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Credits & Info

Aug 21, 2011 | 9:12 PM EDT
  • Daily 4th Place August 23, 2011

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Author Comments

Written for the Ludum Dare 21. The theme was escape.
It's about a child who struggles with bullying.



Rated 2.5 / 5 stars December 22, 2012

At some points I would get stuck and couldn't jump again.
it's annoying.
very, very annoying.

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Rated 3.5 / 5 stars June 21, 2012

there could be another ending. suicide is not the only solution for bully-victims to end their sad situation.


Rated 5 / 5 stars August 24, 2011

Very well put together.

I thought it was great. What people seem to be missing is that it's an art game. Meaning you don't need to kill people, have graphics or a complicated challenging game. It just needs to be a simple, straight forward game that tells a story. And that's what it done.

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Rated 1.5 / 5 stars August 24, 2011

Contains a message

Here I'm rating the message, not the game:
I was disappointed about that there was no other ending than suicidal jump. That makes the message very negative. Jumping on head doesn't really hurt and is silly. Running away is useless, because bullies run faster and are many, unless there's a small hole to hide in. Suicide won't help either, because the point is to live happy, not die. I'd say, in reality, there's nothing special about bullying. It's not a dead end. Many people were bullied in school, it's a way to experience life. Just don't turn that into some tragedy. It is natural. You can become a bully yourself and side with bullies... LOL NO! You have to be born a bully and grow up as a bully to do that.
So, I don't understand why it's so negative. 4/10 for story.
As for the game itself:
I think it's too simple - graphics, controls. Although, jumping on heads is more complicated than everything else. Your acceleration/deceleration code might look like this onEnterFrame=function(){
if(Key.isDown(Key.LEFT)) speed--; else if(Key.isDown(Key.RIGHT)) speed++;
The game is simple, yet well implemented. Still, it's simple, 2/10 for game.



Rated 5 / 5 stars August 23, 2011



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