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Sep 27, 2011 | 10:52 AM EDT
  • Daily Feature September 28, 2011

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Author Comments

Play in Survivor mode for a more realistic experience where the need food and sleep will be added to your survival requirements. Or play in Run'n'Gun mode and blast your way to freedom.



Rated 4.5 / 5 stars

Eh, is my game glitched or something? Undead keep popping out of the ceiling every minute. It's getting quite annoying. But still an epic game.


Rated 4.5 / 5 stars

the should be ragdoll physics and being able to throw weapons at the zombies. better yet
add multiplayer

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Rated 4.5 / 5 stars

Loved this!

Man, you got one of the best zombie games I've ever played. There were a few glitches, though. I picked up an item called "untitled" and this made me have the ability to carry everything, without any weight restrictions. Another glitch was that several times in the game, the gun jammed, and I had to switch to the menu to manually deselect and rearm myself. This made me die twice.

But I love this. I am looking forward to the next installment.

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Rated 4.5 / 5 stars

Great game.

A bit glitchy for me, but that's my problem. It seemed like you based a good bit of this on a Fallout game design. I'm not complaining, I love Fallout. Id prefer if there were and armor feature in the game, instead of clothing being purely aesthetic. Anyhow, good job.

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Rated 4.5 / 5 stars

Great game, but a couple gripes.

First issue, storage space needs to be unlimited. Its almost got no use purely because 30 pounds is nothing especially considering that the unique items given to us way around 20 pounds by themselves.

Second issue, the 'ceiling ambushes' seemed to be a lazy way to make the player panic and it takes away a lot of the realism. I mean how would zombies know when to break the floor and ambush? Besides the fact that its unrealistic, its also extremely annoying, especially in smaller rooms. It always a GG if they spawn trap you in a corner. It just made venturing through buildings more of a chore/annoyance rather than fun.

Third issue, the ending. This wasn't a major issue, but it still got to me. The plot was the typical zombie story and I know I shouldn't expect anyone to stray too far from it, but the ending was just dissapointing. I mean if you aren't going to put much thought into it, at least leave it ambiguous.

Fourth issue, the lag. Sometimes my charater wouldn't respond or he would do actions that I had commissioned to him 15 seconds ago. I noticed that the majority of the lag came from the 'ceiling ambushes,' so if you were to take those out, you would be taken out two birds with one stone.

Last one that I can think of right now, needs more companions or at least allow dead ones to respawn with us when we died. It was just annoying that the first time I died, I lost Kelly and I didn't find any other companions after that. I expected there to be more comanions, especially when I found that police station, but there weren't any.

Sidenote: There are a lot of bugs. Unopenable doors, unrevivable companions, unpickable companions, unfinishable quest, etc. I know that all games will have their bugs, and in a game of this magnitude, there will be plenty. It would be nice if these were fixed, but shouldn't be put ahead of fixing gameplay.

Quick list of positives:
-Customization (Almost identical to Fallout mechanics minus perks)
-Combat (Felt as realistic as it can get for 2D)
-Items (Pretty diverse and there's no clear best weapon.I loved the fact that there was clothes to customize how they looked and they didn't really have a large impact on gameplay.)
-Atmosphere (Being in a building always made me feel nervous.)

Overall, a great game and it was definitely worth the hour or two it took to finish.

I'd honestly give this game a 8.5 , but since I cant here's a 9.

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