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Sep 27, 2011 | 10:52 AM EDT
  • Daily Feature September 28, 2011

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Author Comments

Play in Survivor mode for a more realistic experience where the need food and sleep will be added to your survival requirements. Or play in Run'n'Gun mode and blast your way to freedom.



Rated 5 / 5 stars


I loved the other's and i was WAITING! for the new one. i just love how you guys changed it. but, the story line is weird.. i dont understand it,

Last stand 1: Just kill zombies
Last Stand 2: Kill zombies and go to Union City
Last Stand Union City (3): RPJ, and save your girlfriend, but what happen's at the end?

And @TheShak The reason you couldn't move, your bag is to full. and with the laging, close programs that you may be running in the background.

Anyways this was a great game, i put in about 3 hours in it, Good work!

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Rated 5 / 5 stars

Best out of all of them

I liked this one a LOT. Unlike the other Last stand games, this one features a better searching method and (my favorite part, obviously) the ability to walk where you please. Unfortunately, I found myself liking the previous last stand games aiming design. With this design, I find myself unloading a hole clip (while aiming for the center of mass) and missing, which made me burn through my ammo. Also, just a small bug, whenever I travel to a new location on the map, it go upward, as in, the game thinks im scrolling upward. I can still travel if I click fast enough, but it is still annoying. But that is the only bug I've encountered so far, and it's not one that will stop me from playing.


Rated 5 / 5 stars

Love the fallout reference with bottle caps.

Hope these dont become currency, lol. Nice job bro strangly addictive. keep up the good work.


Rated 5 / 5 stars


Great great game. Graphics were nice, atmosphere was perfect, extremely playable, customization/upgrades let you personalize your character, story was engrossing, good mix of freeform play with story-based direction. Other designers should take note!

My only suggestion: I felt like the "E" button was used for too many aspects of the game - I would occasionally open a door when I wanted to pick up an item etc. I personally think it would be better if you had different buttons for different actions (e.g. "E" for items and "R" for doors).

My only quibble: There were times when the buttons seemed to freeze (always at the worst times) and I could not perform an action. At one point, I could not save a companion well after I had slaughtered all of the zombies in an area (the "G" button just wouldn't work. Saving and reloading did the trick, but it seems like a minor glitch.

Keep up the good work!

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Rated 5 / 5 stars


Obviously drawing inspiration from fallout. (and look at the bottlecap descriptio. LOL!)