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Uploaded
Sep 26, 2011 | 10:00 PM EDT

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Participant 5 Points Completed level 1
Apprentice 10 Points Completed level 20
Professional 25 Points Finished Level 40
GREATEST 50 Points Rated A on all levels

Author Comments

Sp**d is an action puzzle game abstracting the base game mechanics of a 2d platformer that will challenge your reflexes and mind. The game builds simply but adds new environmental mechanics to keep you interested. At the same time, there is a scoring mechanism to encourage you to keep trying.

Instructions: Click the start button to begin. There is only one button- the space bar. Get to the exit on each level as fast as you can.

Reviews


MessiaHMessiaH

Rated 4 / 5 stars

Impressive.

I'm surprised this hasn't done better than it has, it's a good concept relatively well executed. Maybe it just needed a bit more attention paid to the visuals and sound.


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ErichoEricho

Rated 3.5 / 5 stars

This is weird

Woah, this is one bizarre game. I think its strongest point is how you just have no freaking idea what to expect in this. I know I certainly didn't. It's the kind of game where you pretty much just experiment with whatever you have and I wasn't even sure how I was moving the guy at first or if it was a glitch or something. Probably its weakest point is that it is strange and therefore hard to understand. You still deserve props for being creative.

It's such a bizarre game that it can be pretty enjoyable. I have no idea why you censored the word "Speed" in the title. With how bizarre the game is, this is of course easily the least strange thing about it. I guess I would add in some music. If you want to play a game that I personally found to be experimental, check this out.



kenshin6577kenshin6577

Rated 5 / 5 stars

Where my butterknife??

TOO Fucking hard, must commit speppuku to honor family...


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vitorbrasvitorbras

Rated 3.5 / 5 stars

realy hard

its a realy hard fucking game dudeWTF!


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Stickman91Stickman91

Rated 4.5 / 5 stars

I have a n**d for Sp**d!

This game quickly hooked me, and once I really got into it, I couldn't help but play until I had mastered every level. Some of the challenges were frustrating at times, but never so frustrating as to repel me; rather, I felt compelled to continue trying until I completed them, and had a ton of fun in the process.

I never found myself growing bored while playing, which is somewhat astonishing considering that the only thing I had control over was the timing of the character's jumps. I think that's a testament to the beautifully-implemented variety of mechanics, obstacles, and level designs this game offers.

The graphics, although simple, are very effective, and the sound effects are pleasant to hear; the lack of music doesn't bother me in the slightest. I haven't encountered any glitches, but I noticed one very minor slip-up: Clicking the "More Games" button on the title screen doesn't do anything. I also observed that clicking when the mouse cursor is outside the box that frames each level doesn't cause the character to jump; perhaps this is intentional, but I find it a bit odd.

One feature I would've liked the see is the option to replay a level immediately after it's been completed without having to quit and go to the Level Select menu; it would be particularly useful for players who are trying to master all the levels. I also think the game would benefit from an explanation of the letter rating and timer shown on every level; they confused me a bit at first, and I wasn't aware that the character self-destructs after the timer reaches 0 while "C" is shown until I saw it happen a few times; initially, I thought the character was randomly dying due to a glitch.

Overall, the game's presentation is very nice; the only thing that's off is the "You Are The Greatest" text that appears once one beats Level 20+ and has earned a rating of "A" on every level; it spills off the right side of the screen.

All minor errors aside, I love everything about this game, from the boss fights to the creative level names. A more complex rating system (one that factors in the precise amount of time taken to complete each level, for example) could extend its replay value, but it provided me with a few hours of intense entertainment nonetheless, and it's fantastic as is.

Kudos for creating this unique and memorable game. I hope to see more content from you in the future!


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