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Arrow keys or WSAD to move.
Please note the game was previously stolen and submitted by someone else, if you liked it before I hope you will like it again! Many thanks to shadow6nothing9 for the music and the newgrounds community for its support!
Still missing something
Nice game. Still something is missing. It is slow as hell, and also the location of items is at least not easy. It is me or everyone found the yellow one at the end?
The story is good. Maybe some people is missing the point here: You love someone even if it means to sacrifice yourself. The girl is sad, he brings happiness back, but it means to disappear himself. But still he does it. Kinda creepy, but I've done something like that (of course, I'm still alive xD).
Nice, but please, improve in part 2 (I would really like to see this character once again, with a faster movement of course).
Tediously slow but nice
This is one of those "art" games, so stay away if you don't like those. I actually like art games a whole lot, they tend to be my favourite flash games. This entry however, failed to please me. At first, the game seems nice: tasteful simple graphics, effective emotive music. But then you start moving, and you ask yourself: why is my character moving ... so... slow.... ? It feels like he's moving through molasses. Maybe that's the intention, but the result (at least in my case) is only aggravation. Not that I mind a slow-paced game, it's the awful controls that kills the mood for me. In addition to that, the game is only a "fetch the items" quest: from the start you know exactly where it's going, and it ends with a whimper.
Still, a nice attempt, shows a lot of potential, but remember, even in art games, the gameplay is king :)
I'd previously written a MASSIVE review on this game. It took me about half an hour to complete, and when I was finally done I clicked "submit", only to find out that it was blammed. "Oh well," I said to myself, "It's not the end of the world".
But now that the game is done I'm going to write my review again, only this time it'll probably only take five minutes to write. I remember it pretty well actually, but I'll summarize it for you.
So, let's do this quick: Art- Simple, kind of boring. Black boxes on white background? It's been done before, quite a bit. It came off as lazy to me, and made the character look strange. Yes, I know, it's called "gray story" but it's possible to have a complex animation for your characters that aren't just rectangles. Take limbo for example: the art style was pretty much the same thing, but there was evidently a lot of work put into the animations of the boy. Not so much here.
Music- No complaints here, fairly suiting actually.
Idea- Eh... bringing color to a grey world? Why not?
Gameplay- This is where you lost all your marks. Gameplay is the most important part of any game, and you fell flat on your face here. Repetitive, boring, dull all come to mind when thinking of this game. In my lost review I gave a bunch of ideas on how to spice it up, but I'll summarize it here: Add obstacles. Don't want your character to be able to die? A log falling over and blocking your path and making you pick between to other paths is a great way to add non-lethal obstacles and choice into your game. I didn't play all the way through, but it was almost painful to get through the dull tedious gameplay.
Anyway, i probably missed a lot of things I would've liked to cover, and what's worse, I probably covered them in my lost review, but I hope this summarizes it for you nicely. I don't like giving bad reviews, but this could use work.
Oh, and one more thing. LABELING YOURSELF AS AN ART GAME DOES NOT MEAN IT'S OKAY TO MAKE THE MISTAKES LISTED ABOVE!
That is all. If any developers are reading this, remember that.
Simple but very well executed.
The gameplay is not much, but I love the art direction, It's beautiful with a hint of creepy. I liked the concept of "bringing color to the world". Great choice of music as I'm sure everyone else has said. My only suggestion would be to add some environmental puzzles in the future, and some suggestive background near the items--like what you did with the gravestone next to the flower. I liked the ending. Wouldn't change it for the world.
it was slow and boring. i know its supposed to be an art type game but the story is just not that good. the whole time it seemed like it was trying to hard to be Art
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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