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Uploaded
Aug 15, 2011 | 11:55 AM EDT

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Author Comments

I started working on this at 7:30 NG time (5:30 my time) And I haven't left the computer since I started working on it, which means I've been sitting here making this game for about 4 hrs. and 20 mins.
I think it's pretty good for finishing it in one sitting and I made it partially because I already had an Idea what I wanted to do for clock day (if I felt like it) and partially because I wanted to submit a relatively good Clock Day submission among the bad ones. The instructions are simple and in-game, so what are you waiting for? Go play it and let me know what you think! OH! and be sure to click on the window once after you click a button, otherwise, you won't be able to move.
P.S. If it's not too much of a hassle, would you guys mind checking out some of my other games?

Reviews


CoopCoop

Rated 2 / 5 stars

Needs work

Well, it's a clock day flash, so will come with an inflated score, clock themes and not a lot else. I'm not surprised about the playability of the game, due to Games Factory having a hand in it. You've given me something to play, which is better than nothing, I suppose.

Why not have StrawberryClock say something when he meets one of his clock subjects? Some sort of animation at the start, when he decides that he must go after all of the clocks for some reason would set up the game much better, as would a little piece of plot between levels, so that we can see just what is needed and perhaps learn something about what is going on.

The idea of having Strawberry wake up at the end of the levels would be great, as if saying "Oh... it was just a dream." Then he turns off the light and starts counting Bs again, until he drifts off, ready for Clock Day.

There was so much potential to make this a much better game tan it turned out to be, I was quite disappointed to see it wasted like this. Please try looking into some of the suggestions for Clock Day 2012, as it may be the last change that StrawberryClock gets!

[Review Request Club]



KnuckstrikeKnuckstrike

Rated 2.5 / 5 stars

Not too bad of a clock day flash

On clock day I usually expect more spammy flash, which this isn't. It works fine, and you have chosen a good background song.

It's still very basic, so as a not-clock day submission it wouldn't stand out.
The main flaw is the lack of background. Although it's pretty classic since the original "B" had a white background too, a moving background with some sort of party or hazy B's would fit too.

A bit more puzzling element would be nice. It was pretty boring to just hop from B to B for the first two levels. The third level was nice though. Too bad it stops after that, because if you have more levels like that, it would be a nicer game.

I also noticed a small glitch: if you win and start a new game, your lives will get carried over.

Put some more levels and variation in this game, and it would be a nicer game.

Review request club


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HaggardHaggard

Rated 3 / 5 stars

Nice clock day submission

Hey, I played that game on clock day and I thought it was a pretty nice submission. Of course, the graphics are very basic here, but I like the idea of riding the B's with a Strawberry Clock. After all, this is what Clock Day is all about, right? Also, this game stands out from the overly spammy clock day submissions, this is a huge plus. After all, I remembered this submission. Can't say I remember too much else from Clock Day.

The music is pretty good, as it creates a very happy mood and it kept me playing this game a lot longer that I would've played it without it.

The controls work pretty good, so that's always a plus.

The game becomes very challenging later on and I haven't been able to beat the third level yet. Maybe I will come back and try to beat this game!

{ Review Request Club }


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