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Arrow keys or WSAD to move.
Please note the game was previously stolen and submitted by someone else, if you liked it before I hope you will like it again! Many thanks to shadow6nothing9 for the music and the newgrounds community for its support!
I don't get it, why all the hate people...
I loved the game! I loved how little by little the world starts gaining colour and life and yet little by little you start to fade away.
And people who don't understand the game, you just got to open your mind and get sucked into the game. Imagine that you're the little boy trying to cheer up the little girl, going out exploring the bizarre world the two live in just to find something that might brighten up her world.
When she finally cheers up and the bizarre world is now coloured and beautiful, when she turns to look at you, the boy that got her out of a world of sadness and darkness, you fade away, for no reason.
Maybe you were her imaginary friend, or maybe you were some creature of darkness that couldn't live in a world of light and still sacrificed yourself just to make her happy. That's up to you to figure it out. This isn't a game, this is art.
An art game in every way...
Note: there might be spoilers in this review.
I could understand why some people rate this game lower than it should: it is an artistic game. If one plays a game like this with the mindset that it should be something else, they will miss the underlying meaning of a game like this, and will therefore rate this game lower than it merits. I believe that I understand the message that this game was supposed to convey. You are a boy that is trying to win the affection of a girl by bringing her things that might be trivial, but they poosess a beauty that makes them stand out when compared to the outside world. Each item is on a different side of the world, so you literally have to traverse the whole world to find them all. Try as you might, she pays you no attention. As you bring her item after item, you continue to break down bit by bit, until . . .
Even then, the girl pays you no attention.
Now from a gameplay point of view, it was simplistic, which allowed me to focus more on the music (which was beautiful by the way) and less on the constant hopping from platform to platform. I liked how the bits of color slowly came in with each item handed over. Overall, the game was very good.
My diary of my time with this game
Time: 22:24 Current Rating Prediction: 3 Status: Stoned
-I have ingested a large quantity of THC, and, at a loss of better things to do, I have decided to play an online game. I selected a game from the list of 5 good things at the bottom of the page, based partly on the word "story" (which intrigued me), but mostly on the name "kevindoesart". Do art do you, Kevin? We'll see.
Time: 22:29 Current Rating Prediction: 3 Status: Still Stoned
-Writing that took longer than I thought it would. Starting the game now.
Time: 22:32 Current Rating Prediction: 4 Status: Stoned
-At a loss of what to do, I decided to hold left, and then push up whenever it seemed appropriate; which ended up being too often in my opinion. Until I reached a ribbon. Which was, y'know... Good.
Time: 22:34 Current Rating Prediction: 2 Status: Stoned
-Tried the same tactic back the other way, reached a four leaf clover. Which was great, because I reckon a four leaf clover is more useful than a ribbon, at least in the long term. Naturally, I became disgusted when I discovered that I could not exchange the two. Moving past the clover now.
Time: 22:37 Current Rating Prediction: 1 Status: Stoned
-I kinda like how gravity doesn't really apply to your guy, makes jumping more bareable (which is useful, considering that's pretty much all I've done so far). But I don't like that I've been jumping on rooftops for nearly 10 minutes and all I have to show for it is a ribbon, as well as the confirmed sightings of a four leaf clover and a neckless.
Time: 22:42 Current Rating Prediction: 2 Status: Less stoned, more tired
-Are you colourblind Kevin? It's ok. You can tell us.
More jumping. Back toward the left this time. I like to mix things up, y'know? I've seen plenty of grey, so I kinda get half the title, but so far the only story I can gather is don't jump too far away from home or you get lost. In grey.
Time: 22:47 Current Rating Prediction: 6 Status: half stoned, half tired. Eyes red
-I'm sick of jumping. I'm just lost in a bland world, depressed, unaware of any task I may be expected to complete, driven to near insanity by the inane background noise and generally left feeling empty inside (inspite of supposedly uplifting drugs). This was your plan all along, wasn't it, Kevin? Touche you artistic bastard.
Time: 22:54 Final rating: 8 Status: laying down, comfy, still somewhat miserable from the experience
-After a brief moment of staring blankly at the game, a part of my brain asking why the rest doesn't just turn the speakers down. The rest has responded by deciding that this game is not worth continuing. I am scoring it an 8 on the assumption that it is intentionally bad as an artist thing (see? You think no-one gets you, Kevin. I understand). What a ride this has been. Truly a high point in my life thus far. Thank you Kevin.
This game doesn't deserve all this hate.
This was an absolutely beautiful game.
I don't believe this was in any way supposed to satisfy a player's needs through gameplay. It has a great concept, and the story that I recognized in this is great as well.
The game movement is SO slow and I missed some obstacles / traps / any other idea. And the story - you basically bring random stuff to some random chick and you evaporate in the end. Call me dumb but I do not get it.
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