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Play in Survivor mode for a more realistic experience where the need food and sleep will be added to your survival requirements. Or play in Run'n'Gun mode and blast your way to freedom.
Excellent addition to a quality series.
The gameplay change is a very fresh departure from the old defense gameplay that the previous games used. The addition of the rpg elements (statbuilding and character customization) really worked well and helped to extend the play time, and the amount of detail that was put into the city and zombies is really very impressive.
There are only a couple of complaints that I can think of:
- The zombie horde dropping from the ceiling is repeated far too much. Another method of introducing a large amount of enemies should be found because the 30th time you see the hole happen it becomes very annoying and no longer jarring. What is worse is that if you leave the room the hole follows you and it spawns in the next room you enter., making it unavoidable every time that it happens (which is often)
- In regards to stats, it seems certien attributes (intelligence and precision) are not really worth taking since all they do is increase their blanket skills by 1 point each. Strength, Luck, and Endurance just seem to have much better benefits and I do not feel a reason other than character balance to take the other attributes at all.
Otherwise, I really enjoyed this and played it for quite a while. Easily my favorite release in the series and one of the coolest flash games I've played in a long time.
I used A and D to move as the game said... BUT I CAN'T FUCKING MOVE! I've played this game before and did not have this problem and it was good.
Last Stand makes an unanticipated welcomed return
Last Stand breaks the repetition with a new open world game play style similar to one or two certain leading video game zombie titles.
Last Stand retains its same gritty realistic style shown in its art as well as the music. It does a damn good job at making you paranoid for the first hour or so.(Especially if you play in the dark and have the volume at max)
Story summary/ customization:
The story is the same fool proof story in many zombie media, your in a post apocalyptic world trying to save your lost loved one while avoid becoming a undead corpse yourself. At the start your graced with often overlooked option of character customization from race, to hair style, to personal skill. The player is free to make his avatar look as badass or silly as he wants. As you progress through your quest you level up and depending on your avatar's expertise some skills will be far more effective then others. I picked a martial arts profession and in turn was graced with better survivability then most of the other options. However each profession is useful and interesting in their own way and there are plenty to experiment with already giving this game a superb amount of potential replay value.
I jumped right into hard mode so I could experience the full potential of the game. I assumed it was the same controls as last time, I was wrong. Fortunately tutorials are available on all levels of difficulty great for avoiding being forced to play on easy and anyone who wants the immediate hardcore experience.
The gameplay is adequate, your graced with plentiful and many never before seen weapons in this latest installment, from nailed boards and crowbars to Auto-shotguns and RPG's. The difficulty rises gradually as you get stronger and earn more effective weapons and even a potential partner increases your survivability greatly.
However lag and bad luck make up the overall "difficulty" feel. TOO many times I found myself getting gang banged by zombies in 4x4 rooms without even a fighting chance to hold my ground, on one occasion I was even RIGHT AT a door nearby and no matter how many times I pressed E I couldn't GTFO. But I guess being realistic nobody can get massacred by the undead and just walk out unscathed. Another annoying bug is the hit detection with melee weapons. If getting swarmed the hit detection only registers for one zombie at a time, I narrowly escape these lag moments but it's still an annoyance to put up with every time a large horde "bogeyman" it's way through a ceiling. The hit detection itself is off as well, it feels like with many MELEE WEAPONS a hit only counts if your right in the enemies face. Sure that makes sense if you have a kitchen knife but not a Battle Axe. A slight nitpick but it can be problematic when lag occurs. Although mostly overlooked maybe that's where the LUCK stats come into play. If so I guess that clears up some "WTF/HTF?" moments. (Was a horde suppose to break in in a survivors repair shop? Must be accustomed to it cause he didn't do jack squat about it.)
Regardless difficulty isn't coming from the game play rather the mechanics game itself. In early stages of the game it almost makes having an ally mandatory when it shouldn't be, and that just takes away some of the fun and experience.
Last Stand is the greatest offline open world zombie flash game I have played, and the best in the trilogy. However It does carry the same lag issues seen in its previous two games but, this time there's no heavily defensive wall overlooking this flaw that has plagued the series. Fortunately the good outweigh the bad, and in my opinion its worth an addition to gaming library for any shooter/ zombie fan.
i love the game but the lag SUCKS
I remember this game, I played it and loved it. Then it got too laggy for me. Gonna try it again and see if it's fixed. But from what I remember (besides the lag) it was worth this many stars.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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