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A little experiment with water effects and interaction between sfx and music.
I always liked brick breaking games, so i wrapped this experiment up in a time based brick breaker wrapping
super laggy and couldnt aim shots half the time... no space for the aiming either. Mouse keeps moving off the area and the targeting line gets stuck.
Manage your team of adventurers as you raid the local dungeon for treasure!
Defend your castle against countless hordes of monsters.
Turn on all tiles!
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