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Play in Survivor mode for a more realistic experience where the need food and sleep will be added to your survival requirements. Or play in Run'n'Gun mode and blast your way to freedom.
Uhhh... Wat Happened?
After playing the survival mode, and finishing the game, im not too sure what happened at the end.
*spoiler* To his wife, and to the island or the military corporation that he saved his wife from. Seems too unclear that the boat stops and then credits.
Although its a great game, the ending could've been expanded upon, didnt give me that happy or bad ending i needed.
I love it,i love the way you transformed the ol' good wall defense into this brutal pwnsome game :D
I was really expecting something awesome when I saw it was a con-artist production, and for the most part you delivered. The game play was fun and addicted, the story was solid, and the weapons were both realistic and unique. Despite the bugs (which I'll list below) this was really fun for me.
Now for the not so nice stuff... The bugs...
NOTE: These bugs and problems were documented in story mode, not run&gun.
1- While having a companion is fun, its almost annoyingly difficult to get anywhere without them after a certain point, not only that, but if you die while their with you, they (as well as your weapon) are gone forever... To add insult to injury, if they go down, you can help them up... but they don't seem to care about you at all... just your gun.
2- The spontaneous and mostly random horde attacks are more annoying then fun especially in later levels. While it is scary to have zombies come down on your head every once and a while, its both unrealistic "and" annoying. Not to mention that after a while all the falling zombie fright starts to lose its charm.
3- Ammo was almost impossible to find for the higher level machine guns. Wanna use a SAW? Forget about it. You'll barely have enough ammo for 2 clips if your lucky by the time you find it. Again this is where having a companion is absolutely "Necessary" because they have unlimited ammo.
4- Special weapons didn't really seem to have a place in this game. The bow looked like fun but it was by far overshadowed by the sniper rifle which I already got from the security quest. The grenade launcher and RPG also seemed useless. I was more worried about blowing myself up than the zombies, which lead to me just ditching them altogether.
5- The overall flow of the game was nice, but close to the end of the game I was catching some pretty hard lag. Which for a 2.4ghz quad core is pretty bad, I was able to muscle through, but only by the skin of my teeth, (The 2 soldiers almost killed me during lag I was expecting them to be passive and focused on the zombies).
6- The chainsaw was non-existent. For an item that was in both of your other games it was almost impossible to find in this one, and not only that, but the fuel was hard to find to. I think my best was finding 3 cans of fuel without ever seeing a chainsaw., Even with 70 search skill in the military base I found nothing.
7- This ones just a little bit picky on my part but I feel like the flash light had to much glare in it. I feel like it should have been more clear instead of having the "Shined through smoke" appearance no matter where you are.
8- The almighty "woops can't move" bug that's been mentioned in the comments "many" times as well, that forced me to restart 3 "three" freaking times. because the first time I learned you can't get your companion back, the 2nd time I lost them both (both to the same bug) and then the third time my ai died before I could exit the room to get me guns back.
Tip: For other people reading this you can escape this glitch in a few different ways.
#1 Search an object
#2 Close the game window (will reload a recent save) >Fail Safe<
#3 Exit the room your in
Now back to the bugs.
9- I noticed a "Helpful" bug in your save system which saved me from having to restart almost 4 more times, If you die (the screen starts to turn) and you exit the game window "before" the 2 options appear on the screen, the game will not recognize that you died and will reload to the last save point, which is usually when the horde that killed you appears. Doing this I also managed to duplicate an "M16A2 Scoped" but I was unable to recreate the effect.
I think that's about it, I only have about 400 words left at this point so I'm just gonna finish this off by saying you are probably one of my favorite zombie game authors and glitches or not I love the games you make, "Everything" will have glitches, nothing is exempt from that terrible truth. So take the bugs I pointed out with a grain of salt, and become even more awesome.
Loved how my Husband was a pos/pre.opp transsexual
Great game,Honestly chunkybeefdtu said right it right. It gives a lot of things that most popular zombie games don't. BUT THOSE HORDES HIDING IN THE CEILING WAS BULLSHIT.
A major jump for the series...I love it!
I noticed that you cross-referenced other video games to express what your inspiration was. Fallout, L4D, Dead Island (although I'm not quite sure about Dead Island), etc.
And not keeping the player constrained behind a barricade of junk was also a good take.
There, i will admit, were scares which grasped my horror, mostly when zombies popped through the ceiling.
The major highlight was the vast RPG elements that wrapped the game up for a nice and neat (in a distorted way) package. Good job Con Artist. Good job indeed.
Dear Missus Bin, what have you done to your friends?
It’s Gideon and Reed’s first escape room and it’s gonna be a blast!
Old-school parody RPG with an epic plot.
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