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Aug 22, 2011 | 2:50 AM EDT

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Author Comments

Please wait up to 48 hours since the game is an approval queue for the new change:
UPDATE2: I've taken another crack at fixing the menu bug. I'm trying various things to try to fix it, but since I haven't actually reproduced it myself yet (I told you, it's a weird one), I can't confirm whether I've fixed it without feedback from you guys. Hopefully this new build fixes it!

UPDATE: I've just upload a new build! (August 24th). This build fixes some of the errors you guys were mentioning including the broken blizzard turret, and the broken menu (at least, it should be fixed! That was a weird one.) Thanks for the reports guys.

Alright, So we've gotten a LOT of feedback about MochiCoins, and we've decided to take them out of the game entirely. We hope that you will enjoy this new version.

This is a product of 8 months of juggling school work with production on the game for both the artist, Paul Wang, and the programmer Chris Fuller. I hope you guys like it! WE LOVE YOU ALL!

Aetherpunk is a steampunk, top-down shooter set in an alternate 1904, where aliens have invaded the Earth. Stepping into the shoes of an English country gentleman with a penchant for mad science, you have found your home to be the first landing zone of the alien invasion. Warned by prophetic dreams, you retreat to your fortified tool shed to defend yourself against the alien hordes.

The aliens themselves are equipped with weapons and implants powered by Luminiferous Aether, a fifth state of matter which can be used to violate the known laws of physics. Armed with a fully equipped laboratory and a trusty revolver, you must harvest the aether from the extraterrestrial attackers to create new and more powerful improvised weapons and hold off the alien onslaught as long as you can.

In addition to weapons, you may use a series of skills which carry over through multiple playthroughs. These include the ability to get more damage and range out of your weapons, faster reloads, more health and useful gadgets to boost your abilities.

CONTROLS:

Movement: WASD or Arrow Keys
Aim&Fire: Mouse
Reload: R
Repair Barricades: F
Change Weapons: Mouse Wheel or Q&E
Shop/Skills: Spacebar (In the Workbench Area)

Reviews


GrazyCoolCatGrazyCoolCat

Rated 0.5 / 5 stars August 26, 2011

Well,,, Little Help? Cuz...

I can't really choose anything from the menu, except the "more games" button,
please fix this, i'd like to play this one =)



FastJimmyFastJimmy

Rated 3 / 5 stars August 26, 2011

Even after Update 2, Menu Bug...

...still persists, at least for me. I am using Mozila Firefox, have the newest updates for it and Flash player both. Not sure what else I can feedback on to help out more. To not dog your game without playing it, I will rate 6 stars.


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crabbattle72crabbattle72

Rated 5 / 5 stars August 26, 2011

pretty awesome

this is the first time im playing this game, so i cant compare it to before the updates. however, i enjoyed the hell out of it. it is pretty addicting and im very happy with the difficulty curve. you can really get a feel for how you want to take this game on before the levels get too hard. also the amount of exp and money gained compared to the level, i feel, is incredibly balanced. graphic style, while not the best graphics out there, are perfect for the game, both creating an easy environment to understand and not taking away from the mood of the game. the music is easy to listen to, its not overly abrasive and doesnt create the same type of anxiety as similar games. im not crazy about the weapon selection, it doesnt feel like theres enough diversity to me, but its obviously a work in progress, so i wont penalize it in my rating. overall, great game



TaslanTaslan

Rated 2 / 5 stars August 26, 2011

Below average for the genre; bad balancing.

Graphics: 5/10 - The graphics are good up to a point. Eventually you won't see any new creatures, and a lot of the creatures look Alien-esque. Little variety after awhile. But, I can look past that. The biggest problem is that the graphics are not optimized. I have a dual core processor, 4 gigs of RAM, and a 1 gig memory card. While my computer is no where beast mode, it should be able to easily handle a flash game. When you get an automatic weapon, the game becomes unplayable. I took two points off this score due to optimization issues.

Music: 7/10 - Good music, especially the intro

Storyline: 5/10 - Nothing too unique or original. I do like the beastiary. I knocked off a point however, because the damn text is too hard to read!

Difficulty / Gameplay: 3/10 - The gameplay has been done before, and done much better. Difficulty, the games balance, is paramount to a genre like this. If the game is too hard, you won't get many people to play it. If the game becomes far too easy, the game becomes boring. This game has a problem with both.

Up until wave 10, the games difficulty curve is pretty good. Though I found it odd that I only needed to buy one weapon (the coil gun) to get to that stage. So I saved up for a turret; then the game became easy. That's fine. But then I got infinite ammo for the coil gun; then the game became far too easy.

I saved up for the 'bigger' weapons, expecting them to be even better, but they all ended up lagging my computer, dealing piss poor damage, or both. Weapon balancing is all over the place. You can get to the point where you watch one entrance, because your turret can kill everything else quickly. It also gets to the point where you die in two hits from a ranged attack that may be invisible.

The game has a problem with difficulty being too easy, but also when you do die, it feels like you've been cheated. The lack of a save feature is really bad, and I knocked off another point for that too.

Overall the gameplay (gun balance, repetitive, easy, cheap deaths, no save feature), is the games weakest point, and the game needs to be completely redone in this aspect. The house needs to be made bigger, so the turret only covers you when the barricades are gone. The more costly the gun, the better it should be. Enemies should be more varied, and waves should come quicker. Deaths should only 3 hits or more, and a result of being swarmed by aliens. Graphics need to be optimized so it doesn't lag so heavily when you use automatic weapons. Do all of this, and change the damn text so you can actually read it, and you'll have yourself a decent game.

Currently though, its just below average for its genre.


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FishScratchFeverFishScratchFever

Rated 3 / 5 stars August 26, 2011

Decent enough

But the life bar really ought to work at all. As it stands, when taking hits your life nudges down by pixels, only to completely empty on the killing blow.

Beyond that, it was a little bland. Waves came slowly, most creatures were no threat even with the base weapon in late stages, upgrades came very slowly, and were either game breaking or useless.
Things should get intense to the point that you Have to get mid range upgrades along the way, rather than just holding onto your pea shooter until you replace it with the BFG9000.
Eventually I decided just to leave the barricades broken, as it made killing things quicker and I didn't have to worry about running around fixing them every time they broke in 2 hits.


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