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Uploaded
Aug 11, 2011 | 6:13 PM EDT
  • Daily 2nd Place August 12, 2011

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Author Comments

Kill vampires before they infect the innocent humans. Each town has different Tarot cards that describe how to detect vampires - read them carefully!

Developed by the Center for Game Science at the University of Washington.

UPDATE (16 Aug): Made some performance improvements that should reduce lag. If you are still experiencing lag try switching to Medium or Low quality (in the main menu or top left in level selection screen). Thanks!

Reviews


JustlMeJustlMe

Rated 5 / 5 stars August 12, 2011

Very awesome game

I find this game very interesting and addictive, the graphics and gameplay is also very very good. I really enjoyed finding distinct characteristics or movements of the vampires, and the reflection of the water was awesome.
Very well done!


People find this review helpful!
CenterForGameScience responds:

I love the puddles level as well, thanks for the feedback!


S-killZS-killZ

Rated 3 / 5 stars August 12, 2011

The game is interesting at least... but:

1) It lags like crazy even on lowest quality.
2) You can't choose when to use the garlic bombs, you must use them at the beginning.
3) If there are 2 people layered on top of each-other and you need to hit the person in front, it will hit the guy at the back.
4) If you accidentally double-click on the last vampire of a wave, you could click someone you didn't want to from the 2nd wave.
5) If you double-click a vampire that is layered on top of a force-fielded vampire, you will kill both of them.


People find this review helpful!
CenterForGameScience responds:

1) we're looking for ways to increase performance, we'll update the game soon!
2) we thought it would not be intuitive to have players click a garlic bomb icon before they could throw it (players could miss it). That icon could also hide potential vampires. We'll listen for more feedback and react if need be, thanks for pointing this out.
3) there is no easy way around this. The only potential solution would be to try and influence their movement so that they don't overlap, but that would mess up some market levels. We'll keep thinking about it.
4) We could add a really short "can't click" period
5) when was this a problem? I imagine it wouldn't matter on most bonus levels?

Thanks for your feedback!


SoulsCollectorSoulsCollector

Rated 5 / 5 stars August 12, 2011

weee

wow nice brain and eye cracker. And fun too :D
Good work



ashmanderashmander

Rated 5 / 5 stars August 12, 2011

Cool Game

Awesome