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Aug 10, 2011 | 4:46 PM EDT
  • Daily 5th Place August 11, 2011

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Author Comments

Arrow keys or WSAD to move.

Please note the game was previously stolen and submitted by someone else, if you liked it before I hope you will like it again! Many thanks to shadow6nothing9 for the music and the newgrounds community for its support!



Rated 1.5 / 5 stars August 29, 2011

Could've been better.

I agree with Nightmarish on a few things. I will not make an airhead cheerleader of myself, but I did understand the story at least. Thee guy is already a ghost and finishes his unfinished business to leave... meanwhile the girl seems to not have a clue that he exists. Romantic? I think not! Easy? Yes. Predictable? Right off the bat. Boring? I had to drink a Red Bull to play this through. Clumsy platforming and 8-bit graphics while "ghosting" the character repeatedly? Absolutely. Fair story? Slightly. Artistic? Maybe, although that alone does not make the game playable. It is dim and depressing but wasn't a challenge as much as Coma was.


Rated 1.5 / 5 stars August 24, 2011


no challenge and predicatable ending, just another 'meaningful' colour drained flash


Rated 1.5 / 5 stars August 19, 2011

I wasted ten minutes of my life

3 for the effort, i had no idea what happend in it. I think that the boy died and she was depressed so he brought her stuff to make her feel better. the game was repetitive and boring. Its games like this that people give good reviews (as in actual reviews instead of "ohhh I luvved it so much!") but the real reviews are disliked and the not even close to a review is liked.


Rated 1.5 / 5 stars August 21, 2011


what have of cool on picking items to give a girl,this would be better still not good but better on a movie


Rated 1.5 / 5 stars August 23, 2011


I think I;m being fair with the three here. I know I'll get rated down for giving this game a bad rating, but it really deserves this. The gameplay doesn't offer much to go with, and the story isn't one of great depth. It's clear from the beginning what you are doing, and all these people just fawning over it because B&W turned to color is saddening to me.

The visuals aren't awful, but the silhouettes leave nothing to interpretation for the characters. It does fill in nicely, and the items are easy to pick out from the background. The music is also a nice bit, but it's just that-a bit.

Conceptually, it plays like a happier Limbo, sans puzzles. The idea isn't bad, accepting the death of a loved one takes time and effort. It's just that we seem to be over-saturated with these black and white, mourning death, look how deep I can be flash games.

It's not like I dislike the idea, it's just that other people beat you to the punch, and they made better games. I know this will be marked as unhelpful, but that's because most people believe my criticism comes from some kind of inability to grasp the unfathomable depths of this game's genius, and that just isn't true. I really admire the effort and ability it takes to make these, and the game doesn't suck, there are just too many, and this one is late to the ball, and forgot to where its glass slippers.

Maybe it should be a four, but I don't want to change it now. Sorry.

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