Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
This is a work in progress. It is at an early stage of development, but the team is currently working on new levels and features for the game. Thanks for testing it.
There's currently one level, with 2 different enemies and asteroids. 1 Sub-Boss and 1 Boss.
Completely agree with STM's review below
Some in-game music could also do this submission a lot of good :p
Great work though! Can't wait to see whats next!
Thank you for your review. We are working to release a new version very soon! :]
A pretty cool work in progress
1) Should be possible to see how long your power-ups last. Currently I have to estimate or count the time left for my rapid-fire powerup as well as the number of shots I have remaining in the triple shot. Should also have a bit of a visual indicator to show that you're dealing damage, especially if you plan to have enemies who are invulnerable in certain locations but vulnerable in other parts.
2) Pretty challenging considering that the ship has quite a large hitbox, has some intertia in its movement, enemies tend to spread out, enemies seem to speed up as they appear closer to you, and for some enemies you have to position yourself in such a way that you are almost getting hit by them while still shooting their sides.
This is as far as I can comment seeing that this is a beta with many more features to be added. Hope to see a complete version soon!
Be sure that all the considerations that you made were very helpful. and our team thank so much for that. You will see most of them added in the next update .Thank you very much.
the only problem i could find was that the control was rather slippery. in all the shooters i have played your ship stops as soon as you let go of the move button. it makes shooting precisely a little easier. but it is pretty good so far
Thank for your review. We are working with a new value for the friction variable (the variable that stops the ship after a while when you stop pressing the button), soon it will be updated.
Cool retro shooter!
I'll certainly come back when the game is fully finished ^^
Thank you, very much! Keep checking for new features!
Yeah, it remembers me too of FlightKing
Its a good game, even though i understand it is at an early stage. But you should really check this menu, its a bit strange.
Thank you for the review. We are currently fixing the menu problem, and we are going to repost it corrected in the next update.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.