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Vulpin Adventure

rated 4.11 / 5 stars
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Adventure - RPG

Credits & Info

Sep 7, 2011 | 4:29 PM EDT
  • Frontpaged September 8, 2011
  • Daily Feature September 8, 2011
  • Weekly 4th Place September 14, 2011

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Author Comments

A little RPG where you guide your own customiseable Vulpin through various different environments, fighting monsters in one-on-one combat. Earn AP (Ability Points) for defeating monsters and apply them to your stats individually, allowing your Vulpin to grow the way you see fit. You'll acquire various new skills and quirky pieces of equipment on your journey.

The controls are entirely mouse-based. You can mute the game with the musical note icon on the title screen, or by right-clicking and selecting 'Mute/Unmute'.

This is the first proper Flash Game I've finished that wasn't just a for-practise minigame type thing. I did all the programming and artwork/animation. Pseudolonewolf composed the music specially for this game!


Some people have reported the game not starting properly or restarting repeatedly - I have no idea what would cause this since I don't experience it myself and wouldn't know how to fix it, unless it's a problem with your browser or Flash Player.

Guide for this Game - http://www.sabressanctum.
com/games/guides/vulpinad venture.php

UPDATE v 1.01
- Lowest damage amount now 1 to fix endless battles.
- Can no longer discard equipped items.
- Items can't be picked up until after vulpin 'victory jump'. Hopefully will solve 'stuck menu' problem.



Rated 5 / 5 stars


A wonderful game! I was not expecting to come across something this good made in flash. It has its problems here and there, but I love it and give it a 10/10!

First of all, the style and idea are perfect. Your character is highly customizable and upgradable, which is a major part in making things fun. The music, scenery, and the adorable character are nicely blended together. The balancing is also well done, and you don't have to sit somewhere and fight for an hour just to get enough points to upgrade a skill (which I find annoying in many RPG games). There are also a load of items, and the game is pretty long for what you usually find in flash. Lastly, the game seems to have unlockable secrets alongside the main levels, even after you finish the game (I've yet to find most of them myself), which is another thing I appreciate.

On the minus side, there are a few things that sorta bothered me. One is that there's no keyboard control. I know it's intended to be playable with the mouse, but I would have liked it if both keyboard and mouse would have worked, for movement at least. It would also be nice if the world was a bit more complex... rather than running from one end to another, fighting enemies when they pop up, and rubbing objects to get items. More complex levels would rock :) It would also be nice if you could somehow replay the boss fights after defeating the bosses in each area.

Anyway, thank you for making this. And if a suggestion is welcome: Given the good quality of the game, I think it has a high chance of being even more awesome if it's continued. Like adding more levels, even more items, features, etc. Maybe give it its own website / forum and having a larger team to help (I seen flash games that do that). I'd love to see new updates in the future :)

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Rated 5 / 5 stars

Awesome Game

Really fun and it's a cool game, I give 10/10


Rated 5 / 5 stars


its a fun little rpg you got going here. i add it to my fav.


Rated 4.5 / 5 stars

good game

I like the game play a lot. I would have given a 10 but its to much like Pokemon. (don't now haw to do accent mark) Overall good game.

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Rated 3.5 / 5 stars

Boring. Cute.

Cute.. and that's pretty much the only thing it has going for it. The graphics are cute, the art is good, effects and animations are neat.
It all set a tone and a theme quite well.. its just that the nice art isnt backed up by good gameplay.

We have little control over our hero. Much grinding is needed to "win". We cant meditate outside battle. Winning battles dont boost morale. To refill morale from 0 to maximum, i had to use meditation 6-7 times.. a bit too much? Plus what, morale is useless anyway. it only goes down as we are hit (damaged?) and when we lose. Any other time it will be pretty much at 100%. Basically, morale is a trivial thing that doesnt seem to bring much to the game.

Actions and battles are slow, boring and unexciting. Repetitive.
Its obvious its a game designed to be somewhat long to play/beat, but the gameplay isnt fun/rewarding enough to make the slow, repetitive progression foward worth it.

I would give it a 7, for the art, sounds, programming and general effort, but imho your game lack "fun" in it., and a game without fun.. well.. isnt fun.

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