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I have the honor to present you my very first game. The graphics are made by myself, the game too. I hope you will like it.
To see the updates, took at the Changelog section in the title screen.
Thanks for your support! Your ideas make the game better!
It was a good idea.
However, the character is less than adequately responsive. I would have had some real fun with it, but the player moves kind of slow. Other than that, it's not bad!
OK, I'll work on adding some upgrades (like EyePong) as soon as possible.
it was good but i think you should have had the faces come out a little slower then they did but all in all it was good
OK, I am developing a new version where faces will appear every 5 seconds.
EDIT: Done! (v1.2)
Your idea is actually pretty good, but the controls aren't as responsive as I would expect for a game that requires agility like that. You could ad some upgrades to pikopi.
Also, of course, you could improve the graphics and put some more enemies.
Keep it up!
I don't know how to do this with TGF2, but I will try. Enemies: done!
16/09/2011, 22:15 GMT+1: Graphics: done! (v2.0)
Great Technical Engeneering; Poor Graphics
The engine of the game is really professionally built, the smoothing the stop of the player' motion, the ball being sent back from the player when said person is hit, the moment of the obstacles and many more programming techniques. However, the graphics are rather excessively basic and disrupt the gameplay (up to a certain extent).
The game is really well made, the only lack is the overly simplistic visuals.
The design is rather initially initiating for gameplay, only to last for a couple minutes. The high scores feature adds enjoyment and replay appeal- though a more multiplayer and self-compared system would become more appreciated (especially in the opening market of social gaming).
Hope this helps :D
Thanks, but I'm a very bad graphist. I will make my possible to make the game look prettier. I'll also see what I can do for score sharing.
EDIT: Bad news. Seems that I can't do this with with the software that has helped me.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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