Be a Supporter!

Credits & Info

Uploaded
Sep 27, 2011 | 10:52 AM EDT
  • Daily Feature September 28, 2011

Related Stuff

If you liked this, check these out!


Plenty more like this here!


Author Comments

Play in Survivor mode for a more realistic experience where the need food and sleep will be added to your survival requirements. Or play in Run'n'Gun mode and blast your way to freedom.

Reviews


yongjehyongjeh

Rated 5 / 5 stars February 19, 2013

Yes I concur, make another sequel. This one's awesome.


People find this review helpful!

UberhauxnovaUberhauxnova

Rated 5 / 5 stars February 19, 2013

5 stars man, good work btw make a sequal (just saying)


People find this review helpful!

sentinel01sentinel01

Rated 2.5 / 5 stars February 19, 2013

ok, so i loved the first two like many people did, but i have to say, you guys did fuck it up alot. Like what rUSstEHmAN said, missing point blank with a fucking shotgun? but still, it was alright...jsut a quick thing, if you intend on making another one, please add a funtion so the store items change.


People find this review helpful!

Shanen112Shanen112

Rated 5 / 5 stars February 18, 2013

I love this game, I've played it time and time again. I've gotten well past 30 minutes without having any trouble and beaten the game on multiple occasions. The guy below sounds really butt-hurt about being bad at the game, and would love to see his reviews of Demon/Dark souls. Overall this is an awesome game, and better then many games you pay to play on the PSN of Xbox Arcade.



rUSstEHmANrUSstEHmAN

Rated 2 / 5 stars February 16, 2013

When I saw this game, I hoped that it would be much better than the first 2, and I wasn't disappointed...for about 20 minutes until I realized how flawed it was. Honestly, you guys fucked it up. Dropped the ball just when it was getting good.

Now, let's talk about the good stuff. You actually have a decent storyline, which is a big plus for me, and the survivor mode makes it feel all the more intense. Also, the 'missing more while tired' mechanic was a nice plus for me. Rummaging through stuff and having a few lucky finds here and there thanks to the luck skill made me actually invest points in that, and the weapon selection in this game? Fabulous. The RPG elements are also well thought out and feel seamlessly integrated into the game. And having a backpack weight limit was definitely a good idea, and I actually quite liked it.

Unfortunately, this all ceases to shine after about 20 minutes. Repeated misses at POINT BLANK RANGE because your luck was too low, annoyingly having to reload a gun everytime you bring it out of backpack (even if it was fully loaded before), and the fact that there's now a fucked up 'zombie grapple' mechanic that only ever happens when there's a FUCKING SWARM of RUNNING ZOMBIES with weapons that inflict more damage on you than you can inflict on them. It becomes an exercise in unnecessary frustration when you're repeatedly killed by the same fucking swarm over and over again because health items are rarer than kryptonite, your luck was too low to hit a zombie at point blank with a goddamn shotgun (seriously? Fucking seriously?), and there are about two fucktons of zombies with hammers that inflict more damage to you with a Home Depot hammer than you can inflict on them with a katana while having 55 bladed skill.

So overall, there are good ideas, but you really fucked it up when it came to executing your ideas. Removal of the zombie grapple mechanic, removal of running zombies (we ALL know zombies can't run for shit. Have you ever seen a guy high on weed running? Same thing.), and removing luck from having anything to with your aim would be a good place to start. Also, lower zombie damage as there's usually only 1 of you and a fuckton of zombies. It's called game balance. You've got great ideas, I'll readily admit, but your execution leaves a lot to be desired. I hope you improve for the next game.