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Credits & Info

Aug 27, 2011 | 8:47 AM EDT
  • Daily Feature August 28, 2011

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Author Comments

Infest your enemies and use their skills to complete the levels in this puzzle platformer.


- Arrow keys to move

- Up arrow key or 'Z' to jump

- While controlling the infestor, move close to a human and press 'X' to take control of him. 'X' is also used for other characters abilities for example to fire the guards weapons.

- While in control of a human press 'C' to release yourself from him.

- 'R' resets the level if you get stuck.



Rated 2.5 / 5 stars


Its alrite lol. But It needs a map editor!!!!!!!!!!!!!


Rated 4.5 / 5 stars


This game needs a map editor.


Rated 4 / 5 stars

Simple but fairly entertaining

What stuck out most to me was how very little the concept of this moving green goo with eyes, overtaking people or by itself, bothered the staff. The Colonists in particular seemed THRILLED by the idea, jumping for joy, and although the other unarmed staff didn't seem excited they did seem incredibly indifferent, as if the toil of their daily lives had worn them down to the point where they didn't care... While in itself this is somewhat amusing I think a little bit of terror brightens up these games? Having to run down individuals trying to set off an alarm or such would spice it up a little.

The gameplay was repetitive and it felt like it didn't really need all 40 levels, plus it was a surprise to learn the jetpack was just for a double jump, but I think there's a lot of potential here so wouldn't mind seeing more!

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Rated 4.5 / 5 stars

Very good

Very good game and It takes 45 min to finish the game.

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Rated 4 / 5 stars

Good, but not quite "great".

In terms of platformers, this is a pretty solid game. The best aspect of the game was simple and crisp controls that made this a really easy game to pick up.

Although, while I like the incorporation of the info-signs that pop-up as you walk by them, I don't think it was necessary to have included all of them. God forbid the player have to guess and explore how some of the different humans behaved, you know? For example, it was very apparent that with the inclusion of both the "overseer" and a locked door that anyone would go, "You know, I bet if I infest this new dude, he'll get me through this new game element.

One of the main demerits of the game kind of goes along with this in that the puzzles weren't very difficult. Having access to what seemed like only one to two humans at a time caused me not to have to think at all, as my options to go about a level were limited. In other words, having access to multiple humans at any given time would make the player have to think about the best or only possible solution to the level.

The other areas that I felt could've used help are essentially just icing on the cake: music/ level appearance could've changed every five to ten levels to give the player a better sense of progress & suspense. Furthermore, adding a "boss battle" or a "boss level" wouldn't hurt, as it seems like a lot of people felt the game was repetitive.

In either case, it's a solid game, and I had fun playing it, but it just falls short of being something really spectacular. I'd be eager to play a sequel.

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