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Vampire Vision

rated 3.93 / 5 stars
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Credits & Info

Aug 11, 2011 | 6:13 PM EDT

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Author Comments

Kill vampires before they infect the innocent humans. Each town has different Tarot cards that describe how to detect vampires - read them carefully!

Developed by the Center for Game Science at the University of Washington.

UPDATE (16 Aug): Made some performance improvements that should reduce lag. If you are still experiencing lag try switching to Medium or Low quality (in the main menu or top left in level selection screen). Thanks!



Rated 2 / 5 stars


It was okay... but kind or tedious especially the further I got into it... maybe if it was a tad bit more appealing to the eye.. more colors or explosions... and the same and different thing made me feel like I was playing brain age.


Rated 4 / 5 stars

good game

i enjoyed the game, whilst is did become a shade repeatitive the game play itself kept challenging and varied

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Rated 5 / 5 stars


play this game with a pen tablet is much easier playing with a mouse.

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Rated 4 / 5 stars

A fun game, Funny sounds.

Its a real fun game, however for me it got really repeatitive and boring after 10 minutes or so.

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CenterForGameScience responds:

did you try all 6 different challenge types? you should get really different levels after the 10 minutes mark.


Rated 4.5 / 5 stars

Very interesting!

This game is very unique and shows a lot of work. I'm very interested in learning more about the study you were conducting. I take it has something to do with how people can pick out individuals from a crowd and what traits they tend to focus on. I also take it you were testing to see if playing this game improves people's ability to track multiple objects in motion via peripheral vision, but I'm afraid that part of your test may not be valid. The arrow-tracking game is unfortunately too much of a chore compared to the vampire game, and I fear most people playing will have given up trying seriously at the arrow game. You're going to have to come up with a better incentive to sit through that chore than offering some virtual currency that serves no purpose at all.

Also, have you thought of a way to discern and throw out trials where two people were working together on the same game? It is a fun game, after all :).

At any rate, I heartily applaud your efforts of using games to study human psychology. I will be sure to read more about the Center for Game Science.

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CenterForGameScience responds:

We just added a "more info" page in the "About" section which lists all the specific skills we're trying to improve on.

Thanks for the feedback regarding tests. We're currently testing for different skills. It seems like you've got the multiple object tracking test, but others were assigned a visual search task, or a numerosity task etc. The virtual currency we give after a test does have a purpose in the game (buying gems), but it isn't a huge incentive. We're currently debating how we could better integrate this part to the game flow.

It's going to be hard to know how many people play with friends. We estimate that the majority of players are playing alone on their computer.

Thanks for your comments, please let us know if you've got further thoughts!