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Play in Survivor mode for a more realistic experience where the need food and sleep will be added to your survival requirements. Or play in Run'n'Gun mode and blast your way to freedom.
The best flash-zombie game ever!
Great fun, but needs a little tweaking.
Addicting, with an interesting plotline and progressive gameplay. The little details were poignant (the notes around the city, for example) and playing around with your weapon choices was amusing. A few rough edges here and there, which others have pointed out...
I agree with DarkKirby that you should be able to see an item's stats before you commit to buying it in the pawn shop, and while I still see the value of the guns as long-range weapons, melee is by far more efficient. The hunting bow is a heck of a lot of fun, though.
Re: Outlawstar15's comment regarding the "undefined" object: I picked this up too, when my character leveled at the same time that I was killing/looting a zombie fairly early on in the game (I'm afraid I don't remember the exact location). However, I found out that putting it in my safehouse storage/carrying it around with me resulted in unlimited storage space, as it changed the total weight of the contents to "NaN" instead of an actually number...
If your companion glitches, get to the closest door and enter to reset him/her. Annoying, but not game-ending.
There were two instances where the white left-hand side door in the first room of office settings in...Uptown, I think it was?...simply wouldn't open. There was no indication that they were locked or required keys, and you had the option of pressing E to open, but nothing happened.
My companion (armed with a long gun) was once stuck right beneath the ceiling when the zombies came crashing through, which resulted in him being virtually useless and getting stuck there every time I tried to save him (he immediately returned to shooting at the zombies as he got mobbed from all sides, followed by immediately dying again, rather than attempting to move to a slightly more sensible spot). I realize this is wishful thinking, but a little more of a sense of self-preservation would be nice in the companions.
Nitpicky detail: if you're playing a female character, one of the NPCs that you talk to (I think it was either the janitor or one of the survivors in the stadium) refer to your husband as a "she".
The save system was both a positive and a negative for me, though - once you die, you don't have the option of returning to the last time you actually saved the game. This also means that you lose your companion if he/she also fell, and you've lost him/her for the remainder of the game even if you saved prior to entering the room you died in - this is a bit frustrating later on in the game, though I realize it also keeps you from taking your progress for granted and assuming you have millions of lives a la Legend of Zelda.
Overall, I found myself coming back to this game again and again - well worth my time, and quite enjoyable!
Loved how my Husband was a pos/pre.opp transsexual
Great game,Honestly chunkybeefdtu said right it right. It gives a lot of things that most popular zombie games don't. BUT THOSE HORDES HIDING IN THE CEILING WAS BULLSHIT.
Played directly in survival mode: great!
just the ending is a bummer... but was to be expected
only dnwside, in the last stages I suffered a good deal of slowdowns
Awesome game. I beat it, but couldn't understand what happened when I clicked the button for premium content...
Graphics and programming were great, but when the zombies came through the roof a tremendous delay occurs. I can barely move my character, unfortunately. :/
I like the scan code in the game too. Nice little advertisement there. It actually worked, I was surprised. haha.
I look forward to a sequel, with hopefully less bugs.
Physics platformer with time-portals. One place - two times and different level geometry.
Help Chase find new love
Defend an arctic base on the frozen moon of Jupiter
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