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Sep 23, 2011 | 12:02 AM EDT
  • Daily 2nd Place September 24, 2011

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Daily Driver 5 Points Clobber a civilian, and feel good about doing it.
Truckstopper 10 Points Send an Armored Truck off the deep end.
Atheist 25 Points Survive the wrath of Jesus without hitting a single Zombie...
Undertaker 25 Points ...or hell, hit every single one.
Sharpshooter 50 Points Score an Unstoppable kill combo with the pistol.
Improbability Drive 100 Points Survive past Wave 10, into the Impossible Zone.

Author Comments

Help Sandford and Deimos ride out to save Hank in this following-cam third person chase shooter! Survive all 10 waves if you've got the stomach for it, but be warned...this game will never end. All you can do is survive the Madness for as long as you can grip that wheel for dear life.

Mouse for everything.

* Yellow Superagents have reduced health.
* Decreased hit box on road obstacles and barrels.
* Medals are up and running. I'll make a special medal for the first five people to collect all of them and notify me, like a sort of reward badge that only you can unlock and NO ONE ELSE. That's just the kinda guy I am.

*We wanted to get it in at exactly 12:00 midnight, but managed 12:02 instead. We hated keeping you guys waiting for all that time JEEZ WE'RE SORRY ALREADY. Happy Madness Day guys!*



Rated 2 / 5 stars

Meh, kinda lame

Nothing too great. Get's old quick.


Rated 2 / 5 stars

Didn't met the requirements of a frontpage game.

First of all, the gameplay feels a bit broken, like when you try to get behind and enemy or removing enemies from the car. Also, you could have used a FPS-like control scheme, using AWSD to drive and the mouse to aim and fire. That would make the gameplay a lot more fun.
Second, in a low score review below this one there's someone complaining about the game being repetitive and stale, with your response to that review being really childish. The fact is that wave games can be better, for example, certain tower defense games and shooting wave games contain lots of progression systems that make the games a totally new experience for every wave you survive.
I know your intentions were to create a nice game for Madness Day, but this a bit rushed, you should had left it in the oven for a few more days.
It's a good concept, but it needs more flavor. Compared to your amazing "Ching Chong Beautiful" this is terrible.
Overall, good concept, poor execution.
Have a nice Madness Day, and I hope your new work will be better.

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The-Swain responds:

Tower defense games have a lot of progression and are very popular because there are 245624642624624642 of them out there, and each new regurgitation of the genre is standing on the shoulders of the 224642642642642 tower defense games that came before it.

This is just a new, original time waster. If you spent more than five minutes playing it, then you're putting too much of an investment in it. We didn't plan to be the ONLY reasonable game submission for Madness Day. We were just happy to join in (programming is my job, and I can't offer more than a week working on a game for free because I cannot afford it...Is that unreasonable?)

Also, of course I'm childish. I make video games and cartoons for a living.


Rated 2 / 5 stars

kidna boring after a while

its fun for a bit but then its just the same crap over again 4/10 2/5

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Rated 2 / 5 stars

i know right

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Rated 2 / 5 stars


Great concept with mediocre execution. There are so many little things that add up to really be a nuisance.
-Why is the shooter dependent on the car's lane position? It would make more sense to include independent controls for the car and the shooter. No sense in shooting forward when the threat is beside you.
-The mouse tracking is pretty awful. It took me a while to figure out that you could somewhat control the speed of the vehicle. With the mouse way up in the air with the car down low, it just doesn't really make sense.
-The weapon system is boring. I get to use a dinky pistol 90% of the time, if not more. There's just something satisfying about letting a machine gun rip on full auto. That said, if weapons must be limited to pickups, then the classic keep-what-you-got or the more modern choose-when-to-use-it are much more preferable. The former is best used when there's a multiple life system, die and lose it.
-The perspective is really annoying. The size changes make little sense, the speed at which things approach is inconsistent.
-Small details like agents actually PUNCHING a car, and the road having so many cones, barricades and rocks add up to be more than just trivial.
-The game itself is challenging, yes, but SO unrewarding. It's dull, nothing special other than perhaps its relation to the madness series. It's so simple and mind numbingly repetitive that it doesn't even feel like it's WORTH trying to progress.
The worst part is having seen The-Swain's work in the past, being well-planned and filled with all sorts of details to work with. This just doesn't come close.

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The-Swain responds:

This was a quick time-waster game. My brother's wedding is in a few months and as Best Man I'm to give a short speech. If everyone is expecting the Gettysburg Address, then of course they're going to be disappointed when I fill only a minute with words. I hope you can appreciate the analogy.

In most cases your points are totally valid, but under the pretense that this game should have been more than Luis and I ever wanted it to be. I do agree that your advancement through the game should feel more rewarding, but unfortunately this was our first attempt at a game of this kind, and we were/are happy with what it is because it's all we meant for it to be.

If you want to try a disappointing game that was actually INTENDED to be spectacular, go try out my Blockhead game.