Nanobeast
- Score:
- rated 4.03 / 5 stars
- Views:
- 405,251 Views
- Share Links:
- Genre:
- Action - Shooter - Multidirectional
- shooter
- action
- arcade
- retro
Credits & Info
- Uploaded
- Aug 12, 2011 | 2:23 PM EDT
- File Info
- Game
- 3.5 mb
- Daily Feature August 13, 2011
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Medals
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Author Comments
Finally, after more than a year of development I am proud to present this Nanobeast to fellow newgroundians.
The game is a challenging retro shooter with an interesting upgrade system that involves collecting power-ups. However, when you collect a power-up (P) that does not mean you have upgraded immediately. You get to choose how to use those power-ups to upgrade your general stats:
- speed of your ship (you need 1 power-up)
- power of your weapon (you need 2 power-ups)
- fire rate of your weapon (you need 3 power-ups)
- bombs (you need 4 power-ups)
- lives (you need 5 power-ups)
There are 2 additional weapons to be collected as you play: missiles and side gun.
There are 27 medals to be achieved, go get them!!!
CONTROLS:
Use the arrow keys to move
Press 'A' to shoot left
Press 'D' to shoot right
Press 'S' to activate your current power-up level
Press 'W' to release a bomb
The game is generally very challenging. There are three difficulty settings: normal, hard and insane. There is no easy.
The highscore system multiplies your score depending on which difficulty setting you play and how many medals you have collected.
The game features original 8-bit music written especially for 'Nanobeast' by Christian Erenskjold a.k.a Coffee-Break, a very talented NG musician. Other musicians who also contributed are listed in the credits.
I have been developing and beta testing this game heavily for a long time. Any feedback and ideas will be greatly appreciated.
_________________________
Daily 1st, Weekly 2nd in games, Weekly 8th overall and more than 350K plays? Thank you Newgrounds! You guys are absolutely outstanding!!! Every single one of you.
Hope you enjoy and see you soon with another game!
- Hristo Atanasov (RatherRandom)
Reviews
Rated 3 / 5 stars August 19, 2011
controls wont work
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Rated 3 / 5 stars August 21, 2011
Decent Side Scroller
I saw this on the front page of the game's section and assumed that it would be a top notch game, but I was soon disappointed. The game play runs smoothly enough (despite all the talk of bugs), but the art works suffers and that's what ultimately brought the score down to where it is. The background is a blah shade of teal with only the harsh black tones of the ships for contrast. The ship lacks definition and for a while I couldn't figure out exactly what it was supposed to look like until I figured out the slightly different color on the dot was supposed to be a windshield. The upgrade feature on the other hand was one of the best things in the game as it only took a simple key stroke while in battle to level up my skill set. All in all it's a decent side scroller and one of the best I've played all day. Score: 5/10
Rated 3 / 5 stars August 20, 2011
Not exactly hard, but some spots are sloppy...
Which makes the gameplay troublesome rather than difficult.
I enjoy the simple gameplay, I really do, but the levels themselves have poor structure. What I can tell, is that your enemy waves are completely randomized for their spawn points, which is not the way even retro shooters worked. Enemies should be generated on timelines. The enemies' patterns themselves are simple and memorable, which is fine. Regarding the upgrade loss, the mechanic itself is fine, but if your upgrade levels are too low, it becomes near impossible to play the game beyond Chapter 3, and this is what past reviews are likely gunning at in whining about the death downgrades.
While this is by no means a bullet hell game, it would do you well to play Touhou and learn why the game plays as well as it does. I will point out though that red bullets on a red background is huge no-no for visual cues. It makes it bad for shooter players to track all of the bullets on the screen, and heavily impacts reaction time. Second, enemy bullets should be visible over the player's. I should not be dying by something that I literally cannot see.
My last quip comes from the final level. You have traps laid throughout the terrain that leave it to dumb luck to avoid and work through. Now, this too is alright if there was some way for a seasoned player to escape the traps before it was too late. Additionally, continuing and having to replay an entire stage makes a lot of sense to me with the exception of your final level where you need to battle the final boss multiple times. You really should allow players to continue where they left off as opposed to forcing a replay of the whole level - especially when one hit from anything will end your game if you start the chapter with 1 life.
After getting to part two of the level repeatedly, but dying due to walls or walls, rocks, and enemy barrages, and then being forced to replay the whole level killed the entertainment for me. Now, I doubt you're going to alter any of these things in your game, but I do hope this sheds some light on the minor negativity you're getting in your reviews and why your game is a very good but not great.
I look forward to your next endeavor.
It does suck that you were so close but you couldn't beat it. Thanks for the in-depth review, it has some valid points.
Rated 3 / 5 stars August 20, 2011
Not polished enough
A very interesting concept, but it's let down buy a lack of balance. Yes, you could say that you balance out things yourself via the upgrade system, but that shouldn't be the case. Fire rate and speed in retrospect are completely unbalanced, regardless of the upgrade options.
Rated 3 / 5 stars August 22, 2011
Ehh...
Funny but too hard, in chapter 4 you die instant, on normal difficulty, i just can´t see where I am because whatever the nanobeast is shooting is bigger than itself.
And the upgrade system sucks.
So if you like it very challenging, Nanobeast is the perfect game for you.
Otherwise you won´t like it, but try it by yourself.