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Aug 22, 2011 | 2:50 AM EDT

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Author Comments

Please wait up to 48 hours since the game is an approval queue for the new change:
UPDATE2: I've taken another crack at fixing the menu bug. I'm trying various things to try to fix it, but since I haven't actually reproduced it myself yet (I told you, it's a weird one), I can't confirm whether I've fixed it without feedback from you guys. Hopefully this new build fixes it!

UPDATE: I've just upload a new build! (August 24th). This build fixes some of the errors you guys were mentioning including the broken blizzard turret, and the broken menu (at least, it should be fixed! That was a weird one.) Thanks for the reports guys.

Alright, So we've gotten a LOT of feedback about MochiCoins, and we've decided to take them out of the game entirely. We hope that you will enjoy this new version.

This is a product of 8 months of juggling school work with production on the game for both the artist, Paul Wang, and the programmer Chris Fuller. I hope you guys like it! WE LOVE YOU ALL!

Aetherpunk is a steampunk, top-down shooter set in an alternate 1904, where aliens have invaded the Earth. Stepping into the shoes of an English country gentleman with a penchant for mad science, you have found your home to be the first landing zone of the alien invasion. Warned by prophetic dreams, you retreat to your fortified tool shed to defend yourself against the alien hordes.

The aliens themselves are equipped with weapons and implants powered by Luminiferous Aether, a fifth state of matter which can be used to violate the known laws of physics. Armed with a fully equipped laboratory and a trusty revolver, you must harvest the aether from the extraterrestrial attackers to create new and more powerful improvised weapons and hold off the alien onslaught as long as you can.

In addition to weapons, you may use a series of skills which carry over through multiple playthroughs. These include the ability to get more damage and range out of your weapons, faster reloads, more health and useful gadgets to boost your abilities.

CONTROLS:

Movement: WASD or Arrow Keys
Aim&Fire: Mouse
Reload: R
Repair Barricades: F
Change Weapons: Mouse Wheel or Q&E
Shop/Skills: Spacebar (In the Workbench Area)

Reviews


lenin69lenin69

Rated 2 / 5 stars August 24, 2011

some downsides

It has potential, but some glitches:

The barricades are pretty useless. In medium-advanced levels, monsters can destroy the strongest one in seconds.

You can survive untill the advanced levels, and then got killed in a second, witout realizing what killed you. It needs a save option, so you dont have to restart all.

Weapons are very badly balanced. Lower class weapons are better than more expensive ones. Automatic weapons are pretty useless.

Polish that, and you have a 10 game.


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undeadwarri0rundeadwarri0r

Rated 2 / 5 stars August 24, 2011

Needs work.

The stats on most turrets and guns are WAY OFF. I spent 4500 on Hellburner turret, it shoots EXTREMELY SLOW as well as does LITTLE DAMAGE. The weakest turret seemed to be better than the other ones, as well as the Coil Pistol Kills about EVERYTHING in 1-2 hits. All the weapons need to be redone, stats changed and damage upped HIGHLY on the more expensive guns and turrets. Gets boring after a couple of levels because with combination of the Coil Pistol and Rivet Cannon, you're pretty much untouchable.


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TaslanTaslan

Rated 2 / 5 stars August 26, 2011

Below average for the genre; bad balancing.

Graphics: 5/10 - The graphics are good up to a point. Eventually you won't see any new creatures, and a lot of the creatures look Alien-esque. Little variety after awhile. But, I can look past that. The biggest problem is that the graphics are not optimized. I have a dual core processor, 4 gigs of RAM, and a 1 gig memory card. While my computer is no where beast mode, it should be able to easily handle a flash game. When you get an automatic weapon, the game becomes unplayable. I took two points off this score due to optimization issues.

Music: 7/10 - Good music, especially the intro

Storyline: 5/10 - Nothing too unique or original. I do like the beastiary. I knocked off a point however, because the damn text is too hard to read!

Difficulty / Gameplay: 3/10 - The gameplay has been done before, and done much better. Difficulty, the games balance, is paramount to a genre like this. If the game is too hard, you won't get many people to play it. If the game becomes far too easy, the game becomes boring. This game has a problem with both.

Up until wave 10, the games difficulty curve is pretty good. Though I found it odd that I only needed to buy one weapon (the coil gun) to get to that stage. So I saved up for a turret; then the game became easy. That's fine. But then I got infinite ammo for the coil gun; then the game became far too easy.

I saved up for the 'bigger' weapons, expecting them to be even better, but they all ended up lagging my computer, dealing piss poor damage, or both. Weapon balancing is all over the place. You can get to the point where you watch one entrance, because your turret can kill everything else quickly. It also gets to the point where you die in two hits from a ranged attack that may be invisible.

The game has a problem with difficulty being too easy, but also when you do die, it feels like you've been cheated. The lack of a save feature is really bad, and I knocked off another point for that too.

Overall the gameplay (gun balance, repetitive, easy, cheap deaths, no save feature), is the games weakest point, and the game needs to be completely redone in this aspect. The house needs to be made bigger, so the turret only covers you when the barricades are gone. The more costly the gun, the better it should be. Enemies should be more varied, and waves should come quicker. Deaths should only 3 hits or more, and a result of being swarmed by aliens. Graphics need to be optimized so it doesn't lag so heavily when you use automatic weapons. Do all of this, and change the damn text so you can actually read it, and you'll have yourself a decent game.

Currently though, its just below average for its genre.


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lingeringshadowlingeringshadow

Rated 1.5 / 5 stars August 27, 2011

Dunoo if it is good or not because it WONT WORK.

Sounds like a fun game I just CAN'T PLAY IT. I am churretly using CHorme so that be the issure. The game loads just fine, I just can acesses ANY o the MENUES. SO if you can fix this please. I wanna play the game becausei seems cool. So a little help would be good.



DankScarverDankScarver

Rated 1.5 / 5 stars August 27, 2011

This is just a really bad game.

Besides the controls basically working against you the entire time: The story is crap, the game play is crap and making weapons is crap. Am I supposed to believe that these aliens from another planet drop a life force that lets me make basic weaponry that have existed for hundreds of years? Sorry, Don't think so.

The was some of the worst voice acting I've ever heard. Not to mention the script was utter crap.

And if I excuse all of this. My main problem with the game was that it didn't do anything to really try and grab my attention. All I did was walk around and try to kill monsters. It's been done a million and one times before and I'm frankly sick of it. It was also bull that I can't shoot these aliens until they're inside my base? Really? Am I suppose to buy a turret? That'll help me of course but you made them so damn expensive. The game isn't fun enough for me to really want to continue playing to get a turret.

I also suspect that when I get the turret it'd make the game stupid amounts of easy.

Either way, the game is awful. What it really needs is a new sound mix. Louder guns would grab my attention a little more as the sounds are mixed way to softly. A better story would do wonders for this game as well, and not to mention a way to shoot enemies before they fuck up my barricades.

1/5