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Arrow keys or WSAD to move.
Please note the game was previously stolen and submitted by someone else, if you liked it before I hope you will like it again! Many thanks to shadow6nothing9 for the music and the newgrounds community for its support!
kinda shit but kinda good
i done but i don't feel like i'm complete
i to was let down by the story or lack there of
it is clear a lot of it is left for the player to decide but of the few things that were given were very sad and painful,
i mean at the end of the game i truely felt like i had lost all the time and effort i put into it, i understand if that was the point but after such a long grind of a game i would have liked a little more whether it be bad or good
but as for the game play the movment was smooth and even if the controls were simple i never found myself unable to get to the place i wanted to, but the map it self was very nice and the colour mechanic worked very well
so in the end it has good points and bad points
it's another moody artsy-fartsy flash game on Newgrounds that has modest, refreshing but far from breathtaking visuals paired with a reflective piano score that emulates musical compositions of the romantic period while you control an insipid character that jumps from block to block collecting objects and once you have gone through the trouble of completing these tedious tasks you are left with an ending that leaves way too much room for the viewer's interpretation.
I like the game- but unfortunately there just isnt a lot to it. There's no conflict or drama, there's no enemies or obstacles, no original platforming ideas...Not to mention, games like this need some kind of story. IMO. Overall while the game mechanics run smoothly and the atmosphere is charming, there's not much to the gameplay and it doesn't stand out compared to other "art" games on this site.
Wasn't too phyced
Honestly I didn't enjoy it that much. All I did to move the story along was randomly mash the jump button while moving sideways. I understand it's supposed to be about color, but come on. Everything was completely flat you needed some shading for the art part to be decent. The music was definitively the most appealing aspect of playing this game. I wouldn't change a thing about that. I would however, make the beginning cut-scene take less time by having him start moving sooner. I was confused weather I was supposed to be doing something already.
Warning: Minor Spoilers
Ignoring the art part of this art game, it's just your average mediocre platformer / fetch quest. Game developers really need to understand that the game part is just as important as the art part. So many art games are awful because they neglect to make their deep, meaningful stories less than a tedious chore to experience.
Speaking of the story, I believe this game is about a depressed girl who lost her boyfriend. The ghost of her boyfriend (the player) travels around the general area picking up items (perhaps significant to their relationship) and gives them to her, each one pushing her closer and closer to being able to move on.
Or, alternatively: "Spending all your time trying to get a woman's attention will eventually kill you".
My recommendations for this game:
- A map screen, similar to the one in Super Metroid, that would fill up as you explore the world. This would allow you to have a larger world without the player getting lost.
- Traps, pitfalls, actual hazards that break up the tedium of traveling around.
- Actual meaning for each of the items. The flower on the grave was the most symbolic thing in the entire game, yet the other items were just random things in random places. Also that was the largest four-leaf clover I've ever seen.
- Dialogue, narration, something to bring the player into the world you've created.
- Alternate endings based on the player's actions, perhaps how long it takes them to get the items, or maybe some red herring items for the player to collect.
- More than one song.
I give this game 3 out of 5 stars for the art part, and 1 out of 5 stars for the game part, for a total of 4 out of 10 stars. Actually, I'm going to give you an extra point for choosing to use actual graphics instead of pixel graphics, which far too many (terrible) art games rely on.
You have potential to make a great game. The only direction you have to go from here is up. Don't let this review discourage you, but don't let the good reviews get to your head, either.
Unlock all of us!
As DD's story comes to a close, another looms from the not-so-distant shadows....
Blast at rockets with awesome graphics and music
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