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Sep 14, 2011 | 5:51 PM EDT
  • Weekly Users' Choice September 21, 2011
  • Daily Feature September 15, 2011

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Explore 7 5 Points Explore 7 floors
Om Nom 5 Points Feed your pet 5 food items
The King of Slime 5 Points Defeat King Slime
Warp 7 5 Points Discover 7 warps
Agent Defender 10 Points Beat Zombie Defense on Hard
Armory Master 10 Points Upgrade equipment 20 times
Be Like Paper 10 Points Defeat Rock
Bop on the Head 10 Points Defeat Bop
Explore 15 10 Points Explore 15 floors
Fighting Love 10 Points Spend 30 points on the Fighter Tech Tree
Heal Please 10 Points Spend 30 points on the Healer Tech Tree
Hunter 10 Points Collect 20 types of monsters in the Bestiary
Level 10 10 Points Have one character reach level 10
Level 25 10 Points Have one character reach level 25
Level 5 10 Points Have one character reach level 5
Mage Mastery 10 Points Spend 30 points on the Mage Tech Tree
Rare 10 Points Defeat one of the three rare monsters in the game
Rich Person 10 Points Acquire a total of 50,000 Gold
Rock and Rawr 10 Points Defeat Rock Twice
Rogue Squadron 10 Points Spend 30 points on the Rogue Tech Tree
Stuffed! 10 Points Feed your pet 30 food items
Warp 15 10 Points Discover 15 warps
Well I Didn't Vote For You 10 Points Defeat 5 Kings in the Wanted List
What, No Gravy? 10 Points Defeat Bop Twice
Beastmaster 25 Points Complete the Bestiary
Expert Defense 25 Points Beat Zombie Defense on Expert
Explore 30 25 Points Explore 30 floors
Kingslayer 25 Points Defeat all the Kings in the Wanted List
Level 50 25 Points Have one character reach level 50
Missing Cat 25 Points Complete the MISSING quest line
Slayers Dargon 25 Points Defeat Dargon
Stolen Hearts 25 Points Complete the STOLEN quest line
Warp 30 25 Points Discover all warps
Ultimate Slayers Dargon 50 Points Defeat Ultimate Dargon
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Author Comments

Also check out our facebook page: http://www.facebook.com/C rystalStoryGame

Edit: Mobile version can be found here:
http://www.newgrounds.com /portal/view/581294

Crystal Story is a turn based rpg that uses a random dungeon generator. You control four characters and configure what skill sets they learn along the way. You can earn equipment upgrades that will help you traverse through Evil Cave by destroying monsters or playing minigames.

Whoa thanks for the reviews! I love you guys! :D

Edit: I have been hearing a lot about save files recently. You can backup your save files here:
C:\Users\(username)\AppDa ta\Roaming\Macromedia\Fla sh Player\#SharedObjects\(so me number)\uploads.ungrounde d.net\579000\579445_rpg.s wf
The file names should be rdgDataSlot(number)

Clearing cookies and/or cache will delete saves.

Also check out: (Awesome Art!)
http://kevinxnelms.devian tart.com/#/d49z6qp

Expert Defense :P
http://www.youtube.com/wa tch?v=S5hwSQ58LUc

Game has been updated:
v1.1.1 (9-30-11)
Features added:
- added a mute button on the title screen

v1.1.0 (9-28-11)
Features added:
- Gamble shop (Players can now buy random equipment using gold)

Bugs Fixed:
- Fixed a crash when opening the menu while engaging a monster
- Fixed characters being able to cast skills while silenced
- Gold recieved from wanted monsters should now be rewarded properly
- Fixed a bug where mp can be greater than max mp
- Character stats should now update when changing equipment

Balance Changes:
- Slightly increased the price of armor upgrades

Reviews


megakillmegakill

Rated 4 / 5 stars September 18, 2011

Great Example Of A Well-Done RPG

There are scores of games that claim to be RPG brilliance, but few live up to it. Crystal Story brings together all the elements needed for a good RPG and blends them together seamlessly, to bring us a great game which you can happily lose a few hours hacking out. With great characters, an easy to use combat system and nice difficulty curve, what more could you want?

Presentation/Graphics: 7/10

Once the game is loaded up, you're presented with a clear cut menu screen. Always a winner; there's nothing worse than a game with a cluster-fuck of options before you even get started. Once you create your new game, you're instantly presented with a cut-scene that sets the stage for the adventure you're about to embark on. It doesn't drag out too long, and after, you're introduced to the main characters, and given some direction as to what your goal is. Unfortunately, there is no voice acting involved, so you have to click to scroll through dialogue. Not a major drawback, but some voices would have been nice, and some people find scrolling through dialogue a bit monotonous.
From there, you're ready to begin and start tackling the Evil Cave. A simple help feature is available if you need it, but you'll find the game is easy enough to understand without it, provided you've played a few RPGs before, which I'm sure most of you have.
All the menu screens work great, and are easy to navigate, along with the game-world itself. The graphics are stylish and colourful, and you'll easily recognize all the various monsters you'll be tackling throughout the game. Everything has its own individual details, making characters and environments memorable.
That being said, I personally feel some more detail could have gone into the backgrounds in the dungeons. They don't look bad by any means, but a few little touch-ups here and there would have really helped to bring them to life.

Gameplay/Control: 8/10

The entire game is simply point and click. Whether you're moving characters or making choices, your mouse is all you'll need. This simplistic control system is a joy to use, and is very responsive. Some people may say that they would have liked to have seen hot-keys included, or have been given the option to use wasd or the arrow keys to navigate, but I really don't see much need for them.
You'll have no problem adjusting to the battle system. It cycles through everyone's turns, and presents you with clear options as to what you would like each character to do, and gives you the choice of which enemy to attack. Engaging in battle is as simple as walking into the enemy you wish to fight, but be careful, when you touch one enemy, you battle all the enemies on the screen!
After fights, you are awarded xp, and can use it to level up, and assign new powers to your players.
If you get tired of the main quest, there's mini-games and side quests to unlock and complete, so you're never going to get too bored focusing on the same objectives.
The games difficulty has a nice slope also, so you wont suddenly find the game has gotten too hard, or that you are ill-equipped to deal with its challenges.

Sound: 8/10

The sound quality in the game is great, with no quality issues. The music is quirky and appropriate throughout, and there's separate themes to let you know when you're facing a boss, although that should be apparent anyway. It really helps to immerse you in the games atmosphere, and doesn't become boring and repetitive.
The sound effects are nothing amazing, but work perfectly fine. Different attacks make different noises, and give killing enemies a satisfying twist. Even the noise it makes when you click a button is pleasant to the ear, and makes everything feel smooth.

Glitches: 1

I found that if there's a chest in the room when you enter, it disappears after you battle an enemy.

All in all, this is a fantastic RPG that keeps you interested, and simple works extremely well. You'll find yourself amused by the characters, and keep to level up and expand your arsenal. Better get started!


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LaurenStylesXLaurenStylesX

Rated 4 / 5 stars June 14, 2012

I really like this game - and it's really addictive.
I think that the only problem is the way it saves because all your progress is lost if you forget and delete your internet history or something.
(My browsing history deletes automatically so I lost everything) :(
Other than that, it's great, but a better saving system would make it even better...


People find this review helpful!

XagonogaXXagonogaX

Rated 4 / 5 stars October 16, 2011

I like this game

has a cute story to it, overall good. A bit slow, but that's all~



ShadowDragon8685ShadowDragon8685

Rated 4 / 5 stars September 15, 2011

This is a great game, but there are some flaws.

Most of the flaws in this game are in the form of the user interface. Specifically, they were areas where there could have been improvements that were, for whatever reason, never made.

1: Keyboard shortcuts. You made a good start, but I felt that you only went about 1/3rd as far as you should have for the keyboard shortcuts. Specifically, I feel that you should have been able to use number keys to select a skill/item (as applicable for the menu,) and the target as well, by assigning enemies and friends a hotkey number. I've never seen more than three enemies at a time, so it shouldn't be hard to let the player hit 1-3 to select them in order from left to right. Arrow keys should also let the player navigate the menues.

2: Walking. Mouse control is okay, but some people like keyboard controls, too. Would it have been so hard to add in keyboard controls concurrently with mouse control?

3: Walking graphics. This is very minor, but it appears that you've cut corners by only making diagonal walking graphics. This wouldn't be so noticeable if the overhead view was isometric, but as it is straight orthogonal, it's a bit jarring when you're moonwalking directly across a room... At a 45 degree angle to your direction of travel. They're people, not ships, they shouldn't tack like ships.

4: Treasure chests. Why do treasure chests which were extant in a room when you enter vanish if you have to fight monsters to get to them? This isn't so bad in the wide-open rooms, but in the tight corridors it can be nerve-wracking.

5: This one is more an oversight with a specific item, but the Greed Ring apparently does NOTHING when you upgrade it. At level 1 or level 10, it doesn't increase the amount of gold you receive at all. Therefor, you shouldn't let the player waste their money applying an "upgrade" to it. At the very least, you should have warned the player in the item's description that it does jack-smack-shit when upgraded, so they didn't waste their cash.

7: It might be nice if the description of the Cure spell specified exactly WHICH status ailments it cured. (Poison, stun, confusion and

8: As regards the shops, it's a very, very annoying thing to use simple arithmetic to realize that the shopkeeps are ripping you off. Follow the math here.

Minor Potions cost 50g, and heal 150 HP.For the arithmetically-disinclined, that establishes a baseline g/HP ratio for healing items of 1:3. That is, 1g buys you 3 HPs of healing.

Potions, on the other hand, cost 200g, and heal 400 HP. Are you seeing the problem here, because I have. Potions reduce the g/HP ratio to 1:2 - that is, 1g buys you 2 HPs of healing.

That isn't right. It's just mean-spirited. It's not like inventory space is remotely limited, either, so you can use the justification that "you can only carry ten items, so packing more HP into the same space is going to carry a surchage." For 200 gold worth of healing item, you should be getting 600 HP - or, the 400 HP item should be costing you 133 GP. There's a surcharge here of 66 GP, and that's just mean. (Ethers are the same way, of course.)

And lastly, a tip for my fellow players.
Should you be blessed enough to receive an EXP ring at any point in the game, designate one character the twink and just glue the thing onto his fingers.

You can then use that character to improve the other characters' armor, helmet and accessory beyond their own level in the Armory. One character will have many more levels than the others, yes, but the others will all be at a strong advantage anyway because they're using three out of four item slots twinked for the high-guy's level and not their own.


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FaangFaang

Rated 4 / 5 stars September 19, 2011

A Very Normal RPG

I'm sorry to say that I don't understand the hype behind this game. I enjoyed the relaxed, and comical main characters and their mission to help the "hero" look good, but once that job was over I could find it in me to keep playing.


People find this review helpful!