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Please note the game was previously stolen and submitted by someone else, if you liked it before I hope you will like it again! Many thanks to shadow6nothing9 for the music and the newgrounds community for its support!
Unoriginal and unambitious, a perfect example of the issues with artsy games. Most artsy games aren't fun in terms of gameplay, but emphasize story and visuals to pick up the slack. Grey Story's gameplay left a lot to be desired, but the story and visuals were terribly underwhelming and failed to fill the void.
The story was generic. Generic isn't always bad, like, it's better than being too specific and making things hard to relate to, but this was too generic to relate to. You don't know the characters. They not only have no personality or behavior, but they also have no specific design. They're silhouettes. In fact, they're blocky silhouettes, because silhouettes can actually be pretty specific and characterful. The actual mission was vague, but not vague enough to be interesting, like, "Oh man this is so cool, I wonder what I'm gathering these items for!" It was vague yet transparent. I knew I was collecting colorful items to bring color back to a greyscale world, and it was so cliche.
The visuals weren't totally abysmal. Your sense of depth through motion shows promise, and I appreciated your use of black line art on the actual items, differentiating them further from the rest of the illustrations and allowing the world to contain lots of details in shapes without lines. The thick, black platforms helped decipher them from background, yet they were a bit too much, visually, especially once color started to return. Perhaps something consistent and recognizable but organic or illustrative would have been more appropriate. I mentioned the character design, and if you look at a game like Kolm, a good story, good dialogue, and good gameplay can make character design unnecessary, but that wasn't achieved here. The characters and environment are nonspecific and uninteresting. I appreciated the idea of an underground city, I just wish you'd pushed it further or included it in the story, like maybe all the colors from the above world, of nature, have been taken to the underground city and you have to retrieve them for love to return to the natural world or some such bollocks. I also didn't think the blurring effect attached to the character's movement added anything.
The actual gameplay was monotonous. Slow, uneventful, and each task was unsatisfying. There was no challenge to the search aside from the search itself, which wasn't confusing and maze-like enough to be a challenge in itself, so it just served as a nuisance, especially when you consider the slow movement of the character. Getting an item didn't do anything but add a bit of color to the background, and that color didn't add enough for me to really want to go through a slow search again. I finished in hopes that it may get better or that collecting all the colors would unlock something more perilous, but the ending was anticlimactic and a bit disappointing.
I can't criticize it for being too short, because honestly with such little to offer as a game, a story, and a piece of art, it actually probably went on a bit too long to stand. I'm giving you a few stars because it certainly took some work to put together, but the work needed a lot more thought. In the essential triad of gameplay, aesthetics, and story, it's perfectly acceptable to just pick two to focus on, but Grey story fails to satisfy even one.
A very dull adventure
Hello and this my first review!
Grey story is this boring dull repetitive adventure of a square-head boy trying to help a girl out by giving her items, rubbish storyline isn't it!
The controlls are too basic and the music is too dull
I don't recommend this game even know it's free!
Still Sleeping, Do Not Disturb
All I can say is boring. What you do is just jump around collecting ribbons. What's so exciting about that? I gave 3 stars because I have mercy.
Um. A couple things..
I was waiting for a deep meaning behind all of this, but I really don't see one. Sure, I noticed the colors when he got her more stuff, and I thought "Oh, love makes the world brighter." Then he started getting more and more transparent and I thought, "He's becoming invisible to her". But after getting her all this stuff, he.. died? Or turned into a bird? Set his love free? I really didn't see the point to this. And honestly, I just played this to pass by some time so my hair would dye faster. I didn't enjoy myself one bit.
Could've been better.
I agree with Nightmarish on a few things. I will not make an airhead cheerleader of myself, but I did understand the story at least. Thee guy is already a ghost and finishes his unfinished business to leave... meanwhile the girl seems to not have a clue that he exists. Romantic? I think not! Easy? Yes. Predictable? Right off the bat. Boring? I had to drink a Red Bull to play this through. Clumsy platforming and 8-bit graphics while "ghosting" the character repeatedly? Absolutely. Fair story? Slightly. Artistic? Maybe, although that alone does not make the game playable. It is dim and depressing but wasn't a challenge as much as Coma was.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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