Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Play in Survivor mode for a more realistic experience where the need food and sleep will be added to your survival requirements. Or play in Run'n'Gun mode and blast your way to freedom.
Horrendous framerate. Bugs out the ass. Oh that's cool, the shit frame rate made me have to spam g to save my companion, who then took my weapon thanks to the laggy spam and then died. After which I couldn't res her while she had my best weapon. Your fleshed out RPG system doesn't mean shit when the game is laggy and buggy. Also, guns are almost entirely worthless because they miss over half the time and just piss off all the zombies.
Difficult as fuck, but pretty fun.
One of the hardest goddamn games I've ever played. It's entertaining, but frustrating as all hell. Perhaps more difficulty settings than just Run'n'Gun and Survival.
(1) The ceilings
These goddamn things collapse all the time, and they always seem to get between you and the only exit in the room. So you have to fight your way through no less than five zombies to leave.
(2) Crawlers and dogs
These fuckers are damn near impossible to hit. Even when you crouch, they always seem out of your reach. If you're facing one crawler and a couple of zombies, you're fucked, even if they're all on the same side of you.
These things are more trouble than they're worth. They're loud, inaccurate, and when you select a new gun, or look through a few guns before deciding which one to equip, they always start out unloaded. The problem with this is that it's always unexpected, not just the first time, so I find myself walking into a room with an unloaded gun, leaving to reload, then coming back in. When firing any gun, except for a silenced one, I find myself surrounded on all sides by more zombies than using a gun is worth. I used a crowbar the whole game, because it was the only reliable, worthwhile weapon.
The detail is really good in this game, better than I expected it to be. It doesn't get repetitive or sloppy in any areas. The walking animation is smooth as well, not choppy or uncomfortable.
Shooting and hitting the enemies is a bit of a challenge, but you get used to it quickly. Jumping and walking seem to be alright. Crouching, however, as I mentioned above, is not quite low enough, and it is difficult to hit low enemies with.
(6) Crowded Rooms
Now, in a large room or hallway, it's natural that I find several zombies in the area. In fact, it would be boring not to. However, when I walk into a small room crammed with six or seven of these fuckers, it gets a bit ridiculous, to the point where I almost never get to go in a room to search, because I'll die if I stay there.
(7) Side Quests
These were fun, and while I felt that there could have been a bit more of them, I think they were an innovative idea that's rarely involved in many games of this type.
Overall, I give this a 7/10. It's not a bad game, but there's a lot of room for improvement. To be fair, however, it's a very complicated game to work with, and it's not going to be perfect no matter what. It's obvious you put a significant amount of hard work and effort into this, so I'd like to say that this was a pretty good game, and you did a good job.
Only problems were the slow loading times and the poor A.I. Otherwise, this was a wonderful sequel. A large step in the right direction
GOOD but could get some fixes
Alot of people have already mentioned the lag I didnt get it that bad until the last section. I agree with the melee being much better than the guns, I would only use the guns on large groups and it was only the high ammo automatic guns otherwise u die while reloading. I stuck with the nail board that was made in the beginning until I got the battle axe which was awesome. The only issue I had t=with the axe was the range. The axe reached far but would only actually hit zombies once they were closer than the blade so it gave false appearance.
I did get a bug about halfway through that showed up as undefined in all my categories (health, weapons etc) this bug let me have unlimited weight in my backpack though which made me happy!
Unlock all of us!
As DD's story comes to a close, another looms from the not-so-distant shadows....
Blast at rockets with awesome graphics and music
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.