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Crystal Story

Score:
rated 4.28 / 5 stars
Views:
903,214 Views
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Genre:
Adventure - RPG
Tags:
epic
rpg
anime
turn

Credits & Info

Uploaded
Sep 14, 2011 | 5:51 PM EDT
  • Frontpaged September 23, 2011
  • Weekly Users' Choice September 21, 2011
  • Daily Feature September 15, 2011

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Explore 7 5 Points Explore 7 floors
Om Nom 5 Points Feed your pet 5 food items
The King of Slime 5 Points Defeat King Slime
Warp 7 5 Points Discover 7 warps
Agent Defender 10 Points Beat Zombie Defense on Hard
Armory Master 10 Points Upgrade equipment 20 times
Be Like Paper 10 Points Defeat Rock
Bop on the Head 10 Points Defeat Bop
Explore 15 10 Points Explore 15 floors
Fighting Love 10 Points Spend 30 points on the Fighter Tech Tree
Heal Please 10 Points Spend 30 points on the Healer Tech Tree
Hunter 10 Points Collect 20 types of monsters in the Bestiary
Level 10 10 Points Have one character reach level 10
Level 25 10 Points Have one character reach level 25
Level 5 10 Points Have one character reach level 5
Mage Mastery 10 Points Spend 30 points on the Mage Tech Tree
Rare 10 Points Defeat one of the three rare monsters in the game
Rich Person 10 Points Acquire a total of 50,000 Gold
Rock and Rawr 10 Points Defeat Rock Twice
Rogue Squadron 10 Points Spend 30 points on the Rogue Tech Tree
Stuffed! 10 Points Feed your pet 30 food items
Warp 15 10 Points Discover 15 warps
Well I Didn't Vote For You 10 Points Defeat 5 Kings in the Wanted List
What, No Gravy? 10 Points Defeat Bop Twice
Beastmaster 25 Points Complete the Bestiary
Expert Defense 25 Points Beat Zombie Defense on Expert
Explore 30 25 Points Explore 30 floors
Kingslayer 25 Points Defeat all the Kings in the Wanted List
Level 50 25 Points Have one character reach level 50
Missing Cat 25 Points Complete the MISSING quest line
Slayers Dargon 25 Points Defeat Dargon
Stolen Hearts 25 Points Complete the STOLEN quest line
Warp 30 25 Points Discover all warps
Ultimate Slayers Dargon 50 Points Defeat Ultimate Dargon
Nyan Secret Medal: Unlock this medal to view its details!

Author Comments

<-- Check out development news for Crystal Story II (Click my profile)

Also check out our facebook page: http://www.facebook.com/CrystalStoryGame

Edit: Mobile version can be found here:
http://www.newgrounds.com/portal/view/581294

Crystal Story is a turn based rpg that uses a random dungeon generator. You control four characters and configure what skill sets they learn along the way. You can earn equipment upgrades that will help you traverse through Evil Cave by destroying monsters or playing minigames.

Whoa thanks for the reviews! I love you guys! :D

Edit: I have been hearing a lot about save files recently. You can backup your save files here:
C:\Users(username)\AppData\Roaming\Macromedia\FlashPlayer\#SharedObjects\(so me number)\uploads.ungrounded.net\579000\579445_rpg.swf
The file names should be rdgDataSlot(number)

Clearing cookies and/or cache will delete saves.

Also check out: (Awesome Art!)
http://kevinxnelms.deviantart.com/#/d49z6qp

Expert Defense :P
http://www.youtube.com/watch?v=S5hwSQ58LUc

Game has been updated:
v1.1.1 (9-30-11)
Features added:
- added a mute button on the title screen

v1.1.0 (9-28-11)
Features added:
- Gamble shop (Players can now buy random equipment using gold)

Bugs Fixed:
- Fixed a crash when opening the menu while engaging a monster
- Fixed characters being able to cast skills while silenced
- Gold recieved from wanted monsters should now be rewarded properly
- Fixed a bug where mp can be greater than max mp
- Character stats should now update when changing equipment

Balance Changes:
- Slightly increased the price of armor upgrades

Reviews


studiobelievestudiobelieve

Rated 5 / 5 stars

You deserve a game dev team

Nice pacing. This game could have definitely benefited if more people had the chance to help you polish it up. There's a saying that there's no such thing as a great book that's the work of just one person. Same is true with game design. That being said, what you did on your own is quite impressive.



Cryogenesis4Cryogenesis4

Rated 4.5 / 5 stars

Rather rushed

I wonder how much better this game could have been if you spent just one day polishing it up. I found this game a little rushed.

1. If you hold your mouse and move it out of the game window, let go, and move your mouse back in, my character will constantly move towards my mouse. I don't think this was intentional.

2. Some bosses are so big they can block one of Tristam's status effect icons. That is a little annoying.

3. If you skip the ending, it will go back to town but it won't automatically play the town music.

4. The "greater" potions are hardly necessary seeing how the HP one heals almost three times my max HP while the MP heals almost double the MP of my mage. If I'm gonna need it later, I'm surely not going to need it before the big boss battle.

5. If I try to sell items on the second page since my accessory inventory is cluttered with EXP and greed rings, it goes back to page 1 every time. I don't like going to page 2 every time I sell a junk item.

6. If you like input about the difficulty curve, bosses are too easy (for me at least). The bird king was the only king that made me struggle.

7. Either monsters poop out too much money, or everything's too cheap.

8. You can have a buff and debuff of the same kind at the same time. I dunno about you, but I found the clutter rather unnecessary.

Aside from little annoyances, I like how you use very few poses... I find it pretty silly (but in a good way) that you used the death pose for resting at an inn. I find it odd that Reuben's spear is like... 2-3 times shorter than what it should be in real life, and Pheobe swings her hammer rather awkwardly. If she pointed the hammer away from her body when she swings it instead of holding it perpendicular to her arm, I'm sure that would make her look more threatening.

The characters are rather silly. Oh well... I would think characters as flat as these are go great with what's supposed to be a light hearted RPG written in flash.

Ever played Final Fantasy X? They had a turn-based system similar to the one used here, but they had a display that showed you the order your characters, and your enemies will act. A display like that would have been very helpful for planning purposes. I believe a turn-based combat system should be more strategic than anything.

But, despite all of those little things, this game is pretty good. The mindless smashing and burning to level up to do better smashing and burning is good enough to waste hours of time. There is just enough variety in monsters, and mini-bosses you occasionally meet to make the game feel less redundant than it really is. Heck, it's nice enough you offer a choice on how you want your characters to grow. The mere fact that there's always an ability you could get if you work a little harder. Despite all of these little flaws, there should be no surprise this game has a rather high score.


People find this review helpful!

tysm356tysm356

Rated 5 / 5 stars

Just like FF

I love of how this guy put in classic RPG. It is just Amazing



TwadTwad

Rated 4 / 5 stars

Good but interface problems

I like the game, as far as gameplay goes its alright. Classic combat that works well (if a bit bland). Dungeon system thats simple yet effective.

Art and sounds are sweet.

Story is meh. Uninteresing even for something thats basicaly a joke.

I don't like how confusing and obtuse the inventory system is. I have to click a whole lot just to be able to compare equipment..thats too long. Let us see all the relevant stats right there and then, so at a glance i can decide what to use.
Equipment level is unreliable, for high level stuff can be worst than low level ones.
Oh and we cant see equipment stats in the inventory screen.. or "equip" screen..
Leaving the player in the dark for critical information isnt fun/good design.

I dont like the AP leveling system, again, information is hiden from us and we are poking in the dark to know what the stuff we get does.. after we paid for it. Big mistake there. Its important to know that BEFORE we buy stuff, otherwise we are forced to pay big bucks to reset AP if the "thing" happen to not be what we want/need. And its just plain unfair for the player. Im here to play and have FUN, poking in the dark isnt fun.
Just make it a small popup window/text that give us a quick, yet fully clear info on the skill/item or whatever happen to be needed.

Boss battles are cheap, why let the boss regen at 100% and change stance when you could just double his HP at the start and change his behavior at 50%. Same result, less frustration due to showing the player that all he did was for nothing.

8 of 10 for gameplay and all that. You lose 2 points for hiding critical info from the player.


People find this review helpful!

FleckoGoldFleckoGold

Rated 5 / 5 stars

Very nice!

This is the type of RPG I grew up on. Simple, straight forward, but engaging and fun. Thank you for reminding me what a joy it is and providing me with further inspiration. I'll be coming back to play this game more later!


People find this review helpful!