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Madness Ambulation

rated 4.28 / 5 stars
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Action - Shooter - Vertical Flight

Credits & Info

Sep 23, 2011 | 12:02 AM EDT

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Daily Driver 5 Points Clobber a civilian, and feel good about doing it.
Truckstopper 10 Points Send an Armored Truck off the deep end.
Atheist 25 Points Survive the wrath of Jesus without hitting a single Zombie...
Undertaker 25 Points ...or hell, hit every single one.
Sharpshooter 50 Points Score an Unstoppable kill combo with the pistol.
Improbability Drive 100 Points Survive past Wave 10, into the Impossible Zone.

Author Comments

Help Sandford and Deimos ride out to save Hank in this following-cam third person chase shooter! Survive all 10 waves if you've got the stomach for it, but be warned...this game will never end. All you can do is survive the Madness for as long as you can grip that wheel for dear life.

Mouse for everything.

* Yellow Superagents have reduced health.
* Decreased hit box on road obstacles and barrels.
* Medals are up and running. I'll make a special medal for the first five people to collect all of them and notify me, like a sort of reward badge that only you can unlock and NO ONE ELSE. That's just the kinda guy I am.

*We wanted to get it in at exactly 12:00 midnight, but managed 12:02 instead. We hated keeping you guys waiting for all that time JEEZ WE'RE SORRY ALREADY. Happy Madness Day guys!*



Rated 3.5 / 5 stars

Nicely done, but a few kinks

The game is well programmed and was very reminiscent of the motorcycle scene in Final Fantasy VII, but that may just be me. It's entertaining for a while, but it gets pretty repetitive. Plus, ramming the ATP agents doesn't seem to do anything to them. I eventually started seeing new obstacles like the vans and agents parachuting in, which was nice. It was also frustrating that obstacles would damage me, but not enemies. This would often force me to keep from shaking enemies off or ramming enemies because I had to avoid an obstacle, all the while they can hurt me without fear of impact. I may as well ignore the obstacles altogether. But still, it is a good game. The graphics are nice, and the control is simple and smooth. I always feel keeping things simple is a plus. Good job!

People find this review helpful!
The-Swain responds:

That FF VII scene was actually a big inspiration for the bikes. We would have liked to add melee to knock those Shinra...I mean, Madness soldiers off their bikes, but went for ramming instead. Glad you noticed :D


Rated 5 / 5 stars

Best 2011 madness game so far

seriously the other ones shouldn't have this many badges.

The-Swain responds:

I was tempted to make a new badge for every single kill you get, but we held back for the sake of decency.


Rated 3 / 5 stars

It's fine.

All I can say is dem controlling. It's bad.
Art could be better,but it's okay.
Soundtrack is nice.
Storyline is stupid. The road wasn't that long to have waves,but the idea is pretty neat for a flash game.

That's all. Another "made in rush for Madness day" game/movie. 6/10,4/5.
Better luck next time.

The-Swain responds:

Haha, what storyline?


Rated 5 / 5 stars

its alright

u should of put in checkpoints and not make enemys be able to drive through boulders without blowing up

People find this review helpful!
The-Swain responds:

Just pretend they jumped them on their bikes.


Rated 3 / 5 stars

It would deserve get 10 but...

speed and ammo indicators dosen't work,
reinforcement drops aren't often enough and repair isn't powerful enough
I have seen ATP agents shooting while begin rammed
when these bugs will be fixed that game will be great!

People find this review helpful!
The-Swain responds:

Most of that should be fixed now. And ATP ramming isn't so much a bug, as the game may think you're bumping another bike while they're overlapping. I think.