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OONi Battle

rated 3.86 / 5 stars
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Action - Fighting - Brawler

Credits & Info

Sep 24, 2011 | 5:34 PM EDT
  • Daily 2nd Place September 25, 2011

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Glad you came! 5 Points Visit the website
Listen to the teacher 5 Points Complete the tutorial
Lord of the objects 10 Points Unlock all three items
Master your shadows 25 Points Defeat the boss at level 10

Author Comments

OONi Battle takes you to the world of OONi. Pick one of the three available tribes and battle your way through the land to destroy the Shadow Ghost.

This is a turn-based strategy battle game. You only need to use the mouse. You'll have to face enemies one by one, and if you lose you will have to start all over again. Hit them hard to get more coins, which will be needed if you want to get to level 10.

What you play here is the short version of the game, which is still under development. You can find the endless version, and also some more information about this and other future games at



Rated 2 / 5 stars

The art is very good, but the game's so freaking unfair, the level 9 enemy receives no damage from me, so I'll never reach the boss


Rated 5 / 5 stars

This is pretty good! good animations,music,decent action scenes on the battles,and good fights like i enjoy! This game really deserves 5 stars


Rated 3.5 / 5 stars

Good...but frustrating

I liked this game particularly because it's a good time-waster, however I do notice from experience that games like this, and this, are frustrating, however great they may be, at the core it's just grinding. And when you die, you have to restart..all over again.

The graphics: Okay, the graphics were nice, and just like the Zambu Dance flash, the backgrounds were drawn to represent the habitat of the Zambus that the viewer was fighting, and of course, let's not forget the Zambus themselves. An eskimo, and two other Zambus which came from different places, all of them detailed nicely. The user interface was clean, with little if any frills and easy to understand.

The animation: The animation of the Zambu battle sequence was fluid, and the options (the battle options) almost blended into the background as soon as a button was clicked. The animation of the fire from the torches and the smoke from the volcanoes were smooth, although the fire animation was a bit fast to be natural enough. It looked unnatural.

The music: The music selection was nice for some Zambus, but I was probably the last person to know that you got a different battle theme with a different Zambu, because I chose the eskimo always! I discovered that only now! It seems that the Zambu with the long spear's battle theme was a little...too cheerful for the battle, which again, was not as suitable. Apart from that, the others were nice.

The gameplay: Alright, so when I played the game for the first time, up popped a tutorial screen. I clicked on "yes", and got an appropriate tutorial, which was easy to follow. The only problem I had with it though, was that the same tutorial screen popped up the next time I played the game! It's not much of a problem, but couldn't a small LSO have been used to check whether I viewed the tutorial or not? Anyhow...coming back to topic, the game itself was good. I got the option of customizing my Zambu / OONi, and I could buy stuff and play the game. The game, initially, was very good in my opinion; however, as I began to reach the higher levels, it just became a matter of grinding. And when you died, you lost every round you had accumulated, and everything you increased -- the power, the defense, everything had been lost. Except for the coins. Everything after that became a bore after I realized everything was a matter of luck, even though you're trying to simulate a random battle. A critical attack is inaccurate but strong. A normal attack is accurate but not strong. Yet they aren't hard and fast definitions, and a critical attack will be weak, and a normal attack may be critical, or miss altogether. Isn't it boosting up the difficulty a little too much when the normal attack can't even hit? When I reached level 7, all, and I mean all of my attacks missed, even the focused ones. That was when I realized it was hopeless. Sure, there's a way to beat the system. But not for me. I'm too impatient. But it sure did waste time. Oh, and one thing: A save function is lacking!

All in all, a very good game, with *some* flaws, but pulled off well. I'd love to play the game again if the incentives were higher, such as the last medal being worth 100 points: it's too difficult!

~~ Summary ~~

~~ Good points ~~
1) Nice graphics
2) Smooth animation
3) Good music selection
4) Nice initial gameplay

~~ Bad points ~~
1) Game gets boring and repetitive, not to mention tough soon
2) Somewhat based on luck...
3) ...but with 100% grinding
4) No save games
5) Low medal points for some

[Review Request Club]

People find this review helpful!


Rated 5 / 5 stars


You guys really know how to put together a game!

This game (much like the last) is visually stunning, has incredible playability, has a great soundtrack, and seriously feels like a professionally produced game.

I think my favorite thing about this game was the different maps, and characters; the overall design slightly reminded me of Gunbound from back in the day :p

This is an incredible submission, and I cannot wait to see/ play your next one :]
Awesome stuff guys!

-Review Request Club-


Rated 3 / 5 stars

Too much of a grindfest.

I like this better than Zambu dance, because you have more choices. You can design your own character. Although the variation in battlefields is small, it's enough not to make it really boring.

What I don't like is that it's almost impossible to defeat all the enemies without items. You first need to grind, and if you grind long enough, you can finally have a good chance of defeating the last boss. I don't mind grinding sometimes, but this game just doesn't seem right for it.

After you've gathered enough coins, all you needed to do was buy a bunch of attack and defense ups, and spend them all in the first turn. It becomes impossible to lose after that.

It would also be nice to know what the battle power does. Now it was just a pretty random number to me getting higher with each battle. If it were possible to choose attacks based on its battle power or class it would be more of a tactical game.

Review request club