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rated 4.44 / 5 stars
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Credits & Info

Aug 7, 2011 | 9:53 PM EDT
  • Daily 3rd Place August 9, 2011

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Author Comments

This is the first of several games produced as a 3 week "challenge" called Game Slam at Ninja Kiwi. The idea being that each team of 2 creates something original and complete inside the 3 weeks. This weeks game is Flur, by Chad Edwards and Derek Wu. In their words "Flur aims to be a progressive casual adventure with engaging and nonthreatening gameplay."

Enjoy the game and tell us what you think!



Rated 5 / 5 stars

nice flow and atmosphere 5/5 game


Rated 5 / 5 stars

Stellar visuals and music, and addictive gameplay; the increasing complexity of powerups and formations to grab made it an interesting experience in both ranking up and trying to nab all the achievements. I've regularly found myself coming back to this game for short breaks from the day-to-day. Thus, 5 stars.

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Rated 4.5 / 5 stars

Very calming, relaxing game. I loved the music and the graphics are simple, beautiful and smooth. My only suggestion would be maybe some sort of visible upgrade to the avatar when she upgrades in status to add more visual appeal to the game. Otherwise, lovely job.


Rated 4.5 / 5 stars

The music is perfect and the game is just as addictive as it is beautiful. I really enjoyed playing this game even though it gets a bit repetitive after playing for twenty or so minutes, but it relaxes and calms the senses so I really don't mind it at all. It gives me a break from all the violence going on so I'm very glad this game was produced.

On the other hand, It would be nice if, as you upgraded, the fairy would change slightly more and maybe the background would change a bit?

All in all it didn't bother me much, and it's a great relaxing game.


Rated 3 / 5 stars

The game was addicting and enjoyable to play. The best part is the music and smoothness. The power-ups were very welcoming as it made ranking up much more enjoyable. This game was incredibly addicting, taking at least half an hour of my time.

The worst part of the game was the repetitiveness. Flur never changed no matter how many Spritelings you collected or ranks achieved. The only reward for ranking up was the achievements, an thus left me unsatisfied. The Spritelings were repetitive with the biggest change being that some may hurt you. The groups varied only slightly from each other with the exception of the DNA strand, Pulsar, and Helia; while every other group had simply a few more orbiters. The Spritelings also had incredible speeds whenever Flur sped up and thus caused many deaths. The background never changed and seemed out of place; the Sprites and Flur were bright and fluid while the background was dark, grey, and still. The achievements were also highly repetitive.

Improvements I would make is to make Flur dynamic, with each passing rank Flur actually changing and improving. My suggestion would be to have the Flur in the menu be the final product while the Flur you play as start out as a Spriteling. Flur could then grow wings, then antennae, then have a small body, etc. Ranking up should also have greater rewards such as increased speed, vision, etc. The background also needs to be more dynamic, as seeing the same dreary background really brings down the brightness of the characters, possibly having the background become more colorful and life-filled as Flur improved. The dangerous Spritelings should aslo have been a color that contrasted well with the Green Spritelings, as when the game becomes more crowded it becomes difficult to spot what's orbiting and what's not.

In summary, this game is addictive but suffers from repetiveness. The music and sound effects were enjoyable. However, ranking up was not very rewarding, Spritelings only slightly changed, and the background was out of place.

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