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Madness Ambulation

rated 4.28 / 5 stars
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Action - Shooter - Vertical Flight

Credits & Info

Sep 23, 2011 | 12:02 AM EDT

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Daily Driver 5 Points Clobber a civilian, and feel good about doing it.
Truckstopper 10 Points Send an Armored Truck off the deep end.
Atheist 25 Points Survive the wrath of Jesus without hitting a single Zombie...
Undertaker 25 Points ...or hell, hit every single one.
Sharpshooter 50 Points Score an Unstoppable kill combo with the pistol.
Improbability Drive 100 Points Survive past Wave 10, into the Impossible Zone.

Author Comments

Help Sandford and Deimos ride out to save Hank in this following-cam third person chase shooter! Survive all 10 waves if you've got the stomach for it, but be warned...this game will never end. All you can do is survive the Madness for as long as you can grip that wheel for dear life.

Mouse for everything.

* Yellow Superagents have reduced health.
* Decreased hit box on road obstacles and barrels.
* Medals are up and running. I'll make a special medal for the first five people to collect all of them and notify me, like a sort of reward badge that only you can unlock and NO ONE ELSE. That's just the kinda guy I am.

*We wanted to get it in at exactly 12:00 midnight, but managed 12:02 instead. We hated keeping you guys waiting for all that time JEEZ WE'RE SORRY ALREADY. Happy Madness Day guys!*



Rated 2 / 5 stars


Great concept with mediocre execution. There are so many little things that add up to really be a nuisance.
-Why is the shooter dependent on the car's lane position? It would make more sense to include independent controls for the car and the shooter. No sense in shooting forward when the threat is beside you.
-The mouse tracking is pretty awful. It took me a while to figure out that you could somewhat control the speed of the vehicle. With the mouse way up in the air with the car down low, it just doesn't really make sense.
-The weapon system is boring. I get to use a dinky pistol 90% of the time, if not more. There's just something satisfying about letting a machine gun rip on full auto. That said, if weapons must be limited to pickups, then the classic keep-what-you-got or the more modern choose-when-to-use-it are much more preferable. The former is best used when there's a multiple life system, die and lose it.
-The perspective is really annoying. The size changes make little sense, the speed at which things approach is inconsistent.
-Small details like agents actually PUNCHING a car, and the road having so many cones, barricades and rocks add up to be more than just trivial.
-The game itself is challenging, yes, but SO unrewarding. It's dull, nothing special other than perhaps its relation to the madness series. It's so simple and mind numbingly repetitive that it doesn't even feel like it's WORTH trying to progress.
The worst part is having seen The-Swain's work in the past, being well-planned and filled with all sorts of details to work with. This just doesn't come close.

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The-Swain responds:

This was a quick time-waster game. My brother's wedding is in a few months and as Best Man I'm to give a short speech. If everyone is expecting the Gettysburg Address, then of course they're going to be disappointed when I fill only a minute with words. I hope you can appreciate the analogy.

In most cases your points are totally valid, but under the pretense that this game should have been more than Luis and I ever wanted it to be. I do agree that your advancement through the game should feel more rewarding, but unfortunately this was our first attempt at a game of this kind, and we were/are happy with what it is because it's all we meant for it to be.

If you want to try a disappointing game that was actually INTENDED to be spectacular, go try out my Blockhead game.


Rated 5 / 5 stars

AWESOME~!! ...but again it's hard

I only saw a truck and a few agents in Madness Combat 9, but this is still cool! eventhough it's hard.


Rated 5 / 5 stars

awesome gameXD but hard

this is an awesome game!!! happy madness day!!


Rated 4 / 5 stars


but overall good game


Rated 4 / 5 stars

Obnoxiously hard game >:(

This is definitely one of the harder games out there. I respect your talents as a flash artist and producer, but I can't help but feel that this time your work is incomplete. This causes your game to be much harder than it probably should, unless your intent was to weed out all but the very best players in the world by the time you get to the Impossible Zone.

Oh by the way the Impossible Zone is broken and does not work. All I'm getting is the results for wave 10 instead, and it stays there after the "Wave ?!!" thing.

The amount of detail put into the game's 2.5D look is pretty good, and I have little complaints about the environment itself (the yellow line isn't the true center). However, I find it really weird how depth perception screws with how fast paratroopers, zombies, powerups, agents, and road obstacles approach you. To put this into perspective, I see a slew of barricades down the road, and I see a health pack in front of the second one. I try to make for the health pickup, but for some reason the barricade actually zooms right past the health pickup and smacks me in the face. The hell...? It also does not make sense how you see zombies zooming away from you at 50 mph when your car gets wrecked.

In terms of the gameplay, I suppose if you had perfect reactions and everything, the game is fine. Except for three things.

The first is that the double AR ATP Agents from the trucks has caused me great headaches. I've tried and tried, but I just can't seem to get past that attack without sustaining damage. It seems to be more of an issue of hit area rather than me not being able to snipe down the baddies. Or alternatively, you could make it so that the attack doesn't last so long or make it so the truck doesn't inevitably hug you in the face so soon.

The second is the randomness of ATP Agents attacking you. It could be .5 seconds after they spawn that they decide to turn around and spray you, or they could just kite you for a while and attack. The problems get even worse when you're swimming in a sea of vehicle parts and bodies, since collisions and whatnot cause you to slow down, and you have no chance of gaining speed when you're dealing with 10+ ATP Agents and countless regular agents.

Third is that I could swear there's a safe spot at the far left end just in front of your travel zone, in that you just can't shoot them without a shotgun. Very annoying.

Other minor complaints:
-- You can't see paratroopers beyond the trucks very well.
-- Do the road obstacles deal damage to your car while you're being shown the wave results? If so, that's just a dick move, because you can't exactly see them.
-- Sometimes an ATP Agent can get stuck "inside" your car, causing you to move 42 mph at all times.
-- If you're moving violently, you can sometimes end up going through an agent. It's pretty comedic when you see agents apparently leap over your car, but it's also annoying when you're trying to prevent them from doing that in the first place by ramming into them.
-- It's just a hard mode grind after wave 6 or so. Waves 7-9 are annoyingly long, and sometimes you're just doing the "is it over yet?" routine.
-- Agents can go through road obstacles like they're not even there. I'm pretty sure they aren't circus clowns or acrobats either.
-- Shoving agents with your car results in serious grinding noises. Why jebus why!
-- Nevermind the speed issue, how can that car go 400+ miles without needing to refuel? I is jelly.

I don't think this game needs to go back to the drawing board, but you'll want to do some serious overhauling to make it more fun at the very least, if not easier. As pretty and workable as the game stands currently, it's still quite rough around the edges, and the difficulty is pretty unforgiving. However, practice makes perfect: even though my first run through I got pwned by Jesus, I got to the point where I could maintain solid green health by wave 7.

As a Madness tribute, this game is pretty solid. I await your future works.

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