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Play in Survivor mode for a more realistic experience where the need food and sleep will be added to your survival requirements. Or play in Run'n'Gun mode and blast your way to freedom.
This is freaking sweet!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!! I played for hours!!!! My computer lagged a bit at times and there could still be some refinement to the game but it is still great!!!
its rely good, but the acuracy is terrable and they ripped all the rpg elements off of fallout 3.
I want to love this game.
I want to love this game. Really, I do. I want this to be one of the best zombie games out there, no questions asked. But, the things that bog this game down are so annoying that I really can't get past them.
First of all, the RPG elements. Most of the time, they're really good and well implemented. But the thing that constantly busts my balls is the accuracy. I've emptied a clip through a horde of five zombies without hitting one of them. I've aimed at fat zombies' heads from two feet away with a rifle and missed six times. The other Last Stand games didn't have this problem, just point and shoot. Simple as that. In games like these, you shouldn't leave your accuracy to chance, just skill and reflexes.
Another things is that the weapons are varied, but rare. Let me explain: I've had enough .45 cal bullets to start a small war, but I'm still swinging around a baseball bat because my 9 mm pistol is out of ammo and I don't have anything that takes .45 cal bullets. I understand that shotgun shells can't fit in revolvers, so universal ammo is out of the question. I'm not asking for that. I'm asking for one universal pistol round so that I'm not using a butter knife when I could be using a gun.
Here's a situation I've found myself in frequently: I'm in the streets, zombies are coming at me from both sides. I empty a clip into some of them and attempt to reload. My character pulls out the clip in the pistol. I push a zombie that's too close to me. My character begins the reload animation AGAIN, pulling the empty clip out of his gun AGAIN. A zombie latches on to me, I mash D rapidly, and my character pulls the empty clip out of his gun for the third time. I understand it if the animation picks up where it left off, like if he's reloading, pushes a zombie away, and then loads another clip. I get that, that makes sense. Pulling out three empty clips from one pistol does not. Also, in the time it took me to reload and push away zombies, the OTHER zombies I haven't paid attention to have removed most of my health. This NEEDS to be improved.
One of the things I like about this game is that you're not always finding bullets in every container you look in. Sometimes you find magazines or scrap metal. That makes the world feel more realistic, more lived-in than in other games. However, entering a room, wasting clip after clip on zombies only to find that the fridge you came in for was empty is one of the most frustrating things in a flash game I've found.
There were things I liked, of course. I love that no two zombies look the same, with different character designs and whatnot. It makes it more believable that zombies were just normal people before they were zombies. The presentation is great, with believable dialogue and amazing-looking buildings and streets. It's atmospheric, got me to jump a few times with its scares. But the problems with the core gameplay wear it down. I'm sorry, I want to love this game. But it just isn't worth the frustration I put into it.
Could be perfect, but needs a little work.
Probably the best flash game I've ever played!
this is a major problem for me whenever the hordes come the game all of a sudden gives them riot Shields whenever there not even suppose to have them I dont know if this is a issue with anyone else other than that good game
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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