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Aug 7, 2011 | 9:53 PM EDT
  • Daily 3rd Place August 9, 2011

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Author Comments

This is the first of several games produced as a 3 week "challenge" called Game Slam at Ninja Kiwi. The idea being that each team of 2 creates something original and complete inside the 3 weeks. This weeks game is Flur, by Chad Edwards and Derek Wu. In their words "Flur aims to be a progressive casual adventure with engaging and nonthreatening gameplay."

Enjoy the game and tell us what you think!

Reviews


bobbymillerbobbymiller

Rated 3.5 / 5 stars August 7, 2011

interesting

but whats the point of this game? is their a plot or a goal that were supposed to play for?



ToneTcToneTc

Rated 3.5 / 5 stars August 7, 2011

Pretty good

Pretty good game, however there is little to do and after a few levels it kinda gets a bit boring. How about a little change of scenery after every few levels i have not much to give but its still impressive!


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DonatienDonatien

Rated 3.5 / 5 stars August 8, 2011

Why?

I just spent two hours of my life collecting green orbs with a shiny little fairy. What have you done?

Ok, I need to grow a moustache to compensate.


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Chuy11Chuy11

Rated 3 / 5 stars February 29, 2012

The game was addicting and enjoyable to play. The best part is the music and smoothness. The power-ups were very welcoming as it made ranking up much more enjoyable. This game was incredibly addicting, taking at least half an hour of my time.

The worst part of the game was the repetitiveness. Flur never changed no matter how many Spritelings you collected or ranks achieved. The only reward for ranking up was the achievements, an thus left me unsatisfied. The Spritelings were repetitive with the biggest change being that some may hurt you. The groups varied only slightly from each other with the exception of the DNA strand, Pulsar, and Helia; while every other group had simply a few more orbiters. The Spritelings also had incredible speeds whenever Flur sped up and thus caused many deaths. The background never changed and seemed out of place; the Sprites and Flur were bright and fluid while the background was dark, grey, and still. The achievements were also highly repetitive.

Improvements I would make is to make Flur dynamic, with each passing rank Flur actually changing and improving. My suggestion would be to have the Flur in the menu be the final product while the Flur you play as start out as a Spriteling. Flur could then grow wings, then antennae, then have a small body, etc. Ranking up should also have greater rewards such as increased speed, vision, etc. The background also needs to be more dynamic, as seeing the same dreary background really brings down the brightness of the characters, possibly having the background become more colorful and life-filled as Flur improved. The dangerous Spritelings should aslo have been a color that contrasted well with the Green Spritelings, as when the game becomes more crowded it becomes difficult to spot what's orbiting and what's not.

In summary, this game is addictive but suffers from repetiveness. The music and sound effects were enjoyable. However, ranking up was not very rewarding, Spritelings only slightly changed, and the background was out of place.


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gargle-greggargle-greg

Rated 3 / 5 stars August 17, 2011

Meh.

For what its worth this game sets out to become what its trying to be, and for the most part, it succeeds. It did very much feel casual... but engaging? Maybe I'm not your target audience here, but the animations for the fairy felt choppy, the achievement were extremely out of place, and the whole experience was just eh...

Alright, I can't leave it at just that, can I? Let's break this down. The music was ambient, helped set the atmosphere. The animations were choppy, not very well done. The aesthetics weren't too great to be honest. Graphics were nice. Gameplay was awful, even for a casual game. Here's a tip to developers: CASUAL=/= SIMPLE! You can have a casual game using simple mechanics without those mechanics being this bad. Still, the fact that it was made in only three weeks, and that I liked the graphics nets this a 6.