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Oct 1, 2011 | 5:23 AM EDT
  • Daily 2nd Place October 2, 2011

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Author Comments

Wow, thanks so much for the front page NG, you guys are way too kind. ^_^

If you guys have any questions, I'll answer them. Just let me know. ^_^ There are bound to be a few typos and some bugs, just let me know if one is super bad and I'll go fix it. This is mostly just for fun, don't bang me up too bad. :P

Fixed a bug that made it so that you couldn't buy gnomes sometimes.
I've uploaded a new version, I lowered the costs of gnomes some, so that they can be used for ranged support more easily. I also fixed a few small bugs, some of the bigger ones I haven't been able to repeat yet.
I increased the trade speed a tiny bit.
I also fixed the issue of transferring men to fight. If you start to send 50, and then decide to send all, the 50 you manually sent will be lost. This is fixed in my new upload, but it might not take effect yet. So be warned.
Fixed the loot screen so that it tells you how many knights died, and how many mushrooms you bring back from missions.

Q: No save?
A: nope, as I said in the startup of the game, this was really a big learning experience. I didn't/don't know how to handle a save file for a game this big. Next time I will know how I promise, but this game was just way to big to do a proper save on. Now, your experience is saved, and it gives your extra money when you start up again. So you can easily get caught back up in just a few minutes in most cases. Sorry for this minor inconvenience, but I just didn't prepare to make a save function for this game, and it got a lot bigger than I'd originally planned. Thanks and don't get too mad please. :D

Q: There are some clipping errors on the sides?
A: NG only allows a max size of 700, and I made my game 750, so I don't know how to fix that. The flash file is being distorted some. Hopefully it won't be noticeable to all of you though, but I noticed on one of my older machines in IE. Not in firefox or chrome.

Q: Where do I get money and silver?
A: Increase your population, you tax your population, so the more people you have, the more money you make.

Q: Where do I get stone? Freaking stone!? D:
A: The best place to get stone is from dungeons. But also the mines generate stone at a steady rate.



Rated 3.5 / 5 stars

few annoying things

the game is nice to play but you should have the option to type a number of whatever it is you want cuz clicking 5000 imes on hovel for example is really annoying the hold down button is only good if you have anything else to do while you wait for the stuff to be traded so basicly make a little box where you can type in the number in all things you can buy multiply things in even in training groups other then that i like the game so i hope this can be added in and then the game will be very nice to play even without a saving option as you use the exp as some sort of save :)


Rated 3 / 5 stars


After playing this game for 8 hours straight.. all i have to say is.


There is NO ending, i did the final zone 3 times and got the same results.
5 henchmen die, i win the battle.
Sends me back to my city screen, and i feel cheated for not even a single bit of an ending.

I read the description of the final zone and it said about "Beating this place and you will have super power" and crud, where is it?

I didnt spend hours tapping my mouse button to get nothing?

Just a massive waste of my time.

Graphics where nice, but thats it.
If you could make game like this but more based on the travelling and the adventure, trade and dungeon battles then your artwork (The thing your good at) will show more, instead of a massive waste of time of a game.


Rated 4 / 5 stars

not quite new

I've played a number of games like this, sadly i even payed to play one of these, 2o a month, but yours sers, seams to run more smoothly then the online vrsn i played. the lack of a save hurts it a bit but overall this is a good game for the ganra it belongs to. keep it up.


Rated 0.5 / 5 stars


I can't play , you must fix your game before to share it


Rated 3.5 / 5 stars

Great design is crippled by pricing.

It looks great, plays great, and I've spent a lot more time playing it than I do most Newgrounds games.
... but the fun quickly died once I realized how unbalanced the pricing was.

1st. The double standard of Gold/Silver is too complicated, and it adds a lot of exploitable trades.

2nd. Dungeons don't offer enough incentives. In other words, I might spend 3,000-8,000 silver in order to get 500 silver, a few gold coins, and maybe a gem.

3rd. Gems are too easy to find. They became like a 3rd currency, instead of a rare item.

4th. Most equipment is overpriced. After all, it would take a lot of quests to save up 500+ gems for a mildly useful piece of armor.

5th. Population is useless. They never generate enough gold to be a good source of it, and it's no challenge at all to hold down the mouse button to build more hovels (if you happen, by strange chance, to be in need of people).

6th. Probably my biggest gripe, you can only sell one item at a time. Even holding down the mouse button it still took 5 minutes or so to get the 5,000 stone I needed.

Summing up, it has a great design and lots of little perks (The varied Results descriptions were great.), but its economy is horrible. For example, I built a lot of Lumber farms, then just held down the mouse to sell the Lumber as fast as I could. It was an infinite supply of gold, which in turn led to an infinite supply of silver, which in turn led to an infinite supply of anything I wanted. The game became less about its fantastic exploration aspect (and characters) and more about waiting around holding a mouse button. The whole pricing system needs to be overhauled.

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