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Oct 1, 2011 | 5:23 AM EDT
  • Daily 2nd Place October 2, 2011

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Author Comments

Wow, thanks so much for the front page NG, you guys are way too kind. ^_^

If you guys have any questions, I'll answer them. Just let me know. ^_^ There are bound to be a few typos and some bugs, just let me know if one is super bad and I'll go fix it. This is mostly just for fun, don't bang me up too bad. :P

Fixed a bug that made it so that you couldn't buy gnomes sometimes.
I've uploaded a new version, I lowered the costs of gnomes some, so that they can be used for ranged support more easily. I also fixed a few small bugs, some of the bigger ones I haven't been able to repeat yet.
I increased the trade speed a tiny bit.
I also fixed the issue of transferring men to fight. If you start to send 50, and then decide to send all, the 50 you manually sent will be lost. This is fixed in my new upload, but it might not take effect yet. So be warned.
Fixed the loot screen so that it tells you how many knights died, and how many mushrooms you bring back from missions.

Q: No save?
A: nope, as I said in the startup of the game, this was really a big learning experience. I didn't/don't know how to handle a save file for a game this big. Next time I will know how I promise, but this game was just way to big to do a proper save on. Now, your experience is saved, and it gives your extra money when you start up again. So you can easily get caught back up in just a few minutes in most cases. Sorry for this minor inconvenience, but I just didn't prepare to make a save function for this game, and it got a lot bigger than I'd originally planned. Thanks and don't get too mad please. :D

Q: There are some clipping errors on the sides?
A: NG only allows a max size of 700, and I made my game 750, so I don't know how to fix that. The flash file is being distorted some. Hopefully it won't be noticeable to all of you though, but I noticed on one of my older machines in IE. Not in firefox or chrome.

Q: Where do I get money and silver?
A: Increase your population, you tax your population, so the more people you have, the more money you make.

Q: Where do I get stone? Freaking stone!? D:
A: The best place to get stone is from dungeons. But also the mines generate stone at a steady rate.



Rated 4.5 / 5 stars

Its great but...

Losing ALL of your troops after one bad quest is a bit much. Having only 25%-40% survive will make the game less stressful for losing all that resources spent to get them.
Save feature would be nice (just saying).
Have a little box to type in a number to trade or make troops would be nice. For example if I wanted 150 warriors and I hade enough resources to have them it would make gainging troops easier.
Same with trading, if i wanted 1000 stone and I had 50,000 silver, having that little box to type how much i would like would be better then sittting there and holding down the button. Same goes with selling resources.
Im not sure if the slead is useful at all. I upgraded my city, resources and crafts before I made my troops to quest. Made several hundred of each class and did plenty of quest. On most of my quest I used the slead to help me but everytime I used it; it would break down and I would have to leave my food and water behind. Resulting in more loss in troops. Unbalanced prices, income and resources.
I have TONS of wood and silver ore. But I need 500 gems at the cost of 250,000 gold or several other odd priced things. Hovel for example, max price for them is 50 lumber. That should keep INCREASING as you buy more to make them more balanced. Same goes with lumbermill. It would make it hader to gain but if you increase the rate for mines and other resources. Also increase the rate for fruits and use it to increase the cost of certain troops.
Gaining troops is easy with tons of gold. It didnt take me very long to get my first thousand total.
I would understand if gems were expensive but mushrooms? I think I would see lower raked spell casers with mushrooms and higher ranked magic users with gems. Knights I wouldnt mind if they use both and lower their price alittle. Have people quest more to gain gems to get the higher ranked troops. All I had to do was leave it on with a population of 5000, 300 lumbermills and just leave it alone and come back with several hundred thousand gold and I think more then a million silver. The number was so high the game couldnt show it. Its a great game! I would play it for days if I could save but it needs to be balanced more. Tougher to gain mills, homes, troops and easier to gain stone and iron and few other resources.

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Rated 3 / 5 stars

Trading took too long and no save feature

I actually quite enjoyed this game. It was quite enjoyable building up my resources and my army. However, once I got to the point where I had to sell and buy things en masse, it took way too long holding down the trade button. I got frustrated at this and went to bed after finally saving up enough for a keep, not realizing that there was no autosave feature. I would have given it a 10 if not for these two issues.

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Rated 3.5 / 5 stars


not so bad bro..but...meh...


Rated 3.5 / 5 stars

Great but one problem

The lack of a save feature kinda ruins the hardwork most people went through. XD


Rated 4.5 / 5 stars

Very good but there is still room for improvement

The quest system first. If there could be a check mark next to quest that has already been done and a blue indicator to show there's a new quest.

Next the Guild village ( I like to call it) when building new buildings there could be something like a tag system where you would hover the mouse over a building and see it's stats indication of what kind of building it is and what it does and also your able to upgrade it instead of having to build a pig farm to get a bigger income of meat that takes up a space for it's self.

The Leaders and Troops. They could have a better description of there occupation and what there bonuses/passive skills are that are in their skills space. For example it could read:

Ern - Forest Archer
High Troop Collaboration
(Stats) (Cost) (Requirements)
Bonus Damage to all other archers plus self (+Bonus if in Forests)
95% Troops Survival and etc. in Forest/Wilderness Areas
High Charisma with Gypsy's and etc.
High Tracking, Hunting and Survival in Forest/Wilderness Areas
Not Suited for Urban and Underground Areas
and then the Description underneath

or with the troops themselves:
Henchmen - Loot Hoarder
Can carry 20 of each resources back to Guild (+50 with Caravans) stack-able)

or with
Gladiator's - Sharp Weapons
Has No Military Training (so doesn't take orders well)
Not suited in/for fighting in a large groups
10% Accidentally killing a friendly unit if in a group of 15 or more units (and are not Gladiator's)
Counts as a Slave

So basically making the description and skills more user friendly.

I guess that's about it but none the less a great game just remember:
When making a game like this, it's how user friendly them game is that counts most of all.

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