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30 hours of work for 3 second loop (animated illustration? .-.), but looks pretty good :)
Guys, tell me, if you like it or not, or what to improve.
Maybe I'll use her for something longer...or just in demo reel...
now make a epic animation that reflex the same quality of work i m it will worth it
pay me 20 000 USD and it's done
nice loop bro
Looks pretty great man, you dont have to improve besides the length and a longer animation :D
It will be very promising if you get a little project.
This may be a loop but the hours you put in to this is worthwhile and should be appreciated. People who don't like this or acts like a complete ass, I would like to say if they can do something like this.
Good job hope to see more of your work :P
I don't expect you to be a martial art master, the animation was fluid and was detailed enough for a fight scene. I am a martial artist, and fighting usually doesn't last longer than 4-6 minutes in an extended skirmish if you plan on doing a flash film. For close reach melee weapons, such as a knife, a feint, an unbalanced kick, or an ambush is usually the preferred entering move; whereas with a long reach melee weapon, such as a staff, a disarming blow or a blow which will deliver damage to a joint is preferred. Most people using a short reaching melee weapon would be wearing an armlet or something to keep the attacking limb from being harmed. Leather armor coated in beeswax was the preferred foot-pad's armor because of the cheap cost and resistance to slashing or grazing blows. Also, if this girl is a thief, she should have grey or black hair. A common trick of thieves is to use ash or dark dyes to color their hair, as to wash them out and be unnoticed later.
Also, you get major bonus points because this reminds me of the old early 90's late 80's Thunder-cats and He-Man cartoons. :-]
10/10, 4/5 (Only reason you get a 4 and not a five is because their isn't a visible ground to see the footwork, which is a bitch to get right, and the shadowing was just a touch too light. Fuck anime, but look some artistic elements from early animators; i.e, Disney Studios in Cali. You would be surprised what Walt Disney could do with a shading, and a good story.)
Ah i should have read the discription!!
Brutal i thought it was the loading screen, and i was expecting something epic, but i see i was wrong.
anyway nice animation, you show much promise.
I would like to say
good animation but (in my opinion) it could have been much more realistic if you would have added a couple of counter movement.
Also she turns her back to give a kick, this is not something you want to do when you confront an enemy head to head, even if it's empty space your facing.
1 more little thing all her movement seems a bit too circular and easy to read.
I realise all the little detailes I mentioned are most of the time in movies as well -_-
But overall you got something good right there dude keep going.
I don't understand...
' it could have been much more realistic if you would have added a couple of counter movement.'
' more little thing all her movement seems a bit too circular and easy to read.'
A look at the first day of Lucina in Super Smash
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