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The Last Stand Union City

rated 4.52 / 5 stars
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Action - Shooter - Run 'n Gun

Credits & Info

Sep 27, 2011 | 10:52 AM EDT
  • Daily Feature September 28, 2011

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Author Comments

Play in Survivor mode for a more realistic experience where the need food and sleep will be added to your survival requirements. Or play in Run'n'Gun mode and blast your way to freedom.



Rated 3.5 / 5 stars

This kind of reminds me of Fallout 3 like the bed btw Awesome job with this game!


Rated 3.5 / 5 stars

I want to love this game.

I want to love this game. Really, I do. I want this to be one of the best zombie games out there, no questions asked. But, the things that bog this game down are so annoying that I really can't get past them.

First of all, the RPG elements. Most of the time, they're really good and well implemented. But the thing that constantly busts my balls is the accuracy. I've emptied a clip through a horde of five zombies without hitting one of them. I've aimed at fat zombies' heads from two feet away with a rifle and missed six times. The other Last Stand games didn't have this problem, just point and shoot. Simple as that. In games like these, you shouldn't leave your accuracy to chance, just skill and reflexes.

Another things is that the weapons are varied, but rare. Let me explain: I've had enough .45 cal bullets to start a small war, but I'm still swinging around a baseball bat because my 9 mm pistol is out of ammo and I don't have anything that takes .45 cal bullets. I understand that shotgun shells can't fit in revolvers, so universal ammo is out of the question. I'm not asking for that. I'm asking for one universal pistol round so that I'm not using a butter knife when I could be using a gun.

Here's a situation I've found myself in frequently: I'm in the streets, zombies are coming at me from both sides. I empty a clip into some of them and attempt to reload. My character pulls out the clip in the pistol. I push a zombie that's too close to me. My character begins the reload animation AGAIN, pulling the empty clip out of his gun AGAIN. A zombie latches on to me, I mash D rapidly, and my character pulls the empty clip out of his gun for the third time. I understand it if the animation picks up where it left off, like if he's reloading, pushes a zombie away, and then loads another clip. I get that, that makes sense. Pulling out three empty clips from one pistol does not. Also, in the time it took me to reload and push away zombies, the OTHER zombies I haven't paid attention to have removed most of my health. This NEEDS to be improved.

One of the things I like about this game is that you're not always finding bullets in every container you look in. Sometimes you find magazines or scrap metal. That makes the world feel more realistic, more lived-in than in other games. However, entering a room, wasting clip after clip on zombies only to find that the fridge you came in for was empty is one of the most frustrating things in a flash game I've found.

There were things I liked, of course. I love that no two zombies look the same, with different character designs and whatnot. It makes it more believable that zombies were just normal people before they were zombies. The presentation is great, with believable dialogue and amazing-looking buildings and streets. It's atmospheric, got me to jump a few times with its scares. But the problems with the core gameplay wear it down. I'm sorry, I want to love this game. But it just isn't worth the frustration I put into it.

Could be perfect, but needs a little work.

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Rated 3.5 / 5 stars

Great game, needs to work out some major issues.

I have to agree that this game is what a lot of people have been looking for, and AAA developers inexplicably refuse to deliver.

However, after the initial wave of euphoria one tends to have when starting a game of this caliber, you realize that it is nowhere near as polished as it should be. There are several game-breaking issues that others have mentioned and it lead me to lose the will to play through the entire game.

My own personal tale of woe is simple: A zombie horde broke through a ceiling (A terrible idea in the first place, it just gets tedious mowing them down and they glitch fairly easily), my controls lock up (no attack, no movement, no inventory), and both me and my companion (terrible AI and laughable defenses) go down. Sure, fine, no game is perfect, so I reload my save and try again, right? Wrong, it autosaves after I die so I'm left with no exp and no companion (or her gun. What, it just disappeared?).

I mean, that last one isn't even a glitch, there's a difference between a game being difficult and just kicking you in the nuts when you're down due to a situation it created itself, y'know?


Rated 3.5 / 5 stars

would of gave this game a 5 star rating if it was not for the laggy game play towards the end..... you can barely finish the game at the end because controls get non responsive. other then that solely based on the way the game is set up and features it is superb. i honestly think the flash ads on newgrounds webste effects the latency of gameplay as well.

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Rated 3.5 / 5 stars

Difficult as fuck, but pretty fun.

One of the hardest goddamn games I've ever played. It's entertaining, but frustrating as all hell. Perhaps more difficulty settings than just Run'n'Gun and Survival.

(1) The ceilings

These goddamn things collapse all the time, and they always seem to get between you and the only exit in the room. So you have to fight your way through no less than five zombies to leave.

(2) Crawlers and dogs

These fuckers are damn near impossible to hit. Even when you crouch, they always seem out of your reach. If you're facing one crawler and a couple of zombies, you're fucked, even if they're all on the same side of you.

(3) Guns

These things are more trouble than they're worth. They're loud, inaccurate, and when you select a new gun, or look through a few guns before deciding which one to equip, they always start out unloaded. The problem with this is that it's always unexpected, not just the first time, so I find myself walking into a room with an unloaded gun, leaving to reload, then coming back in. When firing any gun, except for a silenced one, I find myself surrounded on all sides by more zombies than using a gun is worth. I used a crowbar the whole game, because it was the only reliable, worthwhile weapon.

(4) Graphics/Animation

The detail is really good in this game, better than I expected it to be. It doesn't get repetitive or sloppy in any areas. The walking animation is smooth as well, not choppy or uncomfortable.

(5) Controls

Shooting and hitting the enemies is a bit of a challenge, but you get used to it quickly. Jumping and walking seem to be alright. Crouching, however, as I mentioned above, is not quite low enough, and it is difficult to hit low enemies with.

(6) Crowded Rooms

Now, in a large room or hallway, it's natural that I find several zombies in the area. In fact, it would be boring not to. However, when I walk into a small room crammed with six or seven of these fuckers, it gets a bit ridiculous, to the point where I almost never get to go in a room to search, because I'll die if I stay there.

(7) Side Quests

These were fun, and while I felt that there could have been a bit more of them, I think they were an innovative idea that's rarely involved in many games of this type.

Overall, I give this a 7/10. It's not a bad game, but there's a lot of room for improvement. To be fair, however, it's a very complicated game to work with, and it's not going to be perfect no matter what. It's obvious you put a significant amount of hard work and effort into this, so I'd like to say that this was a pretty good game, and you did a good job.

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