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Hey Guys !
This is our new game, Delivery Man !
An action-packed defense game in post-apocalyptic wasteland with tons of upgrades and guns !
Aiming is broken
The aim system is flawed, seeing this game revolts around just that, its rather useless.
5 for the try.
PS. @ palerider, the point is that we review the game, not slip free points cause we favor this artist.
Well uh, it's alright, I guess.
Nothing special here. The plot seems kind of ripoff-ish. A "Delivery Man" killing gangsters in a post-apocalyptic wasteland with many guns and upgrades. Hmm. Courier = Delivery man. Fallout New Vegas: Killing gangsters (largely) as a Courier (Delivery man) in a post-apocalyptic wasteland. Anyway, overall mediocre game. I have to agree with SensitiveJerk, the music is idiotic.
Way too easy...
I upgraded nothing and didn't get hit once until level 10... and that was because I forgot to check my bullet count.
It became boring to simply "see guy --> click quickly".
Good start, but could be done better.
It's fun. At first.
I like the pacing. The game feels fast, it feels like there's a lot to do. Having the moving background gives some good visual flair to the defense wall type game that are usually very boring to look at. The bosses are creative with specific points to hit, though it would be nice if they had more attacks overall.
But the game gets boring and unforgiving very, very fast. Upgrades are too expensive for how much money you make. I couldn't get through the first few levels without buying the upgrades since enemies take several headshots to kill with the pistol even with it upgraded all the way, and by around level 6, enemies appear in huge clusters that you cannot fight back with the pistol. They just don't die fast enough from any shot, head or no, so I had to grind, and this game is already extremely repetitive.
The movement is nice, but it comes with some problems. I like the sweet jumps visually, but I'd prefer being able to consistently hit the enemies. Despite that the movement makes the environments less bland to look at, there are also only a few that you see over and over again. That also goes for the enemies.
The worst, however, is that the game is just unfair at times. You can't shoot enemies when you're being shot, which doesn't make any sense and breaks the game. If you have a lower level gun, you can't kill the enemies fast enough before there are clusters of them. If one starts shooting, it's very common to be comboed to death and not be able to do anything. This goes doubly so when there are molotov guys because you have to take your aim off the enemies to not be killed by explosions. This might be a bit mitigated, but still not fixed, it there wasn't a priority problem. The enemies, in theory, are moving left and right when they move forward and backwards, but it's still a two dimensional view. In my experience, you always end up shooting the person closest to you if they're also high up. When trying to kill an enemy with a headshot when I finally got the rifle, the enemy placement would often make me hit a background and further up guy in the chest, then there'd be too many enemies and I'd end up getting comboed to death or distracted by molotovs until I'd end up getting comboed to death. This might be ok if it didn't happen so soon and if you could get upgrades with any expediency, but it starts happening around level six when you're not going to have more than a few upgrades. So you grind, the game becomes more repetitive, boring, and not fun.
Finally, and this is a small thing but very irritating, but there's no reason to have the multiclick, semi-auto firing. You mostly are firing into groups, anyway, so it just makes my finger tired. It's not like I couldn't resort to clicking for each shot if I wanted to fire with more precision for certain situations. It's just that the longer levels go on and the further into the game you get, the less those situations crop up.
Make the upgrades to guns modules that change the way the gun work and/or add to its stats, make them easier to get, make the distinction between auto and semi-auto the base firing speed of the gun rather than the one click or multi-click thing, add more environments or at least arrange them so that there's a progression rather than a loop so there's some more variety, and fix the stun locking and perspective problems. Then you'll be fine.
I am dissapoint
this is a letdown considering the quality of your previous entries (including titan lunch retaliation). I made to level 40 before deciding i didn't want to play any further.
Issues i have with this game
*upgrade system is whack, most weapons have a strong emphasis on one upgrade category apiece
*because of upgrades system, the highly coveted 50 cal. is completely obsolete (even fully upgraded) being that it takes up 2 weapon slots. this is nothing miraculously, compared to the fully upgraded ak-47 and uzi combo
*the kamikaze cycle bombers have an extremely inconsistent HP system. either that or the aim system is flawed. or both.
*backgrounds.not that big of deal gameplay wise, but hey.
*music. cheesy surfer music is not going to carry me throughout this entire game. i felt compelled to switch on my itunes after 5 levels of the same music. ugh.
*money system. it'd be nice to be awarded a couple grand for the achievements.
other than that, this was an allright game, probably my favorite thing about this was the sound of bullets penetrating my target as they start bleeding profusely.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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