Ultimate Gear War
Join the alien war, prepare your gear and protect your base at all cost!
4.27 / 5.00 12,437 ViewsYou will have to jump, slide and attack at the right time. Try to collect gold to upgrade your skills to jump higher, slide longer or increase your attacks. Your skills and speed will be tested to the max. Try to finish the game and good luck!
Reviews
Rated 4 / 5 stars September 18, 2011
Addicting
Very good game, It took me 20 minutes to beat it, but it is possible.
The only complaint I have is that some of the difficulty of it felt unfair. The bridges for example. At first, every bridge you run into you are supposed to go over, so when you finally get to the level where you are supposed to fall through it, your natural instinct is to try to jump over the gap in it. This makes you run headfirst into a wall.
Rated 5 / 5 stars September 18, 2011
Well.
It's a fun game. To those who are saying it's impossible to beat cause your guy stops sliding or something, YOU HAVE TO HOLD IT DOWN.
Rated 4 / 5 stars September 18, 2011
Finaly
I beat this and only thing i have in my mind: Not Easy!
Rated 3.5 / 5 stars September 18, 2011
Has potential
First off there were a few glitches I ran into as a played. The first one being that if you are performing an action such as slide when a helpful hint popped up in the beginning it would cause it to cancel the action making you die. If you were using down slide on a ramp down, sometimes it would force you to go into a permanent slide in the air till you hit something and died. If you tried to slide on an upward hill, you would sometimes randomly die.
There are a few things that I wish were added that weren't such as a reset button for the stage. If you miss a gold item or such you would be force to wait till you die and then click to go back to the beginning. Having a button such as r to reset the stage quickly would make extra achievers to be happy. Also a walk through for the gold would be nice, it does seem like 1 or 2 pieces of gold throughout the game is impossible to get so if it was possible, it's nice to see how.
Some stuff with the game I didn't like was how the attack can mess up the rhythm of your run. The down slide would increase speed which is nice but so glitchy you will probably die. It seems like you were focusing on making the animations look nice that you forgot to make sure the game play isn't effected too much.
As for a run game, it's pretty good, nothing too special. The animation is nice and fluid but the controls are a little loose and the game wants you to do complete precise things with loose controls. There are also some random paths that will kill you which is annoying in a game like this with no real reset button, I would honestly either take them out or add like arrows(I know there are a couple safe paths on some though). The random deaths are just annoying because they have nothing to do with skill. Also the leveling is almost pointless it seems.
This game I would half recommend, it's fun but very frustrating with the glitches, lack of reset and loose controls. It definitely loses appeal to complete the game towards the end.
Rated 3.5 / 5 stars September 18, 2011
Interesting and different
Right, so I wasn't able to finish the game before writing this because I didn't want to forget and whatever. Speaking of which, it would be nice if there was something to display how far through the game one has progressed, because I have absolutely no idea.
Anyway, as I started playing I was thinking it would be good to have some horizontal control of the player, because if mess up the tempo even the tiniest bit you can't correct it in many cases. Later on though, i realized that it might actually add to the game's individuality, even though there are other games out there with such limitation.
I do not agree with previous comments that hitting the ceiling or running into walls should not kill you, because there would no longer be a point in the game, and hitting your head on a hard ceiling while running is indeed likely to knock you out.
Someone also mentioned they were not able to retain the money they had gained - I do no know if perhaps he is having a separate issue, but it seemed intentional to me that when you die on a level, you do not receive anything from it. In other words, I always got the money when i completed the level, but again, I'm not sure if his/her problem is unique.
Aside from the above, the other thing I really have to say is that the game seems to take a lot of trial and error. It seems virtually impossible to complete a level in one go (although that could just be me), and as I already mentioned, if you mess up the tempo, you are dead.
Parting thoughts (that I forgot to mention earlier), you may want to mention somewhere that if an enemy is stationed under a low hanging area, you should simply attack, and not try to duck as you usually would. I had to find this out from trial and error, and as far as i can tell, attempting to duck and attack at the same time does not work (it has not worked once for me).
Anyway, it's an amusing game, but could use a little work - potentially as little as explaining some of the above in the intro.
Sorry for the long rant, wasn't really in the mindset to write a "short and sweet," but hope some of it was usefull.