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Play in Survivor mode for a more realistic experience where the need food and sleep will be added to your survival requirements. Or play in Run'n'Gun mode and blast your way to freedom.
Loved it :D
i nearly crapped myself when i saw the zombies fall threw the roof the first time
This game is pure ninja
Except I think I've already caught on to the beginning of the next one. The guy's wife is infected, is she not? And they'll get to some other place so she can spread the infection there, and bingo! Last Stand 4.
Game-play isn't so bad. I like the variety of customizations you can choose from. & of course, this game does have a slight resemblance to Dead Island. Managable survival style game.
Nice Job, almost good. 3/5
This is the best game ever!
never played a better game only Oblivion was better so fun in run and gun but you need to be skilled in survival...
Grande and fun, but difficult to play.
While I've eagerly awaited Last Stand's third installation, and was STUNNED by the massive shift from pseudo-stationary defense game to a game that actively SHOWS the searching, travelling, and resource-collective survival, I have but one issue with this game: THE LAG. I'll discuss it further down, but I'll throw this out there just to say it. Were it not for that problem, I'd give this a 10 out of 10. Why? BECAUSE IT'S FUCKING AWESOME, otherwise. ***SPOILERS AHOY***
~Expansive Map - Easy to traverse, consistent, and fun to explore! It's large enough without being too big, and believe it or not? I LIKED going back to easier areas just to hand easy zombies their balls with my SAW or XM8.
~Realistic Gun Behaviors - I noticed from the first shot that unsilenced guns not only drew the attention of on-screen zombies, but summoned them from OFF-screen, and even potentially created a horde! Remember: guns in zombie survival travelling are LAST RESORT for this very reason! Use restraint! At random, or provoked by noise (guns and running), you can get ambushed by a horde of undead; it's only predictable to the point that it readies you, instead of annoying you.
~Gameplay - The controls are simple, quick to be learned, and comfortable given the average QWERTY-board. I had fun managing my inventory, and it was always sort of intense deciding: throw away the shotgun I never use, or the HAZMAT costume I never use? HAZMAT. By the by, the HAZMAT suit should've looked a LOT cooler than an EOD costume. All puffy 'n' shit...
~Variety - And plenty of it! Food, clothes, and weapons; GOD, there's plenty of weapons, and a batch of variants for each! Damaged, customized stock, SpecOPS, suppressed, etc! It certainly made weight micromanaging look good. It makes you actually pay attention to what you're grabbing out of a container, and how much more crap you can take before you need to dump it somewhere. PROTIP: Whether you travel by day or night, darker clothes make you less noticeable! WEAR A BLACK HOODY WITH YOUR BLACK JEANS.
~Music/Ambience - An impressive, atmospheric track that seems to be a loop, but not noticeably so, and is a good adjustment for Union City's step up from stationary defense and random, luck-based searches to the actual exploration of civilization's last stop before 'safety' on the water. For the first time in dozens of flash games, I was compelled NOT to listen to youtube as background noise, and instead focus on how the soundtrack made this game as spooky as it needed to be!
~THE LAG - I'm not sure how Con-Artists program the Last Stand, but much like Road of the Dead, there needs to be a fucking change. I died nine times during my first playthrough on NG, and four during the second on Armor Games; all thirteen were consequential to the massive, browser-crippling, CPU-strangling lag. I lagged when I turned my flashlight on! I lagged when I crouched! I lagged when dogs were on-screen for more than three seconds! Hell, I even lagged when I just walked around in the daytime with no animated environmental elements, enemies, or complex motion; JUST walking. It gets so bad, my PC sounds like it's grinding its motherboard and RAM together in frustration! Were it not for this, the game would be relatively perfect - LOOK INTO IT.
~Companions - There's only two of them that use weapons, and if you decline #2 at first because #1 has a weapon you don't want to give up (like I did), you won't get another chance to recruit #2. Talking to them again, they'll just politely tell you to fuck off so they can die alone. What hell? And when I died, my #1 died. And never came back. Didn't really care considering they didn't really effect anything about the gameplay, but it's memorable enough to be bothered.
It's a great game, really! I played through the story TWICE, and I still wanna play more! The only problem, is the lag generated by the engine's programming! It's bad for my health having to stress about the lag! 8/10
Rifling through the late King-O-Pawn's shit after figuring out the lock to his cage,
Manage your team of adventurers as you raid the local dungeon for treasure!
Defend your castle against countless hordes of monsters.
Turn on all tiles!
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