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Use the ARROW KEYS to move, UP to jump and DOWN to drop through a chain. Aim with the MOUSE and press LEFT MOUSE BUTTON to fire a chain.
Get this game for Your website at nitrome.com/distribution
I had a lot of fun playing this game!
This is a great platformer, and one which is very original! It was challenging too but not to the extreme point of frustration. One thing I'd like to applaud about the design of the levels is such that if you triggered a lift prematurely, you could still get back onto the lift and proceed to finish the level.
Some areas of improvement:
1) Camera movement was awkward.
If you pointed in either the left or right general direction, the camera would slowly move all the way in that direction even if you didn't point it all the way. The camera would also refuse to move vertically. Consequently, it made the game feel rather uncomfortable to play and also made it such that...
2) Aiming is difficult.
In combination to the camera movement, it was also difficult to aim. It seems that the chain always fired a bit off your cursor, which is also the default mouse cursor rather than some kind of crosshair to help you aim. It is not helped by the fact that the chain doesn't leave a straight trail from your gun but will in fact drop. Furthermore, it seemed like the hitbox for my projectile and for my targets are a bit slim.
3) The boss fights were not well done. They're the same on both the first and the 2nd (and last) time.
You could initiate the boss fight and simply stayed on a ledge and started sniping him as he moved around. He can't hit you because his only form of attack is to simply ram you with poison gas spraying. However, if you fell off the ledge and onto the boss arena itself, then you have to play in this way:
* Boss moves around like an 8. Starting from the middle, he would form a circle downwards and towards one side, then loop around and back to the middle, take a break, and thereafter he'd do the same in the opposite direction.
* Basically, you have to know which side he's gonna loop from. If he moves right, you have to be on the left. You have to shoot him when he takes a break in the middle, then quickly follow his direction when he circles (ie: if he circles right, you follow him to the right), otherwise he will move back to the middle and you can't get to the other side and thus will unavoidably get hit.
So basically the boss fight was just following this pattern. There wasn't much strategy like using the chains to make platforms to avoid his attack or using ricochets.
Other than these minus points, this is an excellent game. Well done!
Great as always
This was really cool to play because it was still an original concept for you guys to mess with. Although the graphics are similar, no two games you have ever made are the same! I especially love how half of these guys do the Wilhelm scream when you hit them. It's a little hard to figure out at times, but still nicely done. The music is also good and sets off a good tone of wanting to accomplish something. I love to see the weapon just bounce everywhere.
I didn't realize that you could get some of those medals just by aiming your weapon at it! For the record, no, I am not referring to the kind of game medals a person would usually think of. Steampunk has given us some great settings. I like how smoothly everything moves, particulary with how everyone seems to be just flopping around. It's another great game from Nitrome!
good concept but...
every time i needed to drop down somewhere i would land on a missile enemy etc. and die and have to start the entire level over again because of poor camera movement exactly how am i supposed to know that there is a random missile launcher or tank down there or up there and puzzles are kinda stupid i mean if you screw up your jump or your not paying attention and get completely fucked and plus there are no checkpoints at all which also helps me explain my point that these should be improvements if you wish to fix these problems.
Smashing, lad! Just smashing!
Beautifully designed. However, firing the chain can sometimes be difficult for my netbook mouse. Think you could add an option to allow firing the cannon with the spacebar instead of the mouse buttons for better control?
The flaw with the chain gun is that it is not the best short range weapon. The hero needs to defend himself better when the gun jams or the chain is being used elsewhere. Allow him to punch the adorable hun enemies. (I punch you because love you, chap! *BAMF!*)
Also, you know you can change the cursor icon in flash. A steampunk target is in order.
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