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Please note the game was previously stolen and submitted by someone else, if you liked it before I hope you will like it again! Many thanks to shadow6nothing9 for the music and the newgrounds community for its support!
no thank you
As entertainment this is quite boring. Its a generic and easy fetch quest that lacks depth or cvhallenge. As art this is flawed for a couple of reasons. The first is the fact that we have seen this style of artistic presentation in about every art game on newgrounds. The concept of restoring colour is in at least three well know 'art' games on this site alone never mind others.
The 'message' of the game will pass over most peoples heads. If i am not mistaken then the protagonist is the NPC's dead friend of relative. The small grave stone by the yellow flower and the fact you can't be seen by here lends itself to this theory. You are tasked with gathering the good memorys that are represented in color and object. Aftwards she lets go of her grief and you rest in peace.
I like the idea of an interpretive game and i am not against 'art' games as a whole i just belive that the music, method and style of the game was allt oo familiar to the genre.
This whole concept of "grey world, become color world" has been done to death. There was little to no story in this game other than the "he's dead, therefore it's deep" twist at the ending. The world was boring, and the art ranged from bad to equally boring. And the music was annoying, sounds like something a 6th grader came up with. This game was something I'd expect to get for free on some website, and the little color icons looked like lucky charms anyways so I guess that would work.
Not really that artistic
When it takes me 4-5 loops of the single song in your game to get to the end while I'm doing exactly the same thing the entire time (wooooooo 7 random fetch quests in a row) it really just dilutes whatever point you were making at the end. But then this is an art game so maybe the point can just be pointful anyways?
But you don't have a clear point or even a clear emotion. Obviously it's some kind of love story but it's not very well communicated. The waving guy could have been anything from someone smitten by cupid's arrow to someone who felt he was invisible and just needed a friend. Then you bring stuff with colors and at the end the girl doesn't even seem to notice that, but you're just so vague in general it's impossible to tell whether the dude is actually trying to sacrificing himself for the girl, isn't but ends up sacrificing himself, and whether or not he knew he would disappear or what his reaction was.
In the end the characters and the plot were empty and the end was predictable. As a result the game itself felt empty and not meaningful.
Grey Story sucks
All you did was jump and tediously collect a few items for a silent girl.
oh i miss the days when games were simply fun rather than "OMG LOOK AT ME NOT USING COLORS BUT WAIT THERE ARE COLORS THAT YOU GET ONCE YOU SACRAFICE YOU GOOD NATURE IN" bullshit games. the controls are slow but atleast responsive.
PROTIP: if there is no challenge there is no fun.
if you think that you can put this infront of me and make me think then your wrong. playing a game is meant to be a release from your daily life not "HERE, HAVE SOME GREY SHIT NOW MAKE IT LOOK BEAUTIFUL OH WHOOPS YOU NEVER EXISTED AND THIS IS A DREAM"
PROTIP: having the final screen just say 'end' surrounded by links is a bad idea.
the thing that really annoyed me is the message, or lack of. because when you stick things like that in there it's so vague that you just hope people make up their own meaning. also adding a message means you want people to think. and if you make it a platformer people will go "woo, time to jump around" not "OMG you're dead and shit's happenin" people go into games with different thought processes and you've gotten them mixed up.
you have a good artstyle and the music is nice. the game had some good ideas that were just poorly executed because you took the indie step. but all things apart from that it looks like you have some potential so good luck with that.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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