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Sep 27, 2011 | 10:52 AM EDT
  • Daily Feature September 28, 2011

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Play in Survivor mode for a more realistic experience where the need food and sleep will be added to your survival requirements. Or play in Run'n'Gun mode and blast your way to freedom.



Rated 4.5 / 5 stars

Great, but with some glitches

I've waited for this game for a while and was super excited to finally play it. I did the easier version first and will do the harder one later. I loved this game, played it the whole way through, but the last few minutes or so really irked me. When you're on the last few runs with Bethany and the infected are chasing you before you get to the boat, I can't kill them. I shoot maybe two of them and then the rest are invincible or something. I'll shoot them and it shows that they're losing health, but they never die, even with RPGs. I'd have to just start the level over and over at each new checkpoint, which was a pain. Other than that, this game ruled. Different from the previous two, but not in a bad way, though with this type of gameplay, I think it'd be better to have this as a separate game and not Last Stand 3 because this is nothing like the other two. But overall, this game was absolutely phenomenal.

P.S. Yeah, Hank did kinda suck. That's why I killed him with the grenade thrower ;P


Rated 4.5 / 5 stars

Okay now...

This game had some great elements, and some elements that could have used some refinement.

The overall game play was fun and interesting. The progress of the first part of the game was flawless-- with useful skill upgrades, weapons that work, zombies that don't lag, a good zombie plot and lots of melee. The different elements were incredible for a flash game, the lock picking, the mission system (though a little repetitive, welcome to rpg's i guess), the clothing customization---it was going beautifully.

Part way through the more advanced weapons come into play and I found myself, as have others, loading clip after clip into zombies with relatively no effect. The only automatic gun i found useful was the FAL and the very end of the game. The rest just shot quickly, missed most of the time and got me killed quite a bit. I just started to build up my melee and picked up the mallet and started swinging.

Towards the end there was a lot of lag, the story got sort of dry ish and i was getting tired of going into rooms looking for guns that didn't work that well (my fault, of course). Additionally, when one reaches the end, you just run out of gas and fade out. after all of that game play it felt extremely unrewarding--no zombie free paradise, no zombie island, not evil corporation intervention. just out of gas. But i would like to say it was not all bad, in fact i quite enjoyed the majority of the game.

-great customization of character in stats, appearance and gear, this added a lot to the overall feel of the game.
-great visuals and audio, granted everything, this is still a great looking FLASH game, which people need to remember when making useless, non-constructive comments about the quality. Con-Artists put together a great game.
-Fun fast-paced game play that allowed for many types of playing styles.
-replay value is generally non-existent in most flash games, but i believe that the sheer amount of upgrading that one can do would allow for multiple plays.

-Glitches, as in pushing zombies off and reloading multiple times over ( I know this was brought up in a couple reviews), entering the heal menu only to find that the game did not pause and the character dying, when things became graphically intensive all of the buttons froze sometimes.
-sometimes useless skills, like lock picking after the first two stages in the game, and honestly, guns in general. melee was so OP after stat 80 that it was barely even worth switching to bullets for the most part.
-one dimensional zombie slaughtering, it just got a lot dry half way through the game, maybe boss fights or special zombies (like most modern zombie games) to help switch it up. maybe different quest types or combat variations that would allow for a little more variety in all of these respects.
-story, especially towards the end, and in fact the ending. just not good. i don't think anyone disagrees.

overall, you guys deserve a 5 and a high score just for sheer effort. for a flash game the depth here is unlike any game i've played on newgrounds. if you guys worked out the kinks here, put together a better story and had a little more dynamic to the combat (and fix the guns, way too inconsistent), you guys would have put together one of the best flash games ever made! Hats off to you guys for this effort, it really is amazing.

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Rated 5 / 5 stars

Unbeliveable Awesome!

First I want to congratulate you, sir, for making this game.

The possibility of raiding abandoned houses and stores, having to think carefully your next move or to fight or run from the zombies, resting needs... It has everything that I (and a lot of other guys, I belive) ever wanted in a zombie game, and I personally think the RPG element gave it an awesome feeling too.

So far, I've finished it 5 times (and counting!) and I'm really, really, really happy to had played it and hope to see a sequel! (hell, what happened to Jack?!)

Seriously, this is just freaking amazing. Many thanks and congratulations! 5/5 and 10/10.


Rated 4 / 5 stars


I love it but lag and an ad popping up in the bottom left corner got me killed after survivng several days and I lost interest for now. Its fun enough that I did get addicted to it a bit until then.


Rated 5 / 5 stars

Epicly Epic.... >.>

Seriously, it's an awesome game, and it's even more epic if you play Last Stand from the Gears of War OST. The names fit, and the music makes the idea of a zombie apocalypse like this so much cooler. And with ways to customize your character, and having companions just means more killing, more blood, and more fun.