i forgot the name but it was worth it