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Aug 25, 2011 | 2:40 PM EDT
  • Daily Feature August 26, 2011

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Author Comments

This game is memory heavy.
Old computer might have problems with it.
Build units and evolve your base to defeat your enemy! Control over 50 units and turrets and build the best army!

** Please read **
This game is sort of a sequel to age of war. However, its 100% re-drawn and 100% re-coded.

Arrow keys to move the camera
Space to select your base



Rated 3 / 5 stars

good, but done before, and done better

it was fun, though i was very upset to beat it and just get "oh, you beat the game. go beat it again." other than that i did like it. though, again, it has been done before.

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Rated 3.5 / 5 stars

Good, but needs something else

This game is well-made, my only problem is that I have played very similar games half a dozen times by now. I understand that it is a sequel, and that the designer probably likes this genre, but I just do not feel that there is much that is new about this game. The graphics were good, but the gameplay was a little repetitive. The lack of "cool down" periods on special skills or evolution led to odd results (possibly intentional), the disappearance of my whole army while evolving seems buggy, and the strategy was minimal (selecting which units you wanted your bases to produce, and then deciding whether or not to upgrade). Do not get me wrong, I think this is a good game - it just does not add much.

The decision to have bases create units cuts down on repetitive clicking...which should make the game more enjoyable, but counterintuitively only frees up my brain to be bored easier. I think this game would be much more fun if you were required to focus units, fire at the enemy, or otherwise have the player interact with the actual course of battle. Simply watching an army "autokill" gets old fast.

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Rated 4 / 5 stars


it needs some sound like when you fight or hit an enemy


Rated 3.5 / 5 stars

A bit fast

It felt like the whole point of the game was to just keep clicking on upgrades. There wasn't much point to the art or the rest of the stage really. I think you sacrificed strategy for combat speed. I didn't even look at what I was clicking on, I just kept clicking away.

I was really suprised when I upgraded and my whole base disappeared. That was the only time I was close to losing. I finally won by just barraging arrow attacks (which seemed to be the most effective special, even though it was second) and letting my units get close in. I'm not really sure how I'd play any differently, TBH. The game was kinda flat in that way. In spite of that I had some fun, though.

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Rated 4 / 5 stars

A good game.

I love the music. I see the elements from the precedent ones you did in this flash. It's not an improvement or a degradation. This one feel differente. I really hated the unit dissapearing when you changed of age because the handicap was hard to weight out.