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Let the Goosplosion begin! Use your skills to explode Regular Goo, Angry Goo, Cocky Goo, Crazy Goo and Serious Goo. Cause chain Goo reactions!
Click and drag mouse to aim, release to shoot.
not a new concept
But it plays well for the kind of game it is. I just get annoyed playing games of chance like this. I also thought the game sounded much more interesting when Ithought it was "Goose Splosions" and not "Goo Splosions"
me loves it
i love this game it rocks
Good for when your "board" as the last guy put it!
I rate this one an 8 because I dig the explosion graphics. I think this is an extremely well done game. It started out as a game that I wanted to play because I was bored. I played the first couple levels, and before I knew it... I wasn't bored anymore! Great job, very entertaining and well done. There is nothing at all I would change about this game. And by the way shadowwolf... "board" is spelled bored... and I intend on getting an A+ in all the levels just for the record!
good game but not challenging... kinda boring
i'ts ok for when your board
Fun game, but could have been better.
This game has pretty nice graphics and the chain reaction gameplay is a lot of fun especially as you get all of the upgrades to make it more satisfying. Unfortunately, the level design is not equally satisfying, and in the later levels I really had an overwhelming feeling of deja vu. Another problem with the level design is the lack of a difficulty curve. The game actually gets easier in later levels because the increased variety of goo balls, high level upgrades, and higher density of boost panels make clearing a room go even faster as the game wears on. This led to an overall very flat difficulty curve, and beating the game felt a bit hollow. If you ever make a sequel, I recommend you add some traps and obstructions to make things a bit more difficult in later levels.
When Erik Myers is arrested for drunk driving, he is sentenced to Group Therapy.
A pokemon parody
After a lifetime of captivity, a goldfish finally finds freedom.
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