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Fear Is Vigilance

rated 4.05 / 5 stars
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Action - Fighting - Brawler

Credits & Info

Sep 23, 2011 | 5:33 PM EDT

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  • Ludum Dare 20
    Ludum Dare 20 Games with the theme, "It's Dangerous to go Alone! Take this!"

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Making Sure 5 Points Kick someone who's already unconscious.
Very Popular 5 Points Make five "friends" at once.
Champion of Public Safety 10 Points Complete Story
Distributor 10 Points Give out ten alarms in one day.
Gas Money 10 Points Collect $40 during the story.
Arcade Hero 25 Points Top $100 in Arcade Mode.
Invincible 25 Points Don't get knocked out in the story.
Hockey Style 50 Points Beat 20 people at the ice rink.
Hero of Vigilance Secret Medal: Unlock this medal to view its details!

Author Comments


Here's a game I made! You're a charity worker who goes around punching people who don't have safety alarms until they're scared enough to want personal safety alarms. For their safety.

It's been a few months' work since this started off as a Ludum Dare game, but I reckon it was worth it. I've got another game on my website ( as well as a bunch of my music if you want more :D Thanks for checking out my game and I hope you like it!



Rated 5 / 5 stars

great job

if it was not only for the trolls who degrade this

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Rated 4 / 5 stars

Not bad

Not bad at all.

- Is it the best game of all time?, maybe not

- Does it deserve a front page main?, YES IT DOES

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Rated 5 / 5 stars

great game

great game guy


Rated 5 / 5 stars

good job

but im still not gay....


Rated 3.5 / 5 stars

Vigilance is lacks the fighter/brawler spirit

Concept: very unique brawler and not at all what I was expecting. The 8-bit style, strangely amusing story and the protagonist themselves give off a Scott Pilgrim Vs. The World, influence.

Story: The two protagonist are down on their luck when trying to sell personal alarms to the brave college populous. How do they fix the problem? By deviously putting the fear in them of course. After all there's nothing to fear but a masked violent psychopath in the hands of fighting game fans.

Game play:

A 2-d fighting brawler with simplistic, and flexible movement and fighting controls. You'll be utilizing the strategic use of the Z(guard breaker) and X (punches) buttons for combat.This mechanic works very well especially when getting ganged up on by an angry mob students, After dying a few times I was easily developing strategies to tango with 10+ enemies at once.

Unfortunately the game may be too simple, after beating the story and taking on challenges it does get pretty repetitive relying on the same two safety and attack buttons. Especially the fact that you have to continually press Z to push bloodthirsty mobs back, not only is this repetitive it's tiresome. This should've been replaced with a guard button that the player can HOLD DOWN or better yet, added as another defensive option. True their is a hide option but in my opinion its pretty useless especially since you can just outrun your enemy, line them up and hit Z and X (2x) and repeat.

The offense while effective is pretty stale and shares the same problems as the defense button. I personally think the game play would've been more refreshing if we had some special attack button, or even a basic combo system. This way the game play would be more solid, more like a brawler, and worth having sore fingers after an hour or 2 of game-play. The arcade mode could use more variety since most of the "gimmicks" in the 4 stages were already done in the story mode. While some of the environments were eye-candy the only one that affected the difficulty as well as strategy was the ice rink. However factoring in the medal system added to the game it may be enough for some to overlook the games problems.(at least until you collect them all.)


The controls may not have been brainstormed enough and It's options may not feel very varietal. But the story concept is interesting, the game-play is simple and somewhat brings back the feel old school games. It's an adequate game but, aside from sore gaming fingers, doesn't quite live up to Fighting/Brawler genre.


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